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[rwl] [cir] Vallelunga

Posted: Thu Apr 05, 2012 6:22 pm
by Sartalas
Vallelunga
The track is located near Rome in Italy. The work lasted more than 3 months full pump. I hope you like it. :D
Edit.
The new version of the bottom of the page :hyper:

Re: Vallelunga

Posted: Thu Apr 05, 2012 6:37 pm
by Lukeno94
The only issue here I can immediately see is the missing [rwl] and [cir] tags. Otherwise, this looks very good indeed, although the walls confuse me (are they really that weird in real life?)

Re: Vallelunga

Posted: Thu Apr 05, 2012 6:38 pm
by Trigger Happy
@ sartalas: When you're posting a track, add tags in topic's name, please. More in the Uploading handbook.

Edit: thanks. :up:

Re: [rwl] [cir] Vallelunga

Posted: Fri Apr 06, 2012 3:50 pm
by DuklaLiberec
Not bad. However, like Luke did mention it prior to my opinion, the walls are weirdly placed, but I think your track looks pretty smooth. :bg:

Re: [rwl] [cir] Vallelunga

Posted: Fri Apr 06, 2012 6:31 pm
by XYY
I've got a few notes visually:
- there's a lot of free space between the last corner section and the new part of the layout. I've seen the aerial, and I think there could also be some cars parked.
- while you have loads of visitors on the right side, why isn't there a single one on the left?
- many wallls look like they're right from snakeditor. I don't like that so much. I prefer if they are somewhat angular, but not so much wider than the other walls (or you can as well make all other walls as wide as those in the corners ;) )
- There are only some lmap cars in the bottom. If there was a race, I could imagine you have cars parked everywhere you can (on the paths also, or on the grass, ...)

But still, a respectable effort :bg: And also drives well.

Re: Vallelunga

Posted: Sat Apr 07, 2012 7:12 pm
by Trigger Happy
Lukeno94 wrote:Otherwise, this looks very good indeed, although the walls confuse me (are they really that weird in real life?)
Actually you'll find similar walling in other circuits too, but majority of trackmakers don't take it so literary, so e.g. if in a straight's walling are 3 gaps, they simplify it on 1/2 gaps to keep place spirit and add some elegance.

I agree with XYY, the right half of map (and mainly middle-middle) is bit empty with no parked cars or people or at least details on tarmac of support roads/more interesting grass dithering.

BTW Neither I love those fat walls, but when Maciej1 does it in every track, all seem to be pretty quiet. Interesting, isn't it?

Anyway, good job. Driving is good and Vallelunga is damn hard for any re-doing into GR. 4/5 :bg:

Re: [rwl] [cir] Vallelunga

Posted: Sat Apr 07, 2012 7:13 pm
by Lukeno94
That's why I queried it - to see if they were the real walls. If they are, then fair enough.

Re: [rwl] [cir] Vallelunga

Posted: Mon Apr 30, 2012 6:56 pm
by Sartalas
It's time to update Vallelunga, little has changed. There is no such emptiness as it was and place the trees instead of bushes, improved Kerbs, cars etc. and added helicopter :D
I hope you enjoy it more than the previous version, please comment.

Re: [rwl] [cir] Vallelunga

Posted: Mon Apr 30, 2012 7:24 pm
by Black Rebel
LOVE IT with the new athmosphere! Top job! :bg:

Re: [rwl] [cir] Vallelunga

Posted: Tue May 01, 2012 7:50 am
by TuomoH
You might want to edit the first post, not everyone will notice the update down the page. ;)