Track Ideas, W.I.P. Previews and Teasers v2

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Sartalas
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Sartalas »

To do:
-dithering
-objects (cars & buildings)
-what do you think???
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Marco
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Marco »

Well, it's a whole step forward from your previous version, which I liked, but it's layout was a bit squared. This one looks spot on so far, well done :bg: . Though the LMap still needs work, just like you said, but everything else seems in the right place :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Hormous »

Sartalas wrote:To do:
-dithering
-objects (cars & buildings)
-what do you think???
It looks great! Like especially the huge crowd, it's very similiar to the one we saw this year in the "Mugiallo".

Awesome, it looks pretty finished, when the release?
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Wojtek
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Wojtek »

Hi. My new street circuit is being created. What do you think about current lmap and layout?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Areen »

This tarmac (and also a track) looks like copy + paste from my JohnQ track. I'll keep and eye on that.
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Marco
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Marco »

Haven't released a track in ages, so ... it's about time.

Still need to do:
- Dithering.
- Finish LMap objects.
- Finish normal objects.
- Infield still needs work.

But all in all, what do you think?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Herbal »

Just checking, whether my trackmaking skills are rusty or not. Here's one for you: Codename Yyaz. :stir:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Marco »

So far they are looking fine to me ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by TuomoH »

I'll just leave this here.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Rebellion765 »

I'm back :D
Many people have good memories of this track...can you guess what it is? :misch:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Marco »

Shifted wrote:Many people have good memories of this track...can you guess what it is?
Opera Paris track from GT4? :scratch:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Rebellion765 »

marinator wrote:
Shifted wrote:Many people have good memories of this track...can you guess what it is?
Opera Paris track from GT4? :scratch:
Bingo! :lol:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Marco »

Didn't took long :D . First pic kinda says it all :D .

It was my most hated, but probably one of the best tracks in GT4 :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Gzehoo »

Tor Rapsodia is going to be updated.
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After update, there will be 4 layouts:
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Post by StingerTheRaven »

Decided to start making a track a day or 2 ago. I felt I hadn't posted in forever, and I may as well do something about that.

Starting out by forming the layout with hay bales, mostly since they provide real punishment for me steering too far off and making cuts, while making sure testing doesn't end early due to damage. Plus, they're simple to throw around, meaning I spend more time thinking about the layout than about how to draw it.
So far, I've gotten this:
Current state of track
Current state of track
A simple first corner leaves the driver to somewhat underestimate the second, slightly outward-banked corner, which when entered with any reasonable speed, puts you in a line where exiting on the very outside edge, leaving the track when taken without care, is common. Trying to exit with real speed may take incredible finesse on the driver's part.

I'm thinking about changing it up a bit, but wanted to know what you guys thought. My notes for possible changes:
Notes
Notes
Humorously enough, the double hairpins may make the track easier to learn if nothing else is changed.. though the same applies to the other 2 changes, frankly. IDK, should I leave the confusing hairpin as it is, and instead change the rather boring left half, IE enlarge the chicane or try to make its entrance more difficult?


And the download for those who want to test it, see how I can change the layout. I won't accept criticism on how ugly the track looks yet, I'm making the layout, not the Lmap.
Argolab.zip
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NicolasP
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

More progress in a WIP that i started some months ago...
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

A few tips:
- make the forest in the bottom-left more interesting. There could be another path (maybe also muddy), a little bit of water, some cliffs or at least a few structures (walls or houses) to make it look a bit more interesting
- In my opinion the track needs a proper pit building. You could remove the last few booths there, then leave a small gap and place a single house or office block next to the gates :) Or maybe you have something better in your mind?
- It's funny that there are two major visitor areas (grandstand at the SF-straight and grandstand at top-left) and no other spot (not even on a banked area where people could be standing). If you leave the inside of the second corner rather "flat" (few trees), stands in the top-right also make much sense because the visitors will see the cars driving two corners. ;)
- In my opinion you should also reduce the amount of stands on the S-F-Straight to five or six. Also make sure that the gates don't "sink" into the stands, especially as this is a fictional track and you have got enough space anyway
- Overall, the track looks good, but so far it hasn't really got anything special to it where I would say "wow". The layout seems pretty fluent and fast. I hope you will place some more kerbs or at least something limiting the inside of the corners.
- The parking lot on the inside doesn't make much sense at the moment, with all the people going to the stands outside of the track.
- If I was the construction engineer of the track, I would make sure that I don't have to place a pedestrian bridge right next to a tunnel for cars. I would make this more clever and also make a tunnel/underpass for the pedestrians. ;)
- Why is the road behind the stands next to the S-F-Straight so wide? It looks like a dragstrip. :D
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by NicolasP »

A bit more of progress...
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Gzehoo »

Stay tuned ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Emil Patanen »

I'm making my first roval ever...
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Marco »

Emil Patanen wrote:I'm making my first roval ever...
And it looks nice, so far...

Also... I have some free time and so ... this happened :meditate: .
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Gzehoo »

Not bad marinator ;)

My another project...
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Gzehoo »

Some more upcoming projects ;)

#PlansFor2017
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Gzehoo »

Which one is better?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Marco »

Gzehoo wrote:Which one is better?
Personally, I like the one with the white lines.

PS: you may have some competition whith this one :P
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