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 [stc] [tpk] Lombon 
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Joined: Fri Nov 05, 2010 9:33 am
Posts: 432
Location: United Kingdom
Post [stc] [tpk] Lombon
Code:
==========================================================
Lombon: A trackpack by
                            ____________________
                           /                _-`
                          /              _-`
                         /   ________________
                        /   /        __--*``
                       /   /  ___-________
                      /   /  / _ V _  _-`
                     /   /  / / | / | |
                    /   /\  | | | | | |
                   /   / _-`__|_|_|_|_|
                _-`   /_-*`           |   
             _-`   _-*`_______________|
          _-`_________________________|                 v1
==========================================================

Specifications
--------------
Conception: 01:02:12 26/01/2011
Build start: 22:00:04 26/01/2011
Build finish: 03:11:48 18/02/2011
Tools: GeneRally TrackEditor, MS Paint, Adobe Photoshop 7
GeneRally version: 1.05
ACM track ID#: 102, 103, 104, 105
Track type: Street circuit
Track surface: Tarmac
Track lengh(AI line): 755, 757
AI strengh: Good, Fair
World size: 170
Water level: 10
View angle: 50
Zoom: 83
Rotation: -16, -112
Checkpoints: 8

Information
-----------
540 degrees of long, banked A road take the centerpiece of
the track, testing one's speed limit, while following
immediately are sharp corners and a hairpin which forces
the driver to slow down to navigate through. All within a
city environment which is given a Central London vibe.

B versions are included for eye candy lovers, or if one
prefers to use this version. R versions let you race in
the opposite direction(unfortunately, the AI isn't as good
here.)

Instructions
------------
Extract the .trk files from this zip file into anywhere
within the Tracks folder of your main GeneRally directory.

==========================================================
© Alexander Cowie 2011
Users are free to modify and distribute this file however
they like.
==========================================================

Unbelievable. After more than six years, the master has actually made a new track! My last official new track(excluding updates after that) being made all the way back in November 2004.

Not only is this my first(and possibly only) track in more than six years, it's also my longest track in production. There was no use of SnakeDitor to make this, everything you see here; every object placed was 100% pure time consuming, manual labour, every concrete wall placement was carefully measured and tested to ensure drivers can slide smoothly along the edges. Every last detail was made to OCD level perfection. This...thing...was an absolute nightmare, it makes me never want to make another track again.

Anyhow, please let me know what you think. All feedback and suggestions for improvement are welcome.


Attachments:
lombon.gif
lombon.gif [ 79.77 KiB | Viewed 2452 times ]
lombonbr.gif
lombonbr.gif [ 73.37 KiB | Viewed 2452 times ]
lombonprogress.gif
lombonprogress.gif [ 167.13 KiB | Viewed 2452 times ]
Lombon.zip [246.25 KiB]
Downloaded 333 times
Fri Feb 18, 2011 11:10 pm
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Joined: Thu Jun 03, 2010 10:31 am
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Location: Brazil
Post Re: [stc] [tpk] Lombon
Oh my God, what a track!
999/5! Perfect!

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Sat Feb 19, 2011 5:55 am
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GeneRally Wizard

Joined: Mon Dec 28, 2009 4:27 am
Posts: 1373
Location: Japan
Post Re: [stc] [tpk] Lombon
I really really like this track(s)!!!!

I like a three-dimensional track most. The work to put the Land-map on the H-map has a very very hard time. Very good work is formed into this! And it's also very good that doesn't bump (bug) at the edge in the Flat bridge. Of course, the Land-map is also very great!

Anyway, Lombon is one of the tracks which made me most amazed (atunned)!!

10/5! :bg: :bg: :bg: Yes, it's perfect!!!

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Sat Feb 19, 2011 6:26 am
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Joined: Sat Apr 03, 2010 5:16 am
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Location: Roermond, the Netherlands
Post Re: [stc] [tpk] Lombon
EPIC.

E-EPIC
P-lmaP is awesome!
I-Its a-master again!
C-Corners that are all banked!

Really nice track, altough i have a feeling that it is a little too narrow (crashing into the walls everytime, grr).

Id say, 4.90 out of 5.

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Sat Feb 19, 2011 6:41 am
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Post Re: [stc] [tpk] Lombon
OMG the amount of skill it took to create those double loops makes this possibly the best thing we will ever see this year next to v1.10.

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Sat Feb 19, 2011 11:11 am
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Joined: Fri Jan 01, 2010 4:02 pm
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Post Re: [stc] [tpk] Lombon
Epic... unquestionably the ToM :shock:.


Sat Feb 19, 2011 1:24 pm
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Post Re: [stc] [tpk] Lombon
My eyes can't get away from that. I'm speechless ;oooooo
My rating: :star: :star: :star: :star: :star: :star: :star: 7/6
EPIC WORK


Sat Feb 19, 2011 3:08 pm
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Joined: Tue Dec 29, 2009 3:28 pm
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Post Re: [stc] [tpk] Lombon
Man, it's...
:jawdrop:

One thing that it looks incredibly great, but it also drives so well! The banked sections are really enjoyable - this is a masterpiece!

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Sat Feb 19, 2011 3:11 pm
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Joined: Sat Dec 26, 2009 9:54 pm
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Post Re: [stc] [tpk] Lombon
I must say, that I prefer the reverse version - the technical section seems to be funnier. :)

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Sat Feb 19, 2011 3:41 pm
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Joined: Mon May 10, 2010 2:24 pm
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Location: Cardiff, Wales
Post Re: [stc] [tpk] Lombon
In the words of Andy Gray: Take a bow son, take a bow!

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Sat Feb 19, 2011 7:23 pm
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Joined: Mon Nov 15, 2010 4:50 pm
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Location: Rio de Janeiro, Britannia
Post Re: [stc] [tpk] Lombon
You have winned a ToY! Congrats!
AMAZING, BETTER THAN MACIEJ'S LINGOTTO!


Sat Feb 19, 2011 11:56 pm
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Joined: Fri Jan 01, 2010 4:02 pm
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Post Re: [stc] [tpk] Lombon
IMO Lingotto looks better... but driving there is quite dull.


Sun Feb 20, 2011 8:13 pm
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GeneRally Wizard

Joined: Mon Dec 28, 2009 2:20 pm
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Location: Slovenia
Post Re: [stc] [tpk] Lombon
So, this was the surprise you mentioned :eyes:

I knew that a creative guy like you would shock us with something out of ordinary :rolleyes:
Every hour spent on this track was worth it :up: and I perfectly understand the "nightmare" thing. I had the same feeling when doing my Roulette track :rofl:

Keep up the good work and please surprise us again :bg:

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Sun Feb 20, 2011 9:24 pm
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Joined: Tue Sep 14, 2010 8:04 am
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Post Re: [stc] [tpk] Lombon
S. Manzur wrote:
You have winned a ToY! Congrats!


Yeah sure, you'll have my vote for the ToY 2011!

What a track! Splendid!

Thanks


Mon Feb 21, 2011 8:40 am
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Joined: Sun Jan 17, 2010 2:01 am
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Post Re: [stc] [tpk] Lombon
:wow:
One of the BEST tracks I've ever seen...
Fantastic work!! :clap:

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Mon Feb 21, 2011 1:56 pm
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Post Re: [stc] [tpk] Lombon
After a few laps I can say once again that the loops are marvelous. But the bottom part of the track could be much better, because there are only several hairpins and 90-degree corners that doesn't look very good (or at least worse than the upper part). The area at the left is a bit empty and I miss the green colour - trees, grass etc. Excepting that, everything is great.


Mon Feb 21, 2011 2:37 pm
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Joined: Fri Nov 05, 2010 9:33 am
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Post Re: [stc] [tpk] Lombon
Thanks for your criticism. I'm curious to know exactly how would you seek to improve the bottom half of the layout if it's just several hairpins and 90-degree corners. When doing the concept of this track I was mainly designing it around the 540 degree loop, and I needed a good way to not only link the track from the end of the loop to the start again, but also fit the starting straight and pit lane in there. I also realise the corners look artificial, but I don't know how else they should look. As for the left being empty, you're going to have to point out to me where eactly 'left' you're talking about, because I don't see anything that's empty here. And for the lack of green, well... this is supposed to be the city center, and these are meant to be streets. I used oil to decorate some of them to create low grip zones.


Last edited by ACM on Mon Feb 21, 2011 9:12 pm, edited 1 time in total.



Mon Feb 21, 2011 9:09 pm
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Post Re: [stc] [tpk] Lombon
Sorry, actually I meant right :rofl: <facepalm>


Mon Feb 21, 2011 9:11 pm
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Joined: Fri Nov 05, 2010 9:33 am
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Post Re: [stc] [tpk] Lombon
I see... If you're talking about the mini plaza area just above the empty street, I personally like it the way it is. It has sets of stairs which slope in the direction of the height map(if you open the track editor, you can see the street is on a downward slope.) But out of curiosity, what would you fill in it?

Also, could you answer my other questions as well.


Mon Feb 21, 2011 9:27 pm
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Post Re: [stc] [tpk] Lombon
Wouter wrote:
Really nice track, altough i have a feeling that it is a little too narrow (crashing into the walls everytime, grr).

viewtopic.php?p=34564#p34564
Explained?


Tue Feb 22, 2011 5:58 pm
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Post Re: [stc] [tpk] Lombon
wow, simply amazing

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Wed Feb 23, 2011 6:46 am
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Post Re: [stc] [tpk] Lombon
VIOLENT! To speak about. One of the most impressive i ever see before, for sure a Track of The Year strong candidate. One day i got a track like that. I liked your trackmaking mindity man. Fine, pacient, slow work, pressure kept on details. My compliments :hattip:

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Wed Feb 23, 2011 9:51 pm
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Joined: Sat Apr 10, 2010 6:18 pm
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Post Re: [stc] [tpk] Lombon
O.O ......... dude.. ITS CRAZY!! great work :bg:


Fri Feb 25, 2011 1:56 am
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Joined: Sat Mar 27, 2010 10:52 am
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Post Re: [stc] [tpk] Lombon
Woah Alex, that's awesome. I've always been a great fan of your tracks, but this one's really something else.

I can really see how it was a pain to create though. I've begun projects like that before, and even if the idea turns out as I want it to, it usually impacts the driveability to such an extent that I won't finish it, because it just isn't worth it. But this one isn't just okay to drive; it's actually quite fun.

When I do crash it's because I'm looking at the scenery!

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Sat Feb 26, 2011 8:01 pm
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Post Re: [stc] [tpk] Lombon
Epic job! I like to drive the banked curves with '06 F1! I give it 10/5! :bg: :bg:

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Mon Feb 28, 2011 7:04 am
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