Track Ideas, W.I.P. Previews and Teasers v2

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Gzehoo
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Gzehoo »

@up, nice to hear that :)

I'm not sure if I move pits because I'm going to make sand in the area marked on red.
And I'm going also to change pit entry (blue line).
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by ivaneurope »

Then try move the starting grid and S/F line forward
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by RobertRacer »

@Gzehoo: Nice track until now. :) Pitlane isn't a problem for me. :)
ivaneurope wrote:I'll consider this track for the next TouringCup season.
Replacing Sunlake? NEVER! :mad:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by ivaneurope »

RobertRacer wrote:@Gzehoo: Nice track until now. :) Pitlane isn't a problem for me. :)
ivaneurope wrote:I'll consider this track for the next TouringCup season.
Replacing Sunlake? NEVER! :mad:
Sorry, but Sunlake will be axed as part of my 2016 calendar plan to be more standalone from the FormulaGP one
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Gzehoo »

More progress:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by RobertRacer »

ivaneurope wrote:
RobertRacer wrote:@Gzehoo: Nice track until now. :) Pitlane isn't a problem for me. :)
ivaneurope wrote:I'll consider this track for the next TouringCup season.
Replacing Sunlake? NEVER! :mad:
Sorry, but Sunlake will be axed as part of my 2016 calendar plan to be more standalone from the FormulaGP one
There will be a touring car race in Sunlake. I won't make a TCR Series (analog to the GRTC[WTCC]), but at least the Sunlake version of Macau weekends. :shhh:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Marcinho »

Marcinho Motorsports Test Track :blayelfg:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Gzehoo »

Some more progress in (hopefully) the future track of TouringCup :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Marcinho »

My last WIP before release.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by minuseven »

Marcinho wrote:My last WIP before release.
Looking good! Looks like a fun layout to drive.

Mind if I ask what world size and track width (in px) you are using?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Marcinho »

WS 230
23px without lines
Sorry for my English :D
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by minuseven »

Early version of a Curitiba recreation
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Marcinho »

I back to my Snetterton.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

Circuito del Jarama of the '70s :D
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by minuseven »

NicolasP wrote:Circuito del Jarama of the '70s :D
Looking good!

Slow but steady progress.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Maddog17jr »

Newest track i am working on. A fictional speedway known as Dayton Raceplex located in Dayton, Ohio.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by minuseven »

Maddog17jr wrote:Newest track i am working on. A fictional speedway known as Dayton Raceplex located in Dayton, Ohio.

I like it! One thing I would suggest due to lack of space near the tri-oval is you could move the start/finish line to the back straight, better for spectators and it would give a unique twist to your oval!
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Maddog17jr »

Updates to the Dayton Raceplex which include moving the starting line to the strait where the grandstands are as suggested by minuseven. Also more terrain features have been added. Also any suggestions on how to fill up the grass area to the right side of the track?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Maddog17jr »

Working on a new fictional track that is known as the Bridgeport hill climb. The track starts off at a height of 30 and works its way up to a height of 255. When finished I am planning on running an event on it that will be known as the Generally Festival of Speed.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Martyn »

I'm working on the latest track from my Sixty3 series and I'm having a problem with a flat bridge that I've never encountered before. It appears like a large shadow.
bridge.png
Has anyone else had this problem before?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by puttz »

Looks like it's sunk into the land at the one end. That might be causing the problem.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Haruna »

Martyn wrote:I'm working on the latest track from my Sixty3 series and I'm having a problem with a flat bridge that I've never encountered before. It appears like a large shadow.
Has anyone else had this problem before?
Are you using Snakeditor to place the bridge? You may have multiple flat bridges being placed at the same spot.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Snorxal »

First track in a couple of years, so I'm kinda rusty :sweatdrop:
Also since I'm rebelling against the evil empire using a mac I don't have all the tools at my disposal I normally would. Trying to place objects in Snakeditor made it go a bit weird (which I can survive without), and the 3d model in the HMap editor doesn't work (not so much).
Screen Shot 2015-11-07 at 11.09.43 PM.png
Also any advice about the infield/surroundings would be much appreciated, I'm not as good with that imho. :shhh: I think the dithering around the track and the hmap both need work, and I'm planning to try and make cuttings/cliffs behind the back section (because it's loosely based on that section of Mount Panorama), but I have no idea what to do in the bottom left or bottom right. :sweatdrop:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by SammieVL »

Do you have/need useful GeneRally tips & tricks?

Well...

The Great Track Tips & Tricks Topic
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by AeroWiewiur »

Rally Poland - new version
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