[stc] Antibia

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
Post Reply
J.J.
Posts: 13
Joined: Sat Jan 16, 2010 11:54 am

[stc] Antibia

Post by J.J. »

Hi everyone ! :wave:

This is my new track
:cflag: :cflag: Antibia :cflag: :cflag:
This is my first street circuit. It has 3 different layouts.
In the pack, there are 2 versions for the short layout (S) : one for wide screens and one for 4:3 screens.

If you have any remarks about the track, don't hesitate :) !

I hope you will enjoy it ! :bg:
Attachments
Antibia.zip
(97.18 KiB) Downloaded 250 times
Antibia.png
Antibia S.png
Antibia O.png
Last edited by J.J. on Sun Apr 15, 2012 4:58 pm, edited 1 time in total.
User avatar
Krisu
GeneRally Carmaster
Posts: 300
Joined: Sun Dec 27, 2009 3:06 pm
Location: Finland

Re: [stc] Antibia

Post by Krisu »

Hey, looks very original! :mrgreen:

I mean, it looks much like a 'classic' Generally track, in a good way :)
Will test it at some point.

I think you should change the view angle of the oval version to a bit lower angle ;)
My latest creation: F-Astor Junior

I know only that I do not know

Long live speed, thrash, death, black and doom metal without forgetting grindcore!
User avatar
DuklaLiberec
Posts: 1853
Joined: Wed Jun 29, 2011 1:54 pm
Location: Germany
Contact:

Re: [stc] Antibia

Post by DuklaLiberec »

I have a question: Why do you pack the tracks in seperate .zip files and then add them in a .zip? It would be more faster to unpack the tracks, if you add the tracks in one .zip file.

And you did confuse the standard version of the S track with the widescreen version at the .zip files. So I have to use the "standard version" to drive on the track without any interference of the screen. :P You've done a good job, though. :bg:
User avatar
BRIX
Posts: 413
Joined: Mon Jul 19, 2010 8:40 am
Location: Poland

Re: [stc] Antibia

Post by BRIX »

Very good track! :bg: You didn't need to cover the lines of street, but it's still OK.
Last edited by BRIX on Sun Apr 15, 2012 5:25 pm, edited 1 time in total.
J.J.
Posts: 13
Joined: Sat Jan 16, 2010 11:54 am

Re: [stc] Antibia

Post by J.J. »

Thanks for your comments ! :bsmile: I made a new zip easier to unpack.

@Krisu : For the oval version, I chose a high view angle because otherwise, the trees hide the bottom left corner.

@DuklaLiberec : Thank you for your commen about the zip file. Now I realize that it was not the most clever way to zip the files :doh:
I did not confuse with the two versions of the short layout. Indeed, it is possible to play with the standard version on a widescreen (however the zoom level is not the same) but it does not work the orher way around.
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7134
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: [stc] Antibia

Post by Trigger Happy »

I agree with Krisu, the GP PoV is great and I don't think, that it hides any corner for oval version. :-) BTW the under-level railway looks great, same for park and beach! Whole the track looks very natural, relaxed place. :bsmile:

Great street track! :bg:
User avatar
Jo.sk
GeneRally Wizard
Posts: 294
Joined: Mon Jan 04, 2010 10:04 pm
Location: France
Contact:

Re: [stc] Antibia

Post by Jo.sk »

Very good and funny track pack !
Nice work on hmap and design, the oval version is also original.
Post Reply