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[stc] Cyrano Town

Posted: Wed Feb 23, 2011 9:54 pm
by Emil Patanen
I have had some thoughts about making a street track for some time and now I finally really bothered to try to make one.

This track has 4 different layouts: GP, international, national and oval.

There is probably more green than you would expect to see in a street track. Also, hmap isn't the most usual for a street track ;)

My original idea was that quite a big part of track would have been driven on a parking lot, but the track evolved so that there is only a couple of corners and short straigths on the parking lot and it isn't used at all in the oval version.

An updated version in this post.

Re: [stc] Cyrano Town

Posted: Thu Feb 24, 2011 8:32 am
by masa
Great track pack, I love this.
In particular, National is liked..

5/5! :bg: Super job!

Re: [stc] Cyrano Town

Posted: Thu Feb 24, 2011 9:00 am
by Trigger Happy
I've seen lot of stcs, but this is really something special. Great idea, endless fun. :bowdown:

Your tracks are better and better with every next piece. :winner:

Re: [stc] Cyrano Town

Posted: Thu Feb 24, 2011 11:53 am
by Garbre
:iagree: I personally like Oval and national. The use of landmap and the combination and placement of objects is great! The trucks made from concrete walls, booths and sunk tyres is a great idea. They may look strange to someone but I think they look good! :nod: One of the best street tracks I've ever seen!

:star: 5/5 :star:

Re: [stc] Cyrano Town

Posted: Thu Feb 24, 2011 12:56 pm
by AleksiNir
This track is great, specially after getting used to the hmap it's nice to drive. :clap:

I would've removed the white lines on the pit lane and parking lot on parts where the track goes. It makes the track a lot less messy and better looking, I think. See the pic if you didn't understand what I mean.
I don't like this dithering, I think that very light dithering would've looked also less messy. (maybe something like in my Prodeezee) And more realistic too, as it's mostly in parks and parks have clean grass. :)

Oh my, the W7 paint makes huge files, XP paint made them like 250 kb :shock:

Re: [stc] Cyrano Town

Posted: Thu Feb 24, 2011 3:35 pm
by Garbre
AleksiNir wrote:Oh my, the W7 paint makes huge files, XP paint made them like 250 kb :shock:
Nearly 1MB! :o What made it so big? Well, Windows did. :lol:

Re: [stc] Cyrano Town

Posted: Thu Feb 24, 2011 5:26 pm
by Emil Patanen
Thanks for your comments, Ms..., Ivo, Garbre and Aleksi. :)

I've updated the track by making the changes Aleksi suggested and also removed a couple of white lines in other places where I thought removing them was needed.
The track does look better this way.

Re: [stc] Cyrano Town

Posted: Thu Feb 24, 2011 6:16 pm
by Alonsomania
Whats a street track without lines on the track!
With lines it looks much better :)

Re: [stc] Cyrano Town

Posted: Thu Feb 24, 2011 6:35 pm
by AleksiNir
Alonsomania wrote:Whats a street track without lines on the track!
With lines it looks much better :)
That matter is subjective :) It's a lot cleaner now, great! :bg:

Re: [stc] Cyrano Town

Posted: Thu Feb 24, 2011 7:48 pm
by Bouncebackability
Alonsomania wrote:Whats a street track without lines on the track!
With lines it looks much better :)
thats why people tend to produce two versions. personally i dont mind either way, although if its a larger track (255ish) then it helps to have no lines.

Great track though HJ, reminds me of my mitchell park/Las cruces. theyre great fun, although oddly compared to everyone else, my favorite is the International version

Re: [stc] Cyrano Town

Posted: Fri Feb 25, 2011 6:34 pm
by Primeracer
An almost perfect creation man! There are that point about lines, but i can see that for that street track, it´s a particularity on it. For this one seeming more a suburban area, using some permanent and non-permanente roads it was quite convenient, lines were well worked to me. Worth a TOM nomination. :up: