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 [stc] Perros 
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Joined: Mon Apr 11, 2011 1:30 pm
Posts: 554
Post [stc] Perros
Hey! I'm here with a new track : Perros

Attachment:
Perros.jpg
Perros.jpg [ 197.48 KiB | Viewed 2746 times ]


It's, I think, a street circuit. The road is the one of GTA 1, like the sidewalk.
It's a difficult track because The sidewalk is raised up compared to the road. And the cars slide on the pire's.
I spend the last 3 hours to adjust th AI line and to find a good place for the pits.

I hope you will like it. It's better to use heavy or slow cars.
Attachment:
Perros.zip [41.53 KiB]
Downloaded 158 times



Edit : Some comments?


Tue Jan 17, 2012 4:45 pm
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Joined: Thu Jul 07, 2011 1:14 pm
Posts: 815
Location: Croatia
Post Re: [stc] Perros
Track is nice but those roads doesn't have a point for me.
Nice job!

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Tue Jan 17, 2012 9:04 pm
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Joined: Sun May 29, 2011 2:45 am
Posts: 47
Post Re: [stc] Perros
I like it, nice, small, and fun to drive.

The only bad thing is the concrete walls on the staircase thing, I keep crashing into them so it's best to play without damage. But again, lots of my "flaws" are just my sucky driving.


Tue Jan 17, 2012 9:35 pm
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Joined: Mon Apr 11, 2011 1:30 pm
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Post Re: [stc] Perros
cocney wrote:
those roads doesn't have a point for me.

I didn't understand this sorry, but i'm happy that it look's nice to you.

Exkakx wrote:
The only bad thing is the concrete walls on the staircase thing.

Thats why programming took so much time. You have to brake befor the steps, and you shouldn't go to fast, otherwise you will jump against the wall.

EDIT: here a track tutorial

Attachment:
SHOOTING.jpg
SHOOTING.jpg [ 280.61 KiB | Viewed 2697 times ]


Tue Jan 17, 2012 10:01 pm
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Joined: Mon Apr 11, 2011 1:30 pm
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Post Re: [stc] Perros
I want to thank the one who noticed me 1 / 5 for his very constructive comments :bg:


EDIT: Outdated


Last edited by Glen on Wed Jan 18, 2012 9:40 am, edited 1 time in total.



Wed Jan 18, 2012 5:36 am
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Joined: Thu Jul 07, 2011 1:14 pm
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Location: Croatia
Post Re: [stc] Perros
If you want to make more difficult circuit then this add sunk tires at some corners of track.
I think that then would be more difficult and funnier to drive.

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Wed Jan 18, 2012 7:55 am
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GeneRally Trackmaster

Joined: Sun Dec 27, 2009 3:04 pm
Posts: 2084
Post Re: [stc] Perros
cocney wrote:
If you want to make more difficult circuit then this add sunk tires at some corners of track.
I think that then would be more difficult and funnier to drive.

Would lose the purpose of the track, wouldn't it? :scratch:

Downloaded, not yet tested but judging by the screenshot and especially the tutorial I'm sure I'll love it. :bg:

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Wed Jan 18, 2012 8:19 am
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Joined: Mon Apr 11, 2011 1:30 pm
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Post Re: [stc] Perros
cocney wrote:
If you want to make more difficult circuit then this add sunk tires at some corners of track.
I think that then would be more difficult and funnier to drive.

The track is difficult enougth!! :) And the sidewalk works make you jump like sunk tires
Attachment:
Sunktires.jpg
Sunktires.jpg [ 63.59 KiB | Viewed 2678 times ]

For exemple, I ad Shunktires inside a corners. The point of view is from the Point "1". They help to jump over the corner. before that, they were armco walls and they was deadly.
Attachment:
Map.jpg
Map.jpg [ 131.37 KiB | Viewed 2678 times ]

And here is an overview from the point of view "2"
Attachment:
Sidewalk.jpg
Sidewalk.jpg [ 75.81 KiB | Viewed 2678 times ]

You can clearly see than the sidewalk is higher than the road

AND BE CARREFUL!!! The ground of the pits is like oil!!!


Wed Jan 18, 2012 9:59 am
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Joined: Mon Jul 19, 2010 8:40 am
Posts: 395
Location: Poland
Post Re: [stc] Perros
Whoa! Glen, you're getting better in it!

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Wed Jan 18, 2012 3:01 pm
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GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
Posts: 7087
Location: CZE
Post Re: [stc] Perros
Glen wrote:
I want to thank the one who noticed me 1 / 5 for his very constructive comments :bg:
I noticed it in more cases lately (e.g. HJ's latest track or Midnightrunner's road track). It's deadly simple, if people will not use the feature by honest way, the rating will simply be disabled for these persons. ;)

BTW that's really lovely track. :bowdown:

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Thu Jan 19, 2012 2:37 pm
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Joined: Mon Apr 11, 2011 1:30 pm
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Post Re: [stc] Perros
Happy to see than you like it! :)

Brix wrote:
Whoa! Glen, you're getting better in it!

i'm learning! :P


Thu Jan 19, 2012 2:43 pm
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Joined: Mon Apr 11, 2011 1:30 pm
Posts: 554
Post Re: [stc] Perros
I'm sorry for the double-post and bump, :sorry:

but i really didn't knowed than Maciej did a GTA track before me. Here
And I didn't copy the road skin and the sidewalk. I can give the original 256 colors road files.


Sat Feb 11, 2012 3:07 pm
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Joined: Fri Nov 05, 2010 9:33 am
Posts: 432
Location: United Kingdom
Post Re: [stc] Perros
The whole angular streets asthetic trope is one of the most generic ones in all of trackmaking. Maciej1 doesn't hold a trademark on it nor the GTA asthetic.

Really, no one would've made that connection until you just did. I think you're kicking up a fuss over nothing.


Sat Feb 11, 2012 5:20 pm
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Joined: Sun May 29, 2011 2:45 am
Posts: 47
Post Re: [stc] Perros
I love this track. If you pick the right car, it can get so chaotic and fun!


Mon Feb 13, 2012 8:48 pm
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