View unanswered posts | View active topics It is currently Sat Nov 18, 2017 7:27 pm



Reply to topic  [ 5 posts ] • Topic rating: Ratings: 2, 3.50 on the average.Ratings: 2, 3.50 on the average.Ratings: 2, 3.50 on the average.Ratings: 2, 3.50 on the average.Ratings: 2, 3.50 on the average. 
 [cir] Loreer 
Author Message


Joined: Sun Jun 20, 2010 5:41 pm
Posts: 10
Post [cir] Loreer
This is my first track.http://imageshack.us/photo/my-images/41/shot0002cb.png/

I'm sorry but I do not know how to insert the img.


Attachments:
Loreer.rar [33.45 KiB]
Downloaded 50 times
Tue Oct 04, 2011 11:22 am
Profile E-mail
User avatar

GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
Posts: 7083
Location: CZE
Post Re: [cir]Loreer
Upload it like you did with zip file. Just be sure its size is 800x600 or less. ;)

And make gap between tag and track name, please (or people will have troubles to find your track by forum search).

_________________

My GR Racing Stats; thanks to GWR!


Tue Oct 04, 2011 11:33 am
Profile E-mail WWW
User avatar

GeneRally Trackmaster

Joined: Sun Jan 03, 2010 11:04 pm
Posts: 743
Location: Slovenia
Post Re: [cir]Loreer
For a first track it's a really great effort, although I'd propose a few things for your future tracks:

- Try to shape the layout in some other way than just 90 degree turns, because these corners all feel the same. It's a lot more fun to race a diverse track.
- Tracks usually aren't built in the middle of nowhere with no access roads. Try to "connect" the track with civilisation.
- Forest all around is most of the time just a way of saying "I've no idea what else to put there". Try to use your imagination and make use of the different objects that are available. Elevation changes and lmap dithering can be great monotony breakers too.
- Also about forests: make some random gaps and clusters of trees, some paths, areas with bushes and maybe some stones to make them more beautiful and realistic. Trees don't grow in perfect patterns in nature, why should they in GR?
- Leave some space in the pits for cars to drive past the pit crews. You don't want to be responsible for injuries of those nice guys, do you? :coffin: Also try to include more (all) pitcrews, if you have space like here.

Those are just some general pointers you should pay attention to next time. It's a solid first track but of course there's still room for improvement. :)

_________________
Visit My GeneRally site!
Join the Joint Effort Tree (JET) project here!


Tue Oct 04, 2011 11:49 am
Profile E-mail WWW
User avatar


Joined: Thu Jul 07, 2011 1:14 pm
Posts: 815
Location: Croatia
Post Re: [cir]Loreer
:iagree: Nothing else to say.

_________________
I am the master of my fate:
I am the captain of my soul.


Tue Oct 04, 2011 12:29 pm
Profile E-mail
User avatar


Joined: Sun Dec 27, 2009 5:30 pm
Posts: 2023
Location: Ukraine, Kyiv
Post Re: [cir]Loreer
Great tips from egamad, of course, but to be honest, this first attempt looks very promising. :yummy:

_________________
1000!
Боже великий, єдиний, нам Україну храни!
Vote for ToM!


Tue Oct 04, 2011 12:50 pm
Profile E-mail WWW
Display posts from previous:  Sort by  
Reply to topic   [ 5 posts ] • Topic rating: Ratings: 2, 3.50 on the average.Ratings: 2, 3.50 on the average.Ratings: 2, 3.50 on the average.Ratings: 2, 3.50 on the average.Ratings: 2, 3.50 on the average. 

Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.