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 [roa] Trasa Tarasa 
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Joined: Sun Dec 27, 2009 5:30 pm
Posts: 2036
Location: Ukraine, Kyiv
Post [roa] Trasa Tarasa
Hi, all. I've spent more than a year without posting any new track (but I was active with JEs) and now I'm back as a trackmaker.

I'm happy to present you my new track, called Trasa Tarasa (or simply Tarasa). :newtrk:

It's a small road track, located somewhere in Kyiv region of Ukraine where a man named Taras has built his farm on sandy banks of mighty river Dnipro. Unfortunately for him after some amount of years Racing Federation has got permission to use local roads for racing. Taras was very mad about that and tried to stop racing near his tomatoes and cabbages. But all he's got - the track was named after him - Trasa Tarasa. BTW, you can find Taras (or sometimes his little son) himself on the location - crying on his field. :weep:

Well, it's yours now. Criticize and comment. :meditate:


Attachments:
Tarasa.zip [60.15 KiB]
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Tarasa.png
Tarasa.png [ 239.25 KiB | Viewed 1450 times ]

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Tue Dec 27, 2011 11:47 am
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Joined: Wed Jun 29, 2011 1:54 pm
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Location: Germany
Post Re: [roa] Trasa Tarasa
Excellent Lmap. :bg: And the turn at the top right is looking a bit odd due to the barrier, though. ;)

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Tue Dec 27, 2011 12:14 pm
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Joined: Mon Jan 11, 2010 8:28 pm
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Location: Lviv, Ukraine
Post Re: [roa] Trasa Tarasa
Cool! :bg:


Tue Dec 27, 2011 8:16 pm
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Joined: Sun Dec 27, 2009 5:30 pm
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Location: Ukraine, Kyiv
Post Re: [roa] Trasa Tarasa
Bob Barker wrote:
Excellent Lmap. :bg:

Thank you. But it wasn't my intention to make a track with nice Lmap. :) I wanted to make a track with Hmap that force you to make mistakes and with difficult turns. I hope I managed to do it.
oleksa wrote:
Cool! :bg:

Thanks. :bg:

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Thu Dec 29, 2011 11:09 am
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GeneRally Trackmaster

Joined: Sun Jan 03, 2010 11:04 pm
Posts: 758
Location: Slovenia
Post Re: [roa] Trasa Tarasa
The lmap is actually my least favourite thing on this track. I feel that you used too big textures for the fields and the road seems a bit boring to me (visually, the driving is intense enough :scared: ). The infield is really adoring though, I think the track would look better, if you would replace the fields with the same type of terrain. :2c:

BTW, the guy who named the track has a twisted sense of humour, naming it after the only guy in the world who hates it. :twisted:

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Last edited by egamad on Tue Jan 03, 2012 6:39 pm, edited 1 time in total.



Tue Jan 03, 2012 5:17 pm
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Joined: Sun Dec 27, 2009 5:30 pm
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Location: Ukraine, Kyiv
Post Re: [roa] Trasa Tarasa
Thanks, egamad. :bg: I will play more with fields' textures for my future tracks.

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Tue Jan 03, 2012 6:16 pm
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GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
Posts: 7087
Location: CZE
Post Re: [roa] Trasa Tarasa
I think opposite (too crowded infield by bushes and lovely field textures). :D And I'd prefer slightly more balance ratio between oil levels of the 2 cliff textures. Finally I'd like rather stones than hay bale with concrete wall in top-left, being stuck is imho too harsh punishment for misjudging the apex. :hide:

Otherwise driving is great, hmap sometimes unpredictable, so every lap is new story. :bg:

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Fri Jan 06, 2012 7:17 pm
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GeneRally Trackmaster

Joined: Sun Dec 27, 2009 4:46 pm
Posts: 2501
Location: Czech Republic
Post Re: [roa] Trasa Tarasa
I also find these fields nice :shrug:, they remind me of older tracks by spawnhypno and other guys, I like them :bg:
Though you could have used some lights or concrete posts in those fences to 'break' their simple look ;).
Layout and hmap combination makes driving here interesting :).

You did good job when I think how many tracks you did before, I think you are fastly improving :). I hope you'll continue.

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Sat Jan 07, 2012 4:11 pm
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