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 [cir] Perenne 
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Post [cir] Perenne
Here's my newest track. I didn't want to make anything too complicated this time, so I ended up making a simplistic, sort of "generally-styled" track.

I hope you will like it :)


EDIT: The .ZIP has been reuploaded. Now it is including also a winter version of the track.


Attachments:
Perenne.zip [57.54 KiB]
Downloaded 89 times
PerenneWinter.png
PerenneWinter.png [ 703.42 KiB | Viewed 776 times ]
Perenne.png
Perenne.png [ 666.17 KiB | Viewed 1011 times ]

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Last edited by Emil Patanen on Sun Apr 01, 2012 7:47 pm, edited 1 time in total.

Thu Mar 29, 2012 10:46 am
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Joined: Thu Mar 25, 2010 12:27 pm
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Post Re: [cir] Perenne
Looks nice, but I don't like a curbs :/

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Thu Mar 29, 2012 2:08 pm
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Post Re: [cir] Perenne
Thanks for the comment, Scorpion. :) Can you tell, what you don't like in these kerbs?

More comments?

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Fri Mar 30, 2012 11:10 am
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Post Re: [cir] Perenne
I think the kerbs could be smaller, now they are pretty wide and allow cutting turns a bit too much :P

You could also delete a few fir trees, they block the view.
Apart from those, a nice track :goodvibes:

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Fri Mar 30, 2012 11:26 am
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Post Re: [cir] Perenne
Thanks for the comment, Krisu.

Well, I have to admit that those kerbs indeed feel a bit wide. But I felt that the track itself is a bit narrow, so I thought that it would be better, if the kerbs are bit wide.

About those fir trees blocking the view, I like to make tracks so that there's something blocking the view little bit. IMO it makes the racing funnier, when you can't see your car all the time. But I understand that everyone doesn't like it :)

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Fri Mar 30, 2012 12:13 pm
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Joined: Mon May 09, 2011 9:38 am
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Post Re: [cir] Perenne
Only thing I dislike is that the fir trees inside the track. You could place other objects (or just leave it blanks) for much better look. Also it would be great if you had put some snow around the track. Coz fir trees and snow sound best!

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Fri Mar 30, 2012 1:02 pm
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Post Re: [cir] Perenne
HJ wrote:
Can you tell, what you don't like in these kerbs?

Yes, of course. Curbs are too wide :)

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Fri Mar 30, 2012 4:22 pm
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Post Re: [cir] Perenne
Thanks for the comment, C-DAC, and thanks for the answer, Scorpion :)

C-DAC wrote:
Also it would be great if you had put some snow around the track. Coz fir trees and snow sound best!


I had a thought about making also a winter version of this track last night. I might as well do that, since it shouldn't require too big effort, because this is a simple track. It will be ready late at tomorrow at the earliest.

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Sat Mar 31, 2012 11:04 am
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Post Re: [cir] Perenne
It's a nice track in my opinion. The track looks great, totally an eye-candy for me :bg:

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Sun Apr 01, 2012 2:54 am
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Post Re: [cir] Perenne
Thanks for your comment, too, Rendy.

I just got the winter version ready. You can find it from the first post in the same .ZIP package with the original version.

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Sun Apr 01, 2012 7:53 pm
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Post Re: [cir] Perenne
That winter version is looking maybe better than original. :bg:

Kerbs are OK for me, maybe because I don't use narrow add-on cars very often, but wide default. :scratch: But what IMHO doesn't look great, is the forest - it's all about same density everywhere in upper half. Also you can create very nice effect of natural fir forest by mixing of number of trees at same place (1-4 enough?), then some trees will look dense and some less. It's quite helpful against fir tree uniformity (especially in low angles), if you want keep the map/an area forested by this single tree type. :shhh:

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Sun Apr 01, 2012 10:03 pm
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Post Re: [cir] Perenne
Thanks for the comment, Trigger Happy :)

I also think that the winter version looks better than original, at least with Garbre's winter palette.

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Tue Apr 03, 2012 4:28 pm
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