[cir] Cristal Lake

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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MaxGeneRally
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Joined: Fri Mar 05, 2010 11:09 pm

[cir] Cristal Lake

Post by MaxGeneRally »

:bg: :D Enjoy! :D
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Last edited by MaxGeneRally on Thu May 19, 2011 10:34 pm, edited 1 time in total.
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Hiken17
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Re: [cir] Cristal Lake

Post by Hiken17 »

2 zips and no picture? :really:
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MaxGeneRally
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Re: [cir] Cristal Lake

Post by MaxGeneRally »

Sorry xD :D :D
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mplume
Posts: 169
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Re: [cir] Cristal Lake

Post by mplume »

Layout is great :bg:

Hmap is interesting.

But you could improve a little the kerbs and there is a lot of room for improvement about your objects.

Walls & fences are far from perfect, trees and bush doesn't feel natural too. :ouch:

But in the end it's a good track because of the great layout IMO.
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Bouncebackability
GeneRally Trackmaster
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Re: [cir] Cristal Lake

Post by Bouncebackability »

actually, its odd because to me at first glance, it said natural, in terms of trees, bushes etc, but yes when looking in more detail, a lot of them are placed quite evenly apart, try to mix it up a bit.

and deffinately take more time when placing walls and fences, around corners they are uneven and there are some small gaps when the walls are straight. Be sure to overlap the objects slightly when placing them in Track Editor.

otherwise its a great effort and i like it :bg:
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Hiken17
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Location: spain

Re: [cir] Cristal Lake

Post by Hiken17 »

by the picture i can see that the AIs crash a lot in different places of the track, so you need to improve the ai line :ashamed:
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Buka
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Re: [cir] Cristal Lake

Post by Buka »

Nice one. The layout is really great (it reminds me running squirrel :D ), but I agree with posts above: object placement is bad and AI-line seems to be awful. But still it's very good effort.
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