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[cir] Loreer

Posted: Tue Oct 04, 2011 11:22 am
by ent96
This is my first track.http://imageshack.us/photo/my-images/41/shot0002cb.png/

I'm sorry but I do not know how to insert the img.

Re: [cir]Loreer

Posted: Tue Oct 04, 2011 11:33 am
by Trigger Happy
Upload it like you did with zip file. Just be sure its size is 800x600 or less. ;)

And make gap between tag and track name, please (or people will have troubles to find your track by forum search).

Re: [cir]Loreer

Posted: Tue Oct 04, 2011 11:49 am
by egamad
For a first track it's a really great effort, although I'd propose a few things for your future tracks:

- Try to shape the layout in some other way than just 90 degree turns, because these corners all feel the same. It's a lot more fun to race a diverse track.
- Tracks usually aren't built in the middle of nowhere with no access roads. Try to "connect" the track with civilisation.
- Forest all around is most of the time just a way of saying "I've no idea what else to put there". Try to use your imagination and make use of the different objects that are available. Elevation changes and lmap dithering can be great monotony breakers too.
- Also about forests: make some random gaps and clusters of trees, some paths, areas with bushes and maybe some stones to make them more beautiful and realistic. Trees don't grow in perfect patterns in nature, why should they in GR?
- Leave some space in the pits for cars to drive past the pit crews. You don't want to be responsible for injuries of those nice guys, do you? :coffin: Also try to include more (all) pitcrews, if you have space like here.

Those are just some general pointers you should pay attention to next time. It's a solid first track but of course there's still room for improvement. :)

Re: [cir]Loreer

Posted: Tue Oct 04, 2011 12:29 pm
by cocney
:iagree: Nothing else to say.

Re: [cir]Loreer

Posted: Tue Oct 04, 2011 12:50 pm
by Buka
Great tips from egamad, of course, but to be honest, this first attempt looks very promising. :yummy: