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[roa] Hawady
Posted: Tue Sep 06, 2011 2:32 pm
by Emil Patanen
Here's a new track from me again. It's a small road track going through a small village, being inspired by some of Tuomo's road tracks and some of Arrow#17's tracks.
Re: [roa] Hawady
Posted: Tue Sep 06, 2011 5:12 pm
by cocney
Great layout. Start positions are interesting. If it goes through the village, it didn't need to be deadend street. But awesome track!!!
Re: [roa] Hawady
Posted: Tue Sep 06, 2011 5:49 pm
by DuklaLiberec
But there's a stupid AI behaviour at the track.
Sometimes they crash and bounce against the houses, and some cars get 'stuck' in the hairpin at the top right.
So you can improve the AI line.
Re: [roa] Hawady
Posted: Sun Sep 18, 2011 1:05 am
by Trigger Happy
Really lovely track.
But Bob is right with the AI, it'd deserve some tuning.
Re: [roa] Hawady
Posted: Tue Sep 20, 2011 10:57 am
by Emil Patanen
Thanks for the comments cocney, Bob Barker and Trigger Happy
I have replaced the file in the first post with an updated AI line version.
Re: [roa] Hawady
Posted: Tue Sep 20, 2011 4:26 pm
by Genetleman
Very nice,
only in turn 3 I always lose the car