[cir] Lakeshire International Raceway

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
Post Reply
User avatar
Rebellion765
Posts: 217
Joined: Wed Feb 03, 2010 8:28 pm
Location: Rio de Janeiro, Brazil

[cir] Lakeshire International Raceway

Post by Rebellion765 »

L A K E S H I R E

Hello there! How long! Let me present my work, Lakeshire International Raceway. A track set in a Paradise island of England called Lakeshire, with steep elevations and technical corners. The other versions features a 1/4 mile and a 1/2 mile drag strip. Hope you like It! :wave:
Attachments
Sem Título-1.png
Lakeshire International Raceway.zip
(394.96 KiB) Downloaded 366 times
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
User avatar
Herbal
GeneRally Carmaster
Posts: 1831
Joined: Sat Dec 26, 2009 7:52 pm
Location: Budapest, Hungary
Contact:

Re: [cir] Lakeshire International Raceway

Post by Herbal »

Welcome here, IndyCARman, long time no see, right? ^^ And what a nice return! My first thought from the track was when I've seen it: howdy! And this didn't change after racing on it. Good job, and I hope you'll enjoy your stay here on this forum. :bg:
Founder and ex-administrator of GeneRally International Forum
Räbinä Awards: Competition organizer 2012, Carmaker 2014
My racing career, my tracks, and my cars
User avatar
Rebellion765
Posts: 217
Joined: Wed Feb 03, 2010 8:28 pm
Location: Rio de Janeiro, Brazil

Re: [cir] Lakeshire International Raceway

Post by Rebellion765 »

Thanks, DXTR! I really like this new place. And thanks for the comments! :bg:
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
User avatar
A1 Aaron
Posts: 114
Joined: Fri Jan 08, 2010 2:20 pm
Location: Brands Hatch, England

Re: [cir] Lakeshire International Raceway

Post by A1 Aaron »

wow great track. writing this on my ps3 atm so will have to test tomorrow, but if it drives as well as it looks i feel a ToM nomination coming on :)
No nominations for a whole year, then 2 come along at once!! Thanks guys :)
Facebook me: http://www.facebook.com/A1Aaron
GeneRally CoM: now ONLINE!!! http://com.gene-rally.com/
User avatar
bduddy
Posts: 790
Joined: Mon Dec 28, 2009 6:36 am
Location: Fremont, USA

Re: [cir] Lakeshire International Raceway

Post by bduddy »

Great track overall, but a couple small complaints:

1. There are a few bumps on the track that are difficult to see and can really upset cars, most notably on the Club circuit part and on the backstretch of the main circuit right before the kink. If they're going to be that tall, they should at least be more visible.

2. The aforementioned kink on the backstretch seems very tough; not only is there the bump, but the gate placed right after that turn seems a bit unnecessary.

3. The first chicane on the main stretch doesn't have any curb in the second part, which doesn't match the rest of the track and makes it difficult to tell if I'm cutting or not.

4. On the long dragstrip, the left car hits the wall about 1/2-way through-turning should not be necessary on a dragstrip.

Still fun to drive... would be even better if these were fixed. 4/5 for now :)
I like short, simple signatures!
User avatar
Rebellion765
Posts: 217
Joined: Wed Feb 03, 2010 8:28 pm
Location: Rio de Janeiro, Brazil

Re: [cir] Lakeshire International Raceway

Post by Rebellion765 »

Wow, bduddy! Very detailed and polished comments :clap: Thx! :bg:
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
User avatar
Buka
Posts: 2037
Joined: Sun Dec 27, 2009 5:30 pm
Location: Ukraine, Kyiv
Contact:

Re: [cir] Lakeshire International Raceway

Post by Buka »

There're problems with drag versions. I've used original formula to test it and in both cases after the start I touched the wall. You should improve start positions, man.
The ciruit instead is almost perfect. Using the same formula I hadn't any problems with bumpy parts and that corkscrew-style turn was very funny as well as the last one which allows to make even huge mistakes. Nice that stands are so far. Big plus IMO is your water parts. The one in the left seems to be huge, but very well made so that's not problem absolutely. From track to track you're getting better :bg: .
User avatar
thegreatfalcon
Posts: 1117
Joined: Mon Dec 28, 2009 10:26 am
Contact:

Re: [cir] Lakeshire International Raceway

Post by thegreatfalcon »

A tip to make your drag better:
1. Zoom out max in TE
2. Rigth-Click about where you want the start position to be and maintain your click
3. Drag up to the place you want that the car goes.
4. Release :uglylol:
User avatar
Paw
Posts: 1193
Joined: Sun Dec 27, 2009 3:03 pm
Location: Poland

Re: [cir] Lakeshire International Raceway

Post by Paw »

...or you can rotate bridge or gate to vertical position, then place a start pos, as it will be straight.
User avatar
Amilton
Posts: 19
Joined: Thu Feb 04, 2010 3:16 pm

Re: [cir] Lakeshire International Raceway

Post by Amilton »

Great track, I note 9, I did not like the position of some objects ... I hope you understand ... :bg:
User avatar
The lost Ninja
Posts: 442
Joined: Sun Dec 27, 2009 2:18 pm
Location: Geldern

Re: [cir] Lakeshire International Raceway

Post by The lost Ninja »

I've got another problem,
Extracted all 5 files in the IndyCARman-folder, but the game crashed when I tried to open it.
Then, I deleted all the files, and tried to add the tracks one-by-one.
I found out that it only crashed when adding Drag strip 2.
The other tracks caused no problems at all.
Anyone here with the same problem?
User avatar
Lukeno94
GeneRally Carmaster
Posts: 4128
Joined: Sun Dec 27, 2009 10:59 am

Re: [cir] Lakeshire International Raceway

Post by Lukeno94 »

Nope, worked fine for me! Very nice track, keep up the good work!
Post Reply