[cir] [rwl] Oschersleben

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Black Rebel
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[cir] [rwl] Oschersleben

Post by Black Rebel »

Here another major update, hope you find it interesting...
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Last edited by Black Rebel on Wed May 09, 2012 9:29 am, edited 1 time in total.
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DuklaLiberec
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Re: [cir] [rwl] Oschersleben

Post by DuklaLiberec »

It indeed is. And I find the style of the paddock, trucks, the tent and and the hotel very comic and funny. :D
Well, I don't think the hotel bend is smooth, because it's a bit too pointy (I know it's supposed to be like that, but I've also seen track maps which forms this bend a bit more rounder, though) Also, the curbs does not appeal me very much.

However, overall it's a fabulous work, keep it up! :bg:
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Re: [cir] [rwl] Oschersleben

Post by Trigger Happy »

In most of places it looks very well, but the hotel seems to have messed up perspective (compare verticals with nearby lights bellow). :scratch:
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Black Rebel
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Re: [cir] [rwl] Oschersleben

Post by Black Rebel »

Remember guys it is an updated track, and I have not reworked the curbs or layout (just added the new chicane and pit exit) and this circuit is like 2 or 3 years old I would say. My latest tracks you have to agree in the fact they are smother...

About the Hotel, totally right, I have to update it.
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Black Rebel
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Re: [cir] [rwl] Oschersleben

Post by Black Rebel »

First post updated with the new Hotel. Now it is five stars... :mrgreen:
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Herbal
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Re: [cir] [rwl] Oschersleben

Post by Herbal »

Thanks, David for your Oschersleben update, that was missing for long years.

Ah and could you send me the pack we've discussed already? ;)
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Scorpion
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Re: [cir] [rwl] Oschersleben

Post by Scorpion »

Looks better, but still so boring, I don't know why. :(
Allan Simonsen, Sean Edwards, Andrea de Cesaris, Renzo Zorzi, Jules Bianchi... God please save my buddies... hope that more won't ever go away too fast
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Black Rebel
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Re: [cir] [rwl] Oschersleben

Post by Black Rebel »

The reason is as simple as this: This track is boring. I agree with you.

I just updated it because someone asked me for it, as it was totally out of my GR plans. ;)
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Re: [cir] [rwl] Oschersleben

Post by slushie »

How do you do the trucks, cars and stuff like that? They're not in the basic Track Designer..
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TuomoH
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Re: [cir] [rwl] Oschersleben

Post by TuomoH »

slushie wrote:How do you do the trucks, cars and stuff like that? They're not in the basic Track Designer..
They've been drawn directly to the lmap (land map) in an external graphics program.
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Black Rebel
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Re: [cir] [rwl] Oschersleben

Post by Black Rebel »

Yeah I use Photoshop and all is painted in the Lmap as Tuomoh explained above.
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