Hello
Here is my last circuit
It's a [roa] road track
I hope you enjoy it
Feel free to criticize and commmenter
ev86
[roa] Osoa
[roa] Osoa
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- Osoa.rar
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Re: [roa] Osoa
Hi!
Track even cool, just a pity that in SnakeEditor. You could make pit stops so that no one could so cut a long setup . Take on the tracks and possibly a long not time equaled the best .
Poorly named the topic ([cir]).
Track even cool, just a pity that in SnakeEditor. You could make pit stops so that no one could so cut a long setup . Take on the tracks and possibly a long not time equaled the best .
Poorly named the topic ([cir]).
Re: [roa] Osoa
Tarmac dithering is missing and forrest is too narrow!
Parking lot in right is very bad and ,in my opinion, there is too much stands.
You can do it better but it is very good.
Parking lot in right is very bad and ,in my opinion, there is too much stands.
You can do it better but it is very good.
I am the master of my fate:
I am the captain of my soul.
I am the captain of my soul.
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Re: [roa] Osoa
Its not bad, good effort
You need to be careful on a few details. Dont pack trees so closely together, keep some gentle breathing space between them, but in doing so, don't position them in a regular layout i.e. straight lines. This regularity also applies to people, which I can see you have done in the center of the large turn.
Also watch your wall placement. when placing them in trackeditor, be sure to overlap them by at least one sqaure, I hope you understand what I mean, if not I will post a picture later
Keep it up!
You need to be careful on a few details. Dont pack trees so closely together, keep some gentle breathing space between them, but in doing so, don't position them in a regular layout i.e. straight lines. This regularity also applies to people, which I can see you have done in the center of the large turn.
Also watch your wall placement. when placing them in trackeditor, be sure to overlap them by at least one sqaure, I hope you understand what I mean, if not I will post a picture later
Keep it up!