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[roa] Autumn X - Version 3.02

Posted: Wed Jul 13, 2011 6:04 pm
by Genetleman
Version 3.02 - More details and small fixes added - thanks for your support on this!

A challenging race through different landscapes and after finishing first you can park your car in front of your garage whilst waiting for the others.

I have decided to put up only one version that works with every screen size, hope that's ok.

It's fun to race with the Championship trucks

Re: [roa] Autumn X

Posted: Wed Jul 13, 2011 6:28 pm
by Alex
:wow: the 3d effect on those houses are epic!

Re: [roa] Autumn X

Posted: Wed Jul 13, 2011 6:34 pm
by SammieVL
O. M. F. G.

Epic track, but the problem is that the widescreen isnt working on my pc well.

Re: [roa] Autumn X

Posted: Wed Jul 13, 2011 6:35 pm
by Lorenzo
I usually don't post comments on tracks, but here I must do small exception. Because this track is a perfect answer for ones who think we need many various objects in GR. No, we don't! Buildings, fences (especially the one around the pitch) and other stuff create very picturesque landscape. Lmap work is brilliant, only the highway is beyond perspective I think, but not much. Very realistic look, I like it. Give us another one with a tricky lmap soon, because you're good at it :shhh:.

Re: [roa] Autumn X

Posted: Thu Jul 14, 2011 5:33 am
by Genetleman
Thank you for your comments guys, the houses took really a lot of time. The high road was the only thing i was not happy with as well so thanks for clearing my mind, I have removed it.

Re: [roa] Autumn X

Posted: Thu Jul 14, 2011 10:19 am
by Scholl
Great track. I really gotta tip my head to this. :hattip:

There are a few minor things but that´s just my personal taste... :taped:
The high road was a great idea and I think you executed it very well :bg:

Kepp up the great work!!

Re: [roa] Autumn X

Posted: Fri Jul 15, 2011 9:56 am
by Genetleman
Wouter wrote:O. M. F. G.

Epic track, but the problem is that the widescreen isnt working on my pc well.
Allll right - I must admit I have never noticed that there is a difference but now I've tested what you mean, and found out the whole track doesn't work with 4:3 because you cannot see the roads any more :mad:

I have made an additional 4:3 track for you and included in the package :shy:
That one again should not be used on a widescreen monitor...

Re: [roa] Autumn X

Posted: Fri Jul 15, 2011 10:03 pm
by bduddy
I love tracks like this, and it's superb. There are a few walls that keep reaching out and getting me and the AIs, but maybe that's just my driving; still, considering the length of the track, it seems a bit harsh at times.

Re: [roa] Autumn X

Posted: Mon Jul 18, 2011 8:18 am
by Genetleman
bduddy wrote:I love tracks like this, and it's superb. There are a few walls that keep reaching out and getting me and the AIs, but maybe that's just my driving; still, considering the length of the track, it seems a bit harsh at times.
I have seen a few more positions that I think can still be optimised so I planned to rework some areas, could you please let me know which areas you have found to reach out, I have got one position (marked up below) that I keep hitting but that is actually on purpose since this should be the fence of the garden.

Re: [roa] Autumn X

Posted: Mon Jul 18, 2011 8:21 am
by XYY
Maybe the armco barrier at the right (where you go offroad) is too close to the street's white line :D

Re: [roa] Autumn X

Posted: Mon Jul 18, 2011 8:35 am
by Genetleman
XYY wrote:Maybe the armco barrier at the right (where you go offroad) is too close to the street's white line :D
That's right thank you - corrected that!
Added some more details and fixes above.