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Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Tue Jan 17, 2017 7:32 pm
by Gzehoo
It's time to back for Bugatti.
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Wed Jan 18, 2017 8:31 am
by Marco
Gzehoo wrote:It's time to back for Bugatti.
Looks cool
. But one thing I don't see right now, it's La Sarthe pit entry
.
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Thu Jan 19, 2017 2:26 pm
by Gzehoo
A little update of the land:
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Thu Jan 19, 2017 9:43 pm
by Gzehoo
And how to make pit lane...
(WS 225)
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Thu Jan 19, 2017 9:48 pm
by Marco
Gzehoo wrote:And how to make pit lane...
Shorten this part a bit
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Fri Jan 20, 2017 5:26 am
by XYY
Exactly what Marinator said. Also, in that place there is not one left corner with a big radius leading into the park, but instead you have two corners with a small radius leading left. Also the last corner should be wider (a) if you look at it in real life and (b) if you want to have a chance to fit in the pit lane.
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Fri Jan 20, 2017 4:10 pm
by Gzehoo
Another update.
EDIT:
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Fri Apr 21, 2017 5:12 pm
by Lorenzo
Boosts in GeneRally
That is strictly an idea, I don't really know if it's new, as it's a common element of many arcade racing games, but has anyone tried it in GR? I've never heard about it so I just assume the answer is no.
I was racing at Genemania track recently, wondering if there is any way to introduce an actual working boost to our game and actually, there is one that works really well
The trick is very simple, but you need a properly prepared car with negative slowdown value on some surface, let's say the yellow line. Then if you draw yellow arrows (just like TrackMania boosts look like) on a track, every time you touch them with your car you get an additional acceleration - the negative slowdown value must be kept within sensible limits though, because otherwise the game tends to crash if the cars' behaviour is too extreme.
I'm a pretty lousy trackmaker so don't expect me to implement this idea, but I hope someone will make a good use of this finding anyway, it does have a potential
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Fri Apr 21, 2017 5:23 pm
by Herbal
Lorenzo wrote:Boosts in GeneRally
That is strictly an idea, I don't really know if it's new, as it's a common element of many arcade racing games, but has anyone tried it in GR? I've never heard about it so I just assume the answer is no.
I was racing at Genemania track recently, wondering if there is any way to introduce an actual working boost to our game and actually, there is one that works really well
The trick is very simple, but you need a properly prepared car with negative slowdown value on some surface, let's say the yellow line. Then if you draw yellow arrows (just like TrackMania boosts look like) on a track, every time you touch them with your car you get an additional acceleration - the negative slowdown value must be kept within sensible limits though, because otherwise the game tends to crash if the cars' behaviour is too extreme.
I'm a pretty lousy trackmaker so don't expect me to implement this idea, but I hope someone will make a good use of this finding anyway, it does have a potential
I remember on that track and actually a Trackmania carpack has also been created to this, if I recall well, by Haruna.
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Sat Apr 22, 2017 3:05 pm
by Lorenzo
You're right, thanks for that (well, it's a FraG Design car actually, but I mean the fact it's been used already). It's a nice idea anyway, I hope we'll yet to see some fun stunt tracks - if someone's interested in making these, I can help with the cars.
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Thu May 04, 2017 7:55 pm
by Gzehoo
I didn't show, but there is more progress...
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Fri May 12, 2017 5:53 pm
by AeroWiewiur
What do you think about it?
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Fri May 12, 2017 6:27 pm
by Marcinho
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Wed May 17, 2017 6:11 pm
by Wojtek
Lausitzring
Any ideas for final touches?
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Sat May 20, 2017 4:04 pm
by SammieVL
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Sat May 20, 2017 7:23 pm
by Mad Dan
Looks promising Wouter
. I'd move the whole lmap more to the center (closer to the viewer). So there is some space at the top
.
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Tue Jun 06, 2017 11:20 pm
by MidnightRunner
Here are the preview as promised. Those tracks specificaly are from early 2016 to 2 months ago.
The actual track pack will contain tracks dating back from late 2013, if that makes any sense!
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Wed Jun 07, 2017 7:20 am
by Mad Dan
This looks fun
some kind of rally?
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Wed Jun 07, 2017 11:37 pm
by MidnightRunner
Mad Dan wrote:This looks fun
some kind of rally?
Some stand-alone rally stages and a hillclimb track at an "american style" road.
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Fri Jun 09, 2017 2:59 pm
by Marcinho
Todo:
- left-bottom near stands
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Mon Jun 12, 2017 7:41 pm
by Hormous
Marcinho wrote:Todo:
- left-bottom near stands
....a parking maybe?
You could also remove some trees on the top-right to make more visible the river...
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Tue Jun 13, 2017 8:45 am
by Mad Dan
For a moment there I felt like: Is that a Lydden Hill circuit?
Maybe there is too many stands placed, I'd leave just 4 of them and try to move them closer to the start/finish line
.
Also try some bushes under the trees at the edge for the proper dense forest feeling.
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Thu Jun 15, 2017 9:48 am
by Marcinho
Last WIP before release.
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Sat Jun 17, 2017 7:27 pm
by Gzehoo
And again some more progress...
Re: Track Ideas, W.I.P. Previews and Teasers v2
Posted: Fri Jun 30, 2017 4:36 pm
by AeroWiewiur
Sakhir (F1 layout)