[cir] Cristal Lake
- MaxGeneRally
- Posts: 3
- Joined: Fri Mar 05, 2010 11:09 pm
[cir] Cristal Lake
Enjoy!
- Attachments
-
- Cristal lake.zip
- (58.53 KiB) Downloaded 238 times
Last edited by MaxGeneRally on Thu May 19, 2011 10:34 pm, edited 1 time in total.
Re: [cir] Cristal Lake
2 zips and no picture?
---------------------------------------------------------------------------------
my gr creations
GeneFans/The official spanish forum
---------------------------------------------------------------------------------
my gr creations
GeneFans/The official spanish forum
---------------------------------------------------------------------------------
- MaxGeneRally
- Posts: 3
- Joined: Fri Mar 05, 2010 11:09 pm
Re: [cir] Cristal Lake
Sorry xD
Re: [cir] Cristal Lake
Layout is great
Hmap is interesting.
But you could improve a little the kerbs and there is a lot of room for improvement about your objects.
Walls & fences are far from perfect, trees and bush doesn't feel natural too.
But in the end it's a good track because of the great layout IMO.
Hmap is interesting.
But you could improve a little the kerbs and there is a lot of room for improvement about your objects.
Walls & fences are far from perfect, trees and bush doesn't feel natural too.
But in the end it's a good track because of the great layout IMO.
- Bouncebackability
- Posts: 2320
- Joined: Mon Dec 28, 2009 12:09 pm
- Location: England
Re: [cir] Cristal Lake
actually, its odd because to me at first glance, it said natural, in terms of trees, bushes etc, but yes when looking in more detail, a lot of them are placed quite evenly apart, try to mix it up a bit.
and deffinately take more time when placing walls and fences, around corners they are uneven and there are some small gaps when the walls are straight. Be sure to overlap the objects slightly when placing them in Track Editor.
otherwise its a great effort and i like it
and deffinately take more time when placing walls and fences, around corners they are uneven and there are some small gaps when the walls are straight. Be sure to overlap the objects slightly when placing them in Track Editor.
otherwise its a great effort and i like it
Re: [cir] Cristal Lake
by the picture i can see that the AIs crash a lot in different places of the track, so you need to improve the ai line
---------------------------------------------------------------------------------
my gr creations
GeneFans/The official spanish forum
---------------------------------------------------------------------------------
my gr creations
GeneFans/The official spanish forum
---------------------------------------------------------------------------------
Re: [cir] Cristal Lake
Nice one. The layout is really great (it reminds me running squirrel ), but I agree with posts above: object placement is bad and AI-line seems to be awful. But still it's very good effort.