[roa] Hawady

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Emil Patanen
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[roa] Hawady

Post by Emil Patanen »

Here's a new track from me again. It's a small road track going through a small village, being inspired by some of Tuomo's road tracks and some of Arrow#17's tracks.
Attachments
Hawady.zip
Updated after 27 downloads
(42.44 KiB) Downloaded 298 times
Hawady.png
Last edited by Emil Patanen on Tue Sep 20, 2011 10:43 am, edited 1 time in total.
Latest releases:
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
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cocney
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Re: [roa] Hawady

Post by cocney »

Great layout. Start positions are interesting. If it goes through the village, it didn't need to be deadend street. But awesome track!!! :winner:
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DuklaLiberec
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Re: [roa] Hawady

Post by DuklaLiberec »

But there's a stupid AI behaviour at the track. :( Sometimes they crash and bounce against the houses, and some cars get 'stuck' in the hairpin at the top right. :down: So you can improve the AI line. ;)
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Trigger Happy
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Re: [roa] Hawady

Post by Trigger Happy »

Really lovely track. :bg: But Bob is right with the AI, it'd deserve some tuning. :)
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Emil Patanen
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Re: [roa] Hawady

Post by Emil Patanen »

Thanks for the comments cocney, Bob Barker and Trigger Happy :) I have replaced the file in the first post with an updated AI line version.
Latest releases:
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
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Genetleman
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Re: [roa] Hawady

Post by Genetleman »

Very nice,

only in turn 3 I always lose the car
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