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[ 8 posts ] • Topic rating:     |
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XYY
Joined: Tue Dec 29, 2009 6:37 pm Posts: 4725 Location: NRW in Germany
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 [cir] Minza
Hi everyone, for GeneRally's 10th anniversary I quickly dug up a track (85% finished) and gave it what it needed to be ready. Originally I had another plan but due to the lack of time, I decided to finish only a track. So this is Minza, a mini version of the Monza track in Milan, Italy. Some hints of the community helped me to get an even better look, and so I hope that you enjoy driving this track. As requested by Ivo, I also included a non-chicane version. Please rate and comment! 
Attachments:
minza_grif.png [ 248.07 KiB | Viewed 1374 times ]
Minza.zip [182.52 KiB]
Downloaded 185 times
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Wed May 16, 2012 6:54 pm |
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Eroture
Joined: Sat May 12, 2012 1:51 pm Posts: 15 Location: Finland
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 Re: [cir] Minza
When I first looked the picture...I didn't even realized that it was based on Monza 
_________________ Valtteri Bottas, Heikki Kovalainen, Kimi Räikkönen, Mika Salo, Mika Häkkinen, JJ Lehto, Keke Rosberg, Mikko Kozarowitzky, Leo Kinnunen
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Wed May 16, 2012 7:43 pm |
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Trigger Happy
Joined: Sat Dec 26, 2009 9:54 pm Posts: 7087 Location: CZE
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 Re: [cir] Minza
It looks amazing, racing is very good  but it is hit by few annoying details - sunk tyre, which too inside a kurb (and IMHO unnecessary 'cos bush is there enough close to prevent cutting anyway), 4 too close walls damaging car and cones in the chicane (sunk tyres would work there better). If you'll rune it, 5/5 for also amazing game-play. Attachment:
minza_grif.png [ 251.05 KiB | Viewed 1337 times ]
BTW thanks for no chicane version, but visually it doesn't look good with the yellow (too striking) - try only cones instead hay bales, no lines in chicane and white instead yellow on straight. I bet will be more appealing. 
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My GR Racing Stats; thanks to GWR!
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Wed May 16, 2012 8:58 pm |
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a1b23
Joined: Thu Apr 08, 2010 9:15 pm Posts: 186 Location: Montreal ,Canada
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 Re: [cir] Minza
XYY wrote: gave it what it needed to be ready. Originally I had another plan but due to the lack of time, I decided to finish only a track. are you implying that if you took a bit more time you could have made it even better, isnt that the point as no one should be rushed into releasing a track it should be perfected rather than rushed. Also did you consider getting rid of the pit building (or use smaller ones) and make a dedicated pit lane? Its still very nice!
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Fri May 18, 2012 2:45 am |
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XYY
Joined: Tue Dec 29, 2009 6:37 pm Posts: 4725 Location: NRW in Germany
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 Re: [cir] Minza
No, it was 85% or sth like that ready and I decided to do the final steps. I was a bit under time pressure, but it wouldn't have changed anything if I had more time  Just for the other plan I had, I had to work like day and night. I never thought about making a pitlane, but I prefer it this way Thanks for the comments, and @Ivo, I can see if I'll rework it a bit... 
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Fri May 18, 2012 6:45 am |
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GeneSuomi
Joined: Tue Jan 19, 2010 2:15 pm Posts: 1137 Location: Finland
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 Re: [cir] Minza
Is the football pitch a bit out of scale? 
_________________ And the story was whatever was the song what it was
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Fri May 18, 2012 7:38 am |
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XYY
Joined: Tue Dec 29, 2009 6:37 pm Posts: 4725 Location: NRW in Germany
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 Re: [cir] Minza
No, it's for kids 
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Fri May 18, 2012 8:54 am |
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Nooklemaudit
Joined: Sat Jun 09, 2012 4:28 pm Posts: 28 Location: Calgary, Alberta, Canada
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 Re: [cir] Minza
1) Looks like the real Monza, and a rwl track with normal size POV. Great track (but you already know that  ) 2) I'm curious: in the chicane there is a row of streetlights. Doesn't it look like those things at the end of the runway at airports? And on the left of the river, is that a golf course? Best rwl track I've ever seen, thanks for that! 
_________________ GeneRally looks like any racing game. It just got a smaller price and smaller cars
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Tue Jun 12, 2012 3:40 am |
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