I'll as well leave some tips here:
- hmap is very dangerous at most of the track parts (the street is a lot higher in the middle than on right and left side). Was it made in TE btw?
- In combination with this, the wall placement is horrible. If you once fly over one of the armco's, you'll probably never come back
If you can't put a proper hmap, you should at least have left some spaces in the walls (you should have done that anyway
) or put invisible walls around it.
- The place in top: It doesn't feel like a city to me, more like a cheap town with few skyscrapers. Also, it's too green for Monaco.
- I suggest you to put the objects in such a way that they don't cover some roads (e.g. at beau rivage, where you placed some skyscrapers on an access road, or all around the track, where the armco's are directly on the white line.
- The middle line: It's always the same at every place of the track, no stop lines, only few zebra crossings. Also it's not in the middle at all, which you can see at Mirabeau Haute. To make the track width and the Middle line a bit more regulary, I suggest you to use e.g. Landeditor, GIMP, Snakeditor...
- Maybe a minor issue, but why are the persons placed in the "Piscine swimming pool"?
- In your track, persons have defined places where they may stand. Most on the beach, many between the two "light-stripes", some at the pool and underwater, then this little grass area at 1st corner... Place them like they would be in real life, not just put them at few places. Put them going around the piers, in the city, everywhere around the track. And not only at these defined places.
These are the main issues I see at the track. But although you like to make every F1 track, I really suggest you to start with simpler things to improve your trackmaking skills. And one day, you'll have so many skills that you can build an awesome track that most of the people like.