Track Ideas, W.I.P. Previews and Teasers v2
Re: Track Ideas, W.I.P. Previews and Teasers v2
To do:
-dithering
-objects (cars & buildings)
-what do you think???
-dithering
-objects (cars & buildings)
-what do you think???
Re: Track Ideas, W.I.P. Previews and Teasers v2
Well, it's a whole step forward from your previous version, which I liked, but it's layout was a bit squared. This one looks spot on so far, well done . Though the LMap still needs work, just like you said, but everything else seems in the right place
Owner of Wulff Motorsport team and car company
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Re: Track Ideas, W.I.P. Previews and Teasers v2
It looks great! Like especially the huge crowd, it's very similiar to the one we saw this year in the "Mugiallo".Sartalas wrote:To do:
-dithering
-objects (cars & buildings)
-what do you think???
Awesome, it looks pretty finished, when the release?
Re: Track Ideas, W.I.P. Previews and Teasers v2
Hi. My new street circuit is being created. What do you think about current lmap and layout?
Re: Track Ideas, W.I.P. Previews and Teasers v2
This tarmac (and also a track) looks like copy + paste from my JohnQ track. I'll keep and eye on that.
Re: Track Ideas, W.I.P. Previews and Teasers v2
Haven't released a track in ages, so ... it's about time.
Still need to do:
- Dithering.
- Finish LMap objects.
- Finish normal objects.
- Infield still needs work.
But all in all, what do you think?
Still need to do:
- Dithering.
- Finish LMap objects.
- Finish normal objects.
- Infield still needs work.
But all in all, what do you think?
Owner of Wulff Motorsport team and car company
Formerly marinator
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Re: Track Ideas, W.I.P. Previews and Teasers v2
Just checking, whether my trackmaking skills are rusty or not. Here's one for you: Codename Yyaz.
Founder and ex-administrator of GeneRally International Forum
Räbinä Awards: Competition organizer 2012, Carmaker 2014
My racing career, my tracks, and my cars
Räbinä Awards: Competition organizer 2012, Carmaker 2014
My racing career, my tracks, and my cars
Re: Track Ideas, W.I.P. Previews and Teasers v2
So far they are looking fine to me
Owner of Wulff Motorsport team and car company
Formerly marinator
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Re: Track Ideas, W.I.P. Previews and Teasers v2
I'll just leave this here.
- Attachments
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- Teaser.jpg (24.66 KiB) Viewed 19659 times
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
- Rebellion765
- Posts: 217
- Joined: Wed Feb 03, 2010 8:28 pm
- Location: Rio de Janeiro, Brazil
Re: Track Ideas, W.I.P. Previews and Teasers v2
I'm back
Many people have good memories of this track...can you guess what it is?
Many people have good memories of this track...can you guess what it is?
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
Re: Track Ideas, W.I.P. Previews and Teasers v2
Opera Paris track from GT4?Shifted wrote:Many people have good memories of this track...can you guess what it is?
Owner of Wulff Motorsport team and car company
Formerly marinator
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All my released tracks and cars
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- Rebellion765
- Posts: 217
- Joined: Wed Feb 03, 2010 8:28 pm
- Location: Rio de Janeiro, Brazil
Re: Track Ideas, W.I.P. Previews and Teasers v2
Bingo!marinator wrote:Opera Paris track from GT4?Shifted wrote:Many people have good memories of this track...can you guess what it is?
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
Re: Track Ideas, W.I.P. Previews and Teasers v2
Didn't took long . First pic kinda says it all .
It was my most hated, but probably one of the best tracks in GT4
It was my most hated, but probably one of the best tracks in GT4
Owner of Wulff Motorsport team and car company
Formerly marinator
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All my released tracks and cars
Formerly marinator
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Re: Track Ideas, W.I.P. Previews and Teasers v2
Tor Rapsodia is going to be updated.
After update, there will be 4 layouts:
Chairman of Lambda Motosports Cars
Lambda Motosports Team Manager | Gzehoo on GWR
[*] Grand Tour Trophy (2011-2017) [*] International Endurance Series (2012-2017) [*]
GeneRally Polska Discord Server
Lambda Motosports Team Manager | Gzehoo on GWR
[*] Grand Tour Trophy (2011-2017) [*] International Endurance Series (2012-2017) [*]
GeneRally Polska Discord Server
- StingerTheRaven
- Posts: 25
- Joined: Tue Jun 14, 2016 8:52 pm
- Location: Pyongyong, Democratic People's Republic of Korea
Working Title: Argolab
Decided to start making a track a day or 2 ago. I felt I hadn't posted in forever, and I may as well do something about that.
Starting out by forming the layout with hay bales, mostly since they provide real punishment for me steering too far off and making cuts, while making sure testing doesn't end early due to damage. Plus, they're simple to throw around, meaning I spend more time thinking about the layout than about how to draw it.
So far, I've gotten this: A simple first corner leaves the driver to somewhat underestimate the second, slightly outward-banked corner, which when entered with any reasonable speed, puts you in a line where exiting on the very outside edge, leaving the track when taken without care, is common. Trying to exit with real speed may take incredible finesse on the driver's part.
I'm thinking about changing it up a bit, but wanted to know what you guys thought. My notes for possible changes: Humorously enough, the double hairpins may make the track easier to learn if nothing else is changed.. though the same applies to the other 2 changes, frankly. IDK, should I leave the confusing hairpin as it is, and instead change the rather boring left half, IE enlarge the chicane or try to make its entrance more difficult?
And the download for those who want to test it, see how I can change the layout. I won't accept criticism on how ugly the track looks yet, I'm making the layout, not the Lmap.
Starting out by forming the layout with hay bales, mostly since they provide real punishment for me steering too far off and making cuts, while making sure testing doesn't end early due to damage. Plus, they're simple to throw around, meaning I spend more time thinking about the layout than about how to draw it.
So far, I've gotten this: A simple first corner leaves the driver to somewhat underestimate the second, slightly outward-banked corner, which when entered with any reasonable speed, puts you in a line where exiting on the very outside edge, leaving the track when taken without care, is common. Trying to exit with real speed may take incredible finesse on the driver's part.
I'm thinking about changing it up a bit, but wanted to know what you guys thought. My notes for possible changes: Humorously enough, the double hairpins may make the track easier to learn if nothing else is changed.. though the same applies to the other 2 changes, frankly. IDK, should I leave the confusing hairpin as it is, and instead change the rather boring left half, IE enlarge the chicane or try to make its entrance more difficult?
And the download for those who want to test it, see how I can change the layout. I won't accept criticism on how ugly the track looks yet, I'm making the layout, not the Lmap.
Re: Track Ideas, W.I.P. Previews and Teasers v2
More progress in a WIP that i started some months ago...
Re: Track Ideas, W.I.P. Previews and Teasers v2
A few tips:
- make the forest in the bottom-left more interesting. There could be another path (maybe also muddy), a little bit of water, some cliffs or at least a few structures (walls or houses) to make it look a bit more interesting
- In my opinion the track needs a proper pit building. You could remove the last few booths there, then leave a small gap and place a single house or office block next to the gates Or maybe you have something better in your mind?
- It's funny that there are two major visitor areas (grandstand at the SF-straight and grandstand at top-left) and no other spot (not even on a banked area where people could be standing). If you leave the inside of the second corner rather "flat" (few trees), stands in the top-right also make much sense because the visitors will see the cars driving two corners.
- In my opinion you should also reduce the amount of stands on the S-F-Straight to five or six. Also make sure that the gates don't "sink" into the stands, especially as this is a fictional track and you have got enough space anyway
- Overall, the track looks good, but so far it hasn't really got anything special to it where I would say "wow". The layout seems pretty fluent and fast. I hope you will place some more kerbs or at least something limiting the inside of the corners.
- The parking lot on the inside doesn't make much sense at the moment, with all the people going to the stands outside of the track.
- If I was the construction engineer of the track, I would make sure that I don't have to place a pedestrian bridge right next to a tunnel for cars. I would make this more clever and also make a tunnel/underpass for the pedestrians.
- Why is the road behind the stands next to the S-F-Straight so wide? It looks like a dragstrip.
- make the forest in the bottom-left more interesting. There could be another path (maybe also muddy), a little bit of water, some cliffs or at least a few structures (walls or houses) to make it look a bit more interesting
- In my opinion the track needs a proper pit building. You could remove the last few booths there, then leave a small gap and place a single house or office block next to the gates Or maybe you have something better in your mind?
- It's funny that there are two major visitor areas (grandstand at the SF-straight and grandstand at top-left) and no other spot (not even on a banked area where people could be standing). If you leave the inside of the second corner rather "flat" (few trees), stands in the top-right also make much sense because the visitors will see the cars driving two corners.
- In my opinion you should also reduce the amount of stands on the S-F-Straight to five or six. Also make sure that the gates don't "sink" into the stands, especially as this is a fictional track and you have got enough space anyway
- Overall, the track looks good, but so far it hasn't really got anything special to it where I would say "wow". The layout seems pretty fluent and fast. I hope you will place some more kerbs or at least something limiting the inside of the corners.
- The parking lot on the inside doesn't make much sense at the moment, with all the people going to the stands outside of the track.
- If I was the construction engineer of the track, I would make sure that I don't have to place a pedestrian bridge right next to a tunnel for cars. I would make this more clever and also make a tunnel/underpass for the pedestrians.
- Why is the road behind the stands next to the S-F-Straight so wide? It looks like a dragstrip.
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Re: Track Ideas, W.I.P. Previews and Teasers v2
Stay tuned
Chairman of Lambda Motosports Cars
Lambda Motosports Team Manager | Gzehoo on GWR
[*] Grand Tour Trophy (2011-2017) [*] International Endurance Series (2012-2017) [*]
GeneRally Polska Discord Server
Lambda Motosports Team Manager | Gzehoo on GWR
[*] Grand Tour Trophy (2011-2017) [*] International Endurance Series (2012-2017) [*]
GeneRally Polska Discord Server
- Emil Patanen
- Posts: 474
- Joined: Sun Feb 14, 2010 3:09 pm
- Location: Finland
- Contact:
Re: Track Ideas, W.I.P. Previews and Teasers v2
I'm making my first roval ever...
Latest releases:
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Re: Track Ideas, W.I.P. Previews and Teasers v2
And it looks nice, so far...Emil Patanen wrote:I'm making my first roval ever...
Also... I have some free time and so ... this happened .
Owner of Wulff Motorsport team and car company
Formerly marinator
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All my released tracks and cars
Formerly marinator
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All my released tracks and cars
Re: Track Ideas, W.I.P. Previews and Teasers v2
Not bad marinator
My another project...
My another project...
Chairman of Lambda Motosports Cars
Lambda Motosports Team Manager | Gzehoo on GWR
[*] Grand Tour Trophy (2011-2017) [*] International Endurance Series (2012-2017) [*]
GeneRally Polska Discord Server
Lambda Motosports Team Manager | Gzehoo on GWR
[*] Grand Tour Trophy (2011-2017) [*] International Endurance Series (2012-2017) [*]
GeneRally Polska Discord Server
Re: Track Ideas, W.I.P. Previews and Teasers v2
Some more upcoming projects
#PlansFor2017
#PlansFor2017
Chairman of Lambda Motosports Cars
Lambda Motosports Team Manager | Gzehoo on GWR
[*] Grand Tour Trophy (2011-2017) [*] International Endurance Series (2012-2017) [*]
GeneRally Polska Discord Server
Lambda Motosports Team Manager | Gzehoo on GWR
[*] Grand Tour Trophy (2011-2017) [*] International Endurance Series (2012-2017) [*]
GeneRally Polska Discord Server
Re: Track Ideas, W.I.P. Previews and Teasers v2
Which one is better?
Chairman of Lambda Motosports Cars
Lambda Motosports Team Manager | Gzehoo on GWR
[*] Grand Tour Trophy (2011-2017) [*] International Endurance Series (2012-2017) [*]
GeneRally Polska Discord Server
Lambda Motosports Team Manager | Gzehoo on GWR
[*] Grand Tour Trophy (2011-2017) [*] International Endurance Series (2012-2017) [*]
GeneRally Polska Discord Server
Re: Track Ideas, W.I.P. Previews and Teasers v2
Personally, I like the one with the white lines.Gzehoo wrote:Which one is better?
PS: you may have some competition whith this one
Owner of Wulff Motorsport team and car company
Formerly marinator
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All my released tracks and cars
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