[cir] [ovl] TT Velocity

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Gzehoo
Posts: 2166
Joined: Thu Feb 04, 2010 6:02 pm
Location: Krynica-Zdrój (Poland)

[cir] [ovl] TT Velocity

Post by Gzehoo »

This track is ONLY for version 1.10!

I wanted to make next track from Big Scale Racing called Velocity, but I can't make rectangular track in SnakeDitor, so I made a track called...

TT Velocity

TT Velocity = Tribute to Velocity

Have fun :)
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TTVelocity.png
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GeneSuomi
Posts: 1137
Joined: Tue Jan 19, 2010 2:15 pm
Location: Finland

Re: [cir] [ovl] TT Velocity

Post by GeneSuomi »

Not bad but the forests are too regular. Use different types of trees, add some bushes, make some hmap changes and it could be better :bg:
And the story was whatever was the song what it was
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Primeracer
Posts: 109
Joined: Fri Jan 29, 2010 10:09 pm

Re: [cir] [ovl] TT Velocity

Post by Primeracer »

GeneSuomi wrote:Not bad but the forests are too regular. Use different types of trees, add some bushes, make some hmap changes and it could be better :bg:
Agreed. At a basic thinking, you can make a most specific work on land map and object placement.. keep your own style, trying to pick nice features form others works. I like this style fo circuit on oval, circuits with many layouts. I´m donwloading here.
Try other tracks by myself: Agrestina -Tristar - Petra
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