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 Track Ideas, W.I.P. Previews and Teasers v2 
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Joined: Sun Dec 27, 2009 4:56 pm
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
Doesn't work for me. A hedge is a hedge is a hedge in the game for me. Maybe it's the green texture that screams plant and I can't do the abstraction work.

What would work for me, though, is some round concrete walls/posts with a bush on top. These things just don't serve the same purpose as your hay bales. :D

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Sun Oct 20, 2019 2:23 pm
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
Yeah, that just doesn't quite look right. It might work with a palette specifically made for that, but the problem would be if someone didn't have the palette loaded it would look dumb.

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Mon Oct 21, 2019 12:18 am
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Joined: Thu Aug 09, 2012 8:02 am
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
So it's official now, there's a restaurant in GR :

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Please think about those poor waitresses which have this situation many times. Thanks for them. :slap: :ashamed:

Some little things to add to the lmap and maybe a little to the hmap but both layout and AI are ready.

Lmap is pretty long to make due to objects to delimitate precisely. It's going on in its own pace though. :boat:

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Mon Feb 24, 2020 11:57 am
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Joined: Thu Aug 16, 2012 6:54 pm
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
Just a little sneak peak ;) Do you remember a track?
Hint: It will be a remaster of one of the first track I created


Attachments:
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Sat Apr 11, 2020 12:11 am
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
May it be Dustland International Circuit ? :scratch:

Good to see you around YoNnie ! :)

By the way, I looove your avatar ! :rofl:

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Sat Apr 11, 2020 7:26 am
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
Yup, that's it (it was too easy).
During the current situation I have plenty of time to trackmaking.
And yes, my avatar is fabulous :D

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Sat Apr 11, 2020 7:50 am
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
Still working on :D


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Thu May 14, 2020 10:50 pm
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
Mmh... :scratch: Is it Soemihi Motorpark ? :)

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Fri May 15, 2020 5:41 am
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
Damn, you're right! It was more tricky because this chicane isn't corrected, but a new one. But again you did it! :D

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Sun May 17, 2020 4:40 pm
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
Kind of missed the game, that's where I decided that I wanna do another world pack :goodvibes:
Any ideas which track I should make? And most of them should be based on real world places :P

Current ideas:
- Berlin-Tempelhof Airport Circuit
- Circuit in Cordoba, Argentina (near the Lago San Roque)
- Vienna Oldtown
- Kuwait City Circuit
- Port Elizabeth, South Africa

Any other suggetions? :shy:

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Sat Jun 13, 2020 7:36 pm
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
These are tracks that I'm working on. I always seem to get about 50-75% done and then I just get stuck and run out of ideas and skill. :D And I definitely have a thing for street circuits. I think all but one are WS 180.

When it comes to tight pit entries, I think "adelaine2" takes the cake. :D "Bridgetest2" also has a very intense start/finish straight and pit lane :D
All names are just working titles.

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Merged double reply from Tue Jun 16, 2020 4:50 pm:

@zgr maybe something like a futuristic street circuit set in Tokyo in the style of Lombon. Not rwl but it's what I would like to see. :D I've long planned to do it myself, but haven't got started.

http://forum.generally-racers.com/viewtopic.php?f=6&t=1788&hilit=lombon


Tue Jun 16, 2020 2:37 pm
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Joined: Sun Dec 27, 2009 3:04 pm
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
Aliman, wow! You NEED to find ideas to finish them! I doubt it's truly about the skills anymore, you really seem skilled. :up:

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Wed Jun 17, 2020 3:51 am
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
TuomoH wrote:
Aliman, wow! You NEED to find ideas to finish them! I doubt it's truly about the skills anymore, you really seem skilled. :up:

I agree 1000%, this tracks looking amazing so far! :bowdown:

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Wed Jun 17, 2020 10:55 am
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
zgr wrote:
I agree 1000%, this tracks looking amazing so far! :bowdown:

Absolutely!

zgr wrote:
Kind of missed the game, that's where I decided that I wanna do another world pack :goodvibes:
Any ideas which track I should make? And most of them should be based on real world places :P
Any other suggetions? :shy:

I have been lobbying for old track layouts in general. Being a child of the 90s, I'd love to see Montréal '94 with that horrible chicane on the back straight - or even worse: Catalunya '94 with that even more horrible chicane on the back straight. Spa-Francorchamps because of how many times the bus stop chicane changed during the past 30 years. Macau, the year Schumacher won it. I'm not sure if there is a proper version of the Nürburgring before the Mercedes Arena was built. Or the final version of the AVUS before DTM moved away in 1996. I know, it's probably not worth building these tracks from scratch if the original creators could "just" add these layouts to the modern circuits that already exist.

So I would go with Adelaide '95, although there are many people who attempted and abandoned their project (XYY, kaiserkoenig). Also, Helsinki Thunder Street Circuit '95 - '97, just because it's Finland. :cool:

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Wed Jun 17, 2020 1:38 pm
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
I've been working on two cool track pack projects based on evolution and have 10 track files waiting for the AI lines and release... Still sticking to TE only - this feels so refreshing right now!

Meanwhile, here's a teaser of V'Lage.


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Sun Jun 21, 2020 6:58 pm
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
RudyOosterndijk wrote:
zgr wrote:
Kind of missed the game, that's where I decided that I wanna do another world pack :goodvibes:
Any ideas which track I should make? And most of them should be based on real world places :P
Any other suggetions? :shy:

I have been lobbying for old track layouts in general. Being a child of the 90s, I'd love to see Montréal '94 with that horrible chicane on the back straight - or even worse: Catalunya '94 with that even more horrible chicane on the back straight. Spa-Francorchamps because of how many times the bus stop chicane changed during the past 30 years. Macau, the year Schumacher won it. I'm not sure if there is a proper version of the Nürburgring before the Mercedes Arena was built. Or the final version of the AVUS before DTM moved away in 1996. I know, it's probably not worth building these tracks from scratch if the original creators could "just" add these layouts to the modern circuits that already exist.

So I would go with Adelaide '95, although there are many people who attempted and abandoned their project (XYY, kaiserkoenig). Also, Helsinki Thunder Street Circuit '95 - '97, just because it's Finland. :cool:


I was kind of thinking about fictional tracks in real world locations like my previous tracks :P
But I could try it tho :peacock:

P.S: I'm really rusty :D Need to remember myself, what it is like to use SnakeEditor, TE and other stuff :sweatdrop:

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Tue Jun 23, 2020 7:20 pm
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
Hello! Need help with two things:
1) tips on finishing the track before release
2) a name for the track! :D

It's supposed to be a sort of old fashioned or old-ish style track. Or not necessarily old, but simple, like a smaller track would be(I hope you understand :D). So I kept the surroundings fairly simple. The red bit between main straight and pit area doesn't fit with the old style but I like it so I left it in.

I'm not totally sure about the fields at the bottom and top. Also the grandstand area (middle right) could need some better ideas, but I'm not sure what to put there.

Also need a name for the track :)


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Fri Jun 26, 2020 8:27 pm
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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
Reminds me of Laguna from Dragon a little bit :sweatdrop:
About the track, I like it :bg: I think the bottom field i alright, maybe you could a little details in it like hay or sth
Same for the main stand, I think it's fine, maybe more details (more people, other objects, idk, feel free) :D

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Yellow circle: I feel like this looks a little bit empty imo. You could either to a run-off area there aswell, or add some lmap-details

Pink circle: Just like the yellow circle, maybe add some more details :roll:

Red circle: It's a little bit sad to me, that the fields could be destroyed by racecars :D I like how you manage to sperate the field from the track on the bottom of the map, and i feel like you could add walls, trees, other stuff there too. Which, of course (if you add trees) would result in a different PoV

That's my opinion at least, but as I said, I like it so far :bg: About the name, be creative, I have no idea rn :D

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Post Re: Track Ideas, W.I.P. Previews and Teasers v2
Details added to "pink cirlce". :) Still need to place them properly and point the same way. Added a simple sand trap to "yellow circle". And, to give zgr a peace of mind, fields at the top "saved" by placing fences between them and the track :D

Should the logos both face the same way as the Shell logo or Marlboro logo? Line them up according to black line or red line?

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zgr wrote:
Reminds me of Laguna from Dragon a little bit :sweatdrop:


This track reminds me a little bit of Sepgang F1 circuit. Maybe at some point I'll do an updated version to make it look like a modern track.


Tue Jun 30, 2020 8:36 am
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