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Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Tue Jan 17, 2017 7:32 pm
by Gzehoo
It's time to back for Bugatti.
Bugatti.png

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Wed Jan 18, 2017 8:31 am
by Marco
Gzehoo wrote:It's time to back for Bugatti.
Looks cool :bg: . But one thing I don't see right now, it's La Sarthe pit entry :scratch: .

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Thu Jan 19, 2017 2:26 pm
by Gzehoo
A little update of the land:

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Thu Jan 19, 2017 9:43 pm
by Gzehoo
And how to make pit lane...
(WS 225)

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Thu Jan 19, 2017 9:48 pm
by Marco
Gzehoo wrote:And how to make pit lane...
Shorten this part a bit

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Fri Jan 20, 2017 5:26 am
by XYY
Exactly what Marinator said. Also, in that place there is not one left corner with a big radius leading into the park, but instead you have two corners with a small radius leading left. Also the last corner should be wider (a) if you look at it in real life and (b) if you want to have a chance to fit in the pit lane.

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Fri Jan 20, 2017 4:10 pm
by Gzehoo
Another update.

EDIT:

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Fri Apr 21, 2017 5:12 pm
by Lorenzo
Boosts in GeneRally
That is strictly an idea, I don't really know if it's new, as it's a common element of many arcade racing games, but has anyone tried it in GR? I've never heard about it so I just assume the answer is no.
I was racing at Genemania track recently, wondering if there is any way to introduce an actual working boost to our game and actually, there is one that works really well :yummy: The trick is very simple, but you need a properly prepared car with negative slowdown value on some surface, let's say the yellow line. Then if you draw yellow arrows (just like TrackMania boosts look like) on a track, every time you touch them with your car you get an additional acceleration - the negative slowdown value must be kept within sensible limits though, because otherwise the game tends to crash if the cars' behaviour is too extreme.

I'm a pretty lousy trackmaker so don't expect me to implement this idea, but I hope someone will make a good use of this finding anyway, it does have a potential :shhh:

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Fri Apr 21, 2017 5:23 pm
by Herbal
Lorenzo wrote:Boosts in GeneRally
That is strictly an idea, I don't really know if it's new, as it's a common element of many arcade racing games, but has anyone tried it in GR? I've never heard about it so I just assume the answer is no.
I was racing at Genemania track recently, wondering if there is any way to introduce an actual working boost to our game and actually, there is one that works really well :yummy: The trick is very simple, but you need a properly prepared car with negative slowdown value on some surface, let's say the yellow line. Then if you draw yellow arrows (just like TrackMania boosts look like) on a track, every time you touch them with your car you get an additional acceleration - the negative slowdown value must be kept within sensible limits though, because otherwise the game tends to crash if the cars' behaviour is too extreme.

I'm a pretty lousy trackmaker so don't expect me to implement this idea, but I hope someone will make a good use of this finding anyway, it does have a potential :shhh:
I remember on that track and actually a Trackmania carpack has also been created to this, if I recall well, by Haruna.

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sat Apr 22, 2017 3:05 pm
by Lorenzo
You're right, thanks for that (well, it's a FraG Design car actually, but I mean the fact it's been used already). It's a nice idea anyway, I hope we'll yet to see some fun stunt tracks - if someone's interested in making these, I can help with the cars.

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Thu May 04, 2017 7:55 pm
by Gzehoo
I didn't show, but there is more progress...

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Fri May 12, 2017 5:53 pm
by AeroWiewiur
What do you think about it? ;)

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Fri May 12, 2017 6:27 pm
by Marcinho
:o :o :o

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Wed May 17, 2017 6:11 pm
by Wojtek
Lausitzring

Any ideas for final touches?

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sat May 20, 2017 4:04 pm
by SammieVL

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sat May 20, 2017 7:23 pm
by Mad Dan
Looks promising Wouter :bg:. I'd move the whole lmap more to the center (closer to the viewer). So there is some space at the top :).

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Tue Jun 06, 2017 11:20 pm
by MidnightRunner
Here are the preview as promised. Those tracks specificaly are from early 2016 to 2 months ago.
The actual track pack will contain tracks dating back from late 2013, if that makes any sense! :scared:

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Wed Jun 07, 2017 7:20 am
by Mad Dan
This looks fun :) some kind of rally?

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Wed Jun 07, 2017 11:37 pm
by MidnightRunner
Mad Dan wrote:This looks fun :) some kind of rally?
Some stand-alone rally stages and a hillclimb track at an "american style" road. :)

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Fri Jun 09, 2017 2:59 pm
by Marcinho
Todo:
- left-bottom near stands
shot0013.png

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Mon Jun 12, 2017 7:41 pm
by Hormous
Marcinho wrote:Todo:
- left-bottom near stands
....a parking maybe?

You could also remove some trees on the top-right to make more visible the river...

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Tue Jun 13, 2017 8:45 am
by Mad Dan
For a moment there I felt like: Is that a Lydden Hill circuit? :D
Maybe there is too many stands placed, I'd leave just 4 of them and try to move them closer to the start/finish line :).
Also try some bushes under the trees at the edge for the proper dense forest feeling.

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Thu Jun 15, 2017 9:48 am
by Marcinho
Last WIP before release.

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Sat Jun 17, 2017 7:27 pm
by Gzehoo
And again some more progress...

Re: Track Ideas, W.I.P. Previews and Teasers v2

Posted: Fri Jun 30, 2017 4:36 pm
by AeroWiewiur
Sakhir (F1 layout)