Track Ideas, W.I.P. Previews and Teasers v2

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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BRIX
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by BRIX »

I agree with egamad. You should make there an underground garage.
I wonder how it would look like if you rotate the track in -90 degrees...
hey, does this track is micro version of Monza?! :sherlock:
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Trigger Happy
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Trigger Happy »

Well, not just that it's obvious from the appearance of the track, but the pic name says so too. :mrgreen:
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BRIX
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by BRIX »

:doh:

Ok, ok. I won't say anything more.
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Bouncebackability
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Bouncebackability »

it looks really good XYY, although perhaps just remove the idea of the underpass, and just have the access road run across the track.
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masa
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by masa »

The lower-right looks like a golf course (4 holes), but I thought that was a motocross course at first.. In my humble opinion, distinction of Green and Fairway to clarify, that's more better. and Sandtraps aren't on more side of a course? :scratch: Humm..

Anyway, i really like that track. ^^
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Martyn
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Martyn »

Currently working on a few micro tracks (never really tried them before) any thoughts on these?
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Alyper.png
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Herbal »

I'd consider to rethink the lines at Giomar, those lines are IMO a bit too narrow. You could also try to use there more kerbs from sunk tires. Alyper seems all-right for me.
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Martyn
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Martyn »

When you say the lines are to narrow, do you mean I should make the yellow lines thicker or the track is too narrow?
Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Herbal »

Martyn wrote:When you say the lines are to narrow, do you mean I should make the yellow lines thicker or the track is too narrow?
I've thought on yellow lines, at this world size I'd use 2 or 3 px wide ones.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by SammieVL »

THE OBJECT PLACEMENT... :jawdrop:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Bouncebackability »

I sort of agree with Wouter, in particular I really like how the two corners in the top right of Giomar have turned out, with the chicane between the walls :bg:
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Qurpiz
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Qurpiz »

Very much a work in progress. Hitting the wall again with the scenery; just can't get it done

And I expect Max Payne 3 to severy slow down the progress
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Emil Patanen
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Emil Patanen »

Before I continue working on this mini-rwl, I would like to hear your opinions about the layout. Does that stadium section look good?
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Mad Dan
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Mad Dan »

What worldsize is that? It looks like normal size rwl :D. I'd go for slightly smaller ws and also I'd move layout so it's not that close to borders of universe :). But it's awesome, I love these chibi rwl tracks :yummy: :D.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Trigger Happy »

You can be in trouble with pits, there's not much space between s/f straight and stadium section (unless the pits ill be located elsewhere like on the petit Brands Hatch of Aleksi). :shhh:

@ Qurpiz: what precisely is your issue, please? It looks quite OK. :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Emil Patanen »

Mad Dan wrote:What worldsize is that? It looks like normal size rwl :D. I'd go for slightly smaller ws and also I'd move layout so it's not that close to borders of universe :).
The world size is 180. I first tried to use smaller world sizes(160&170), but I wasn't satisfied with how the track turned out on those sizes :)
Trigger Happy wrote:(unless the pits ill be located elsewhere like on the petit Brands Hatch of Aleksi)
This is what I'm planning to do with the pits.
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Qurpiz
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Qurpiz »

Trigger Happy wrote:
@ Qurpiz: what precisely is your issue, please? It looks quite OK. :)
I am the worst track-maker ever when it comes to scenery, to be perfectly blunt about it.

I just can't come up with anything to cover all that empty space , and when I do come up with something, it ends up looking like s**t
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XYY
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

How can I best make a wall like shown in the image? Rather a concrete wall or an armco barrier?
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SammieVL
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by SammieVL »

Those walls are armco barriers. Only thing: in GR they need to get god**mn recolored into grey before they look anything like the picture.
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Lukeno94
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Lukeno94 »

They were grey originally. They were changed because you couldn't see the ruddy things ;)
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SammieVL
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by SammieVL »

I know they were, but if you make them white or light grey it might work, right?

Meh, ill just go expirimenting with palettes :P
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

I thought those were some sorts of wooden barriers. But I think the best way is to use concrete walls, because on both pictures you can see that the track also uses "proper" armco walls and so I can make a difference ;)
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Lukeno94
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Lukeno94 »

I think they were wooden, looking at the construction style of them. How ridiculous! :rofl: Maybe you could use fences for them?
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XYY
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

Probably, but the color is quite off then :sorry:

Edit: I think they exist even today, look at this picture. But would wood really be in so good condition after ~40 years? :really:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by SammieVL »

Maybe a fence armco combination or a few fences together per fence.
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