[cir] Isry

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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cocney
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[cir] Isry

Post by cocney »

Here is my new track Isry.
I've made it in paint and in TE.
Thanks to everyone who helped me in tread.
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Isry.rar
(39.5 KiB) Downloaded 215 times
isry.jpg
Last edited by cocney on Tue Dec 20, 2011 8:10 pm, edited 1 time in total.
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DuklaLiberec
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Re: [cir] Isry

Post by DuklaLiberec »

What the.... There's no AI line! :P
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cocney
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Re: [cir] Isry

Post by cocney »

Sorry guys :worried: . I fixed it.
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Woppoz
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Re: [cir] Isry

Post by Woppoz »

Remove the Start/Finish-line, it would look much better :)
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cocney
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Re: [cir] Isry

Post by cocney »

Inca4life wrote:Remove the Start/Finish-line, it would look much better :)
How can I do that?
I hate that white line :mad: .
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Kaiserkoenig
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Re: [cir] Isry

Post by Kaiserkoenig »

cocney wrote:
Inca4life wrote:Remove the Start/Finish-line, it would look much better :)
How can I do that?
I hate that white line :mad: .
Go to: "Track properties..." in TrackEditor and remove the tick of "S/F Line".
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Trigger Happy
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Re: [cir] Isry

Post by Trigger Happy »

Very nice track, cocney. :bg:

Congrats, in general view I like the landscape a lot with the final spreading the trees and all other details, it's not easy to fill a huge WS255 map. :) I also had lot of fun with the layout and elevation changes surprised me few times too :bsmile:, but what surprised me most was excellent AI line. :up:

To mention some not so perfect things, I'd place the ''red'' runoff texture also to one of the top-left runoffs to balance its usage around whole map, I also expect, that some people would welcome zooming closer to track. Finally there are some minor issues too (like not very smooth walls) and also options for some other improvements (like hay bales/soft tyres/mix of both around key part of walls boarding in the runoffs, the distance between pit building and pit crews is larger than was necessary, so you could save some more space behind pits for bit more of nice paddock stuff or some work could be done on dithering of tarmac), but some higher level virtuosity in those all details you'll reach by every next track, so don't be afraid of more projects. :)

4.75/5 :goodvibes:
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cocney
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Re: [cir] Isry

Post by cocney »

Trigger Happy wrote:Very nice track, cocney. :bg:

Congrats, in general view I like the landscape a lot with the final spreading the trees and all other details, it's not easy to fill a huge WS255 map. :) I also had lot of fun with the layout and elevation changes surprised me few times too :bsmile:, but what surprised me most was excellent AI line. :up:

To mention some not so perfect things, I'd place the ''red'' runoff texture also to one of the top-left runoffs to balance its usage around whole map, I also expect, that some people would welcome zooming closer to track. Finally there are some minor issues too (like not very smooth walls) and also options for some other improvements (like hay bales/soft tyres/mix of both around key part of walls boarding in the runoffs, the distance between pit building and pit crews is larger than was necessary, so you could save some more space behind pits for bit more of nice paddock stuff or some work could be done on dithering of tarmac), but some higher level virtuosity in those all details you'll reach by every next track, so don't be afraid of more projects. :)

4.75/5 :goodvibes:
Very useful comment and advices! Thanks a lot Ivo and Kaiserkonig.
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cocney
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Re: [cir] Isry

Post by cocney »

I make this track better and things I didn't make it before I made it now.
Here is edited Isry circuit
Attachments
Isry.rar
(61.01 KiB) Downloaded 161 times
isry.jpg
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