[cir] [roa] Alpin Bavara

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Otto Wilson
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[cir] [roa] Alpin Bavara

Post by Otto Wilson »

:newtrk:

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===============================================================================
# General Information
===============================================================================
Track Name       | Alpin Bavara
Track Lenght     | 608
-------------------------------------------------------------------------------
Author           | Otto Wilson 
Special Thanks   | Thanks Primeracer for the AI Line and some minor fixes.
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File Name        | Alpin Bavara.trk
File Version     | 1.1
Release Date     | 10/10/2011
Requirements     | Generally 1.10
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Description      | Challenging Track with fast and hard turns
Location         | Northern Limestone Alps (Nördliche Kalkalpen), Austria
===============================================================================
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===============================================================================
# Build Information
===============================================================================
Programs used    | Track Editor, SnakeDitor & Paint
Build time       | 2 Weeks
Known Bugs       | The car do a small jump at the end of the bridge.
-------------------------------------------------------------------------------
Version History  | v1.0 First Release
                 | v1.1 First Update (Minor Fixes and Object Placement Changes)
-------------------------------------------------------------------------------
===============================================================================
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# Copyright & Permissions
===============================================================================
You MAY NOT use this files as a base to build additional addons.
You MAY distribute this addon if you include this Readme intact.
===============================================================================
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Do not worry, the bridge bug will not bug your race :P

NEW VERSION!!!!
unslaoskdner.png
Alpin_Bavara_v1.1.rar
(78.48 KiB) Downloaded 329 times
-----------------------------------------------------------
OLD VERSION
[attachment=2]Alpin_Bavara.rar[/attachment]
Attachments
Alpin_Bavara.rar
(64.19 KiB) Downloaded 235 times
Last edited by Otto Wilson on Mon Oct 10, 2011 8:42 pm, edited 1 time in total.
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cocney
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Re: [cir] [roa] Alpin Bavara

Post by cocney »

Awesome track!! lmap is to snowy for me, but good job!
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masa
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Re: [cir] [roa] Alpin Bavara

Post by masa »

:wow:
Excellent!!
Super job!!!

:star: x5 (+ToM)

By the way,
How much size is the pic's resolution?
(Advanced options')
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Otto Wilson
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Re: [cir] [roa] Alpin Bavara

Post by Otto Wilson »

i use 1280x1024... i dont know how the track works with Widescreen resolution...
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Bel
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Re: [cir] [roa] Alpin Bavara

Post by Bel »

Fantastic Effort! Fantastic Hmap!

I love the pits, and the track layout is great, truly a keeper for me

A lot of attention to detail

The ONLY thing I dislike about this track are the haybales in turn 1, they are IMO way too close to the track, they could be a bit back, as they disrupt racing when overtaking

Other than that, perfect

Cheers
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DuklaLiberec
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Re: [cir] [roa] Alpin Bavara

Post by DuklaLiberec »

I don't worry about the bridge here. :D This track is IMO absolutely wonderful! :bowdown:
a1b23
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Re: [cir] [roa] Alpin Bavara

Post by a1b23 »

great piece of work, just not a fan of how the "double" pit entrance looks, i think it would be better if there was just one.(preferably the one not being used)
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Trigger Happy
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Re: [cir] [roa] Alpin Bavara

Post by Trigger Happy »

I could live with bit style-clearer boarding around turns. There is: fence, Fence&concrete post, concrete walls, armcos, hay bales. I'd suggest to use next time less of them (not more than 3 types in sum). :)

The pit lane exit is very nice, but can be pretty dangerous.

Also I think the invisible walls around cliffs weren't necessary.

4,85/5. :up:
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Otto Wilson
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Re: [cir] [roa] Alpin Bavara

Post by Otto Wilson »

Thanks guys for all the positive comments and constructive criticism, i am really glad you liked the track :D
Good to know that my skills are not rusted as I thought :P

Ms: thanks my friend, its very important for me a feedback from a genius :up:

Bel: oh yeah, the Hay Bales... Primeracer warned me about that when i was working on the track...

Bob: If you go reverse on the bridge... the car will do a Huge Jump LOL...

a1b23: the entrance not used was originaly to be used... but the AIs don't wanted to work properly that way :(

Ivo: Well, the only place i am planing to change are the Fences/Concrete Pole/Light spart on the Downhill curve... All armco or hay would be better...

So... "To Do list" for a future update

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-> Change T1 Hay bales
-> Remove Useless Invisible Walls
-> Change T4 Fences to Armcos
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Bouncebackability
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Re: [cir] [roa] Alpin Bavara

Post by Bouncebackability »

it does look great, and the pitlane is lovely. although im a bit confused about its setting, the top right is all snow, yet there is no evidence of snow anywhere else around the track, i mean there could be some unmelted snow elsewhere around the track, just seems a bit funny to me
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Rebellion765
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Re: [cir] [roa] Alpin Bavara

Post by Rebellion765 »

Good track, It remembers me Bernese Alps from Forza Motorsport series :scratch:
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Otto Wilson
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Re: [cir] [roa] Alpin Bavara

Post by Otto Wilson »

TRACK UPDATED!!! Thanks for the 40 downloads people :D
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ACM
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Re: [cir] [roa] Alpin Bavara

Post by ACM »

I quite like the clashing of biomes and extreme height changes. It gives the track a fun atmosphere that not many tracks have.
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Apassi
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Re: [cir] [roa] Alpin Bavara

Post by Apassi »

Hi! You are made a awesome good track! I can't find nothing problem. This is nice to racing! :bsmile: But i have one question: How you can make narrow edge lines? I hope you understand my bad english!
-Sorry about my bad english!
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Otto Wilson
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Re: [cir] [roa] Alpin Bavara

Post by Otto Wilson »

Apassi: Have you meant

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Hi! You've made a awesome track! I can't find a problem. That's nice for racing! But i have one question: How can you make thin edge lines? I hope you understand my bad english
? :P

Well... to make thin lines i use Snakeditor
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