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[stc] Cyrano Town
Posted: Wed Feb 23, 2011 9:54 pm
by Emil Patanen
I have had some thoughts about making a street track for some time and now I finally really bothered to try to make one.
This track has 4 different layouts: GP, international, national and oval.
There is probably more green than you would expect to see in a street track. Also, hmap isn't the most usual for a street track
My original idea was that quite a big part of track would have been driven on a parking lot, but the track evolved so that there is only a couple of corners and short straigths on the parking lot and it isn't used at all in the oval version.
An updated version in this post.
Re: [stc] Cyrano Town
Posted: Thu Feb 24, 2011 8:32 am
by masa
Great track pack, I love this.
In particular, National is liked..
5/5! Super job!
Re: [stc] Cyrano Town
Posted: Thu Feb 24, 2011 9:00 am
by Trigger Happy
I've seen lot of stcs, but this is really something special. Great idea, endless fun.
Your tracks are better and better with every next piece.
Re: [stc] Cyrano Town
Posted: Thu Feb 24, 2011 11:53 am
by Garbre
Re: [stc] Cyrano Town
Posted: Thu Feb 24, 2011 12:56 pm
by AleksiNir
This track is great, specially after getting used to the hmap it's nice to drive.
I would've removed the white lines on the pit lane and parking lot on parts where the track goes. It makes the track a lot less messy and better looking, I think. See the pic if you didn't understand what I mean.
I don't like this dithering, I think that very light dithering would've looked also less messy. (maybe something like in my Prodeezee) And more realistic too, as it's mostly in parks and parks have clean grass.
Oh my, the W7 paint makes huge files, XP paint made them like 250 kb
Re: [stc] Cyrano Town
Posted: Thu Feb 24, 2011 3:35 pm
by Garbre
AleksiNir wrote:Oh my, the W7 paint makes huge files, XP paint made them like 250 kb
Nearly 1MB!
What made it so big? Well, Windows did.
Re: [stc] Cyrano Town
Posted: Thu Feb 24, 2011 5:26 pm
by Emil Patanen
Thanks for your comments, Ms..., Ivo, Garbre and Aleksi.
I've updated the track by making the changes Aleksi suggested and also removed a couple of white lines in other places where I thought removing them was needed.
The track does look better this way.
Re: [stc] Cyrano Town
Posted: Thu Feb 24, 2011 6:16 pm
by Alonsomania
Whats a street track without lines on the track!
With lines it looks much better
Re: [stc] Cyrano Town
Posted: Thu Feb 24, 2011 6:35 pm
by AleksiNir
Alonsomania wrote:Whats a street track without lines on the track!
With lines it looks much better
That matter is subjective
It's a lot cleaner now, great!
Re: [stc] Cyrano Town
Posted: Thu Feb 24, 2011 7:48 pm
by Bouncebackability
Alonsomania wrote:Whats a street track without lines on the track!
With lines it looks much better
thats why people tend to produce two versions. personally i dont mind either way, although if its a larger track (255ish) then it helps to have no lines.
Great track though HJ, reminds me of my mitchell park/Las cruces. theyre great fun, although oddly compared to everyone else, my favorite is the International version
Re: [stc] Cyrano Town
Posted: Fri Feb 25, 2011 6:34 pm
by Primeracer
An almost perfect creation man! There are that point about lines, but i can see that for that street track, it´s a particularity on it. For this one seeming more a suburban area, using some permanent and non-permanente roads it was quite convenient, lines were well worked to me. Worth a TOM nomination.