[cir] Isry
[cir] Isry
Here is my new track Isry.
I've made it in paint and in TE.
Thanks to everyone who helped me in tread.
I've made it in paint and in TE.
Thanks to everyone who helped me in tread.
- Attachments
-
- Isry.rar
- (39.5 KiB) Downloaded 215 times
Last edited by cocney on Tue Dec 20, 2011 8:10 pm, edited 1 time in total.
I am the master of my fate:
I am the captain of my soul.
I am the captain of my soul.
- DuklaLiberec
- Posts: 1853
- Joined: Wed Jun 29, 2011 1:54 pm
- Location: Germany
- Contact:
Re: [cir] Isry
What the.... There's no AI line!
Re: [cir] Isry
Remove the Start/Finish-line, it would look much better
Re: [cir] Isry
How can I do that?Inca4life wrote:Remove the Start/Finish-line, it would look much better
I hate that white line .
I am the master of my fate:
I am the captain of my soul.
I am the captain of my soul.
- Kaiserkoenig
- Posts: 183
- Joined: Sat Mar 06, 2010 1:36 pm
- Location: Germany, Nürburg
Re: [cir] Isry
Go to: "Track properties..." in TrackEditor and remove the tick of "S/F Line".cocney wrote:How can I do that?Inca4life wrote:Remove the Start/Finish-line, it would look much better
I hate that white line .
Please visit my Generally Page: Here
What will I do next? Find it on my website! - Now you can see my "W.i.P.'s" !!
Ich liebe dich, Dynamo!
What will I do next? Find it on my website! - Now you can see my "W.i.P.'s" !!
Ich liebe dich, Dynamo!
- Trigger Happy
- Posts: 7134
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
- Contact:
Re: [cir] Isry
Very nice track, cocney.
Congrats, in general view I like the landscape a lot with the final spreading the trees and all other details, it's not easy to fill a huge WS255 map. I also had lot of fun with the layout and elevation changes surprised me few times too , but what surprised me most was excellent AI line.
To mention some not so perfect things, I'd place the ''red'' runoff texture also to one of the top-left runoffs to balance its usage around whole map, I also expect, that some people would welcome zooming closer to track. Finally there are some minor issues too (like not very smooth walls) and also options for some other improvements (like hay bales/soft tyres/mix of both around key part of walls boarding in the runoffs, the distance between pit building and pit crews is larger than was necessary, so you could save some more space behind pits for bit more of nice paddock stuff or some work could be done on dithering of tarmac), but some higher level virtuosity in those all details you'll reach by every next track, so don't be afraid of more projects.
4.75/5
Congrats, in general view I like the landscape a lot with the final spreading the trees and all other details, it's not easy to fill a huge WS255 map. I also had lot of fun with the layout and elevation changes surprised me few times too , but what surprised me most was excellent AI line.
To mention some not so perfect things, I'd place the ''red'' runoff texture also to one of the top-left runoffs to balance its usage around whole map, I also expect, that some people would welcome zooming closer to track. Finally there are some minor issues too (like not very smooth walls) and also options for some other improvements (like hay bales/soft tyres/mix of both around key part of walls boarding in the runoffs, the distance between pit building and pit crews is larger than was necessary, so you could save some more space behind pits for bit more of nice paddock stuff or some work could be done on dithering of tarmac), but some higher level virtuosity in those all details you'll reach by every next track, so don't be afraid of more projects.
4.75/5
My GR Racing Stats; thanks to GWR!
Re: [cir] Isry
Very useful comment and advices! Thanks a lot Ivo and Kaiserkonig.Trigger Happy wrote:Very nice track, cocney.
Congrats, in general view I like the landscape a lot with the final spreading the trees and all other details, it's not easy to fill a huge WS255 map. I also had lot of fun with the layout and elevation changes surprised me few times too , but what surprised me most was excellent AI line.
To mention some not so perfect things, I'd place the ''red'' runoff texture also to one of the top-left runoffs to balance its usage around whole map, I also expect, that some people would welcome zooming closer to track. Finally there are some minor issues too (like not very smooth walls) and also options for some other improvements (like hay bales/soft tyres/mix of both around key part of walls boarding in the runoffs, the distance between pit building and pit crews is larger than was necessary, so you could save some more space behind pits for bit more of nice paddock stuff or some work could be done on dithering of tarmac), but some higher level virtuosity in those all details you'll reach by every next track, so don't be afraid of more projects.
4.75/5
I am the master of my fate:
I am the captain of my soul.
I am the captain of my soul.
Re: [cir] Isry
I make this track better and things I didn't make it before I made it now.
Here is edited Isry circuit
Here is edited Isry circuit
- Attachments
-
- Isry.rar
- (61.01 KiB) Downloaded 161 times
I am the master of my fate:
I am the captain of my soul.
I am the captain of my soul.