[roa] Osoa

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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ev86
Posts: 4
Joined: Mon Mar 12, 2012 5:08 pm
Location: France

[roa] Osoa

Post by ev86 »

Hello
Here is my last circuit
It's a [roa] road track
I hope you enjoy it
Feel free to criticize and commmenter

ev86
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Sartalas
GeneRally Trackmaster
Posts: 463
Joined: Fri Apr 22, 2011 11:45 am
Location: Toruń, Poland

Re: [roa] Osoa

Post by Sartalas »

Hi!
Track even cool, just a pity that in SnakeEditor. You could make pit stops so that no one could so cut a long setup ;) . Take on the tracks and possibly a long not time equaled the best ;) .
Poorly named the topic ([cir]).
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cocney
Posts: 814
Joined: Thu Jul 07, 2011 1:14 pm
Location: Croatia

Re: [roa] Osoa

Post by cocney »

Tarmac dithering is missing and forrest is too narrow!
Parking lot in right is very bad and ,in my opinion, there is too much stands.
You can do it better but it is very good.
I am the master of my fate:
I am the captain of my soul.
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Bouncebackability
GeneRally Trackmaster
Posts: 2320
Joined: Mon Dec 28, 2009 12:09 pm
Location: England

Re: [roa] Osoa

Post by Bouncebackability »

Its not bad, good effort :bg:

You need to be careful on a few details. Dont pack trees so closely together, keep some gentle breathing space between them, but in doing so, don't position them in a regular layout i.e. straight lines. This regularity also applies to people, which I can see you have done in the center of the large turn.

Also watch your wall placement. when placing them in trackeditor, be sure to overlap them by at least one sqaure, I hope you understand what I mean, if not I will post a picture later

Keep it up!
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