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 [roa] Hawady 
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GeneRally Trackmaster

Joined: Sun Feb 14, 2010 3:09 pm
Posts: 466
Location: Finland
Post [roa] Hawady
Here's a new track from me again. It's a small road track going through a small village, being inspired by some of Tuomo's road tracks and some of Arrow#17's tracks.


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File comment: Updated after 27 downloads
Hawady.zip [42.44 KiB]
Downloaded 101 times
Hawady.png
Hawady.png [ 726.54 KiB | Viewed 926 times ]

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Last edited by Emil Patanen on Tue Sep 20, 2011 10:43 am, edited 1 time in total.

Tue Sep 06, 2011 2:32 pm
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Joined: Thu Jul 07, 2011 1:14 pm
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Location: Croatia
Post Re: [roa] Hawady
Great layout. Start positions are interesting. If it goes through the village, it didn't need to be deadend street. But awesome track!!! :winner:

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Tue Sep 06, 2011 5:12 pm
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Joined: Wed Jun 29, 2011 1:54 pm
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Post Re: [roa] Hawady
But there's a stupid AI behaviour at the track. :( Sometimes they crash and bounce against the houses, and some cars get 'stuck' in the hairpin at the top right. :down: So you can improve the AI line. ;)

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Tue Sep 06, 2011 5:49 pm
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GeneRally Trackmaster

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Post Re: [roa] Hawady
Really lovely track. :bg: But Bob is right with the AI, it'd deserve some tuning. :)

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Sun Sep 18, 2011 1:05 am
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GeneRally Trackmaster

Joined: Sun Feb 14, 2010 3:09 pm
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Post Re: [roa] Hawady
Thanks for the comments cocney, Bob Barker and Trigger Happy :) I have replaced the file in the first post with an updated AI line version.

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Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
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Tue Sep 20, 2011 10:57 am
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GeneRally Carmaster

Joined: Mon Mar 01, 2010 10:59 am
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Post Re: [roa] Hawady
Very nice,

only in turn 3 I always lose the car

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Tue Sep 20, 2011 4:26 pm
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