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 [rwl] [ovl] Daytona 
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GeneRally Trackmaster

Joined: Mon Dec 28, 2009 12:09 pm
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Location: England
Post [rwl] [ovl] Daytona
Hi all!

Here is my latest Oval creation, Daytona.

There are 3 layouts included, the Oval, and two road courses.

As you can see, I made a bit of a change for this one, I decided to draw the stands instead of use the object. I wasn't happy with the way that they looked and so after making two of the LMap buildings, i chose to draw the stands as well, hopefully you will find them ok, its certainly the best lmap drawing I've done... :sweatdrop:

Comments welcome, and enjoy!

BBA!


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Sat May 19, 2012 11:42 am
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Post Re: [rwl] [ovl] Daytona
At least one of, if not the best Daytona i've seen. I'll drive it soon! Thanks for the good work!

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Sat May 19, 2012 3:25 pm
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Joined: Wed Jun 29, 2011 1:54 pm
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Post Re: [rwl] [ovl] Daytona
I noticed that the AI is slightly grazing the barrier at the start/finish line, and some blood came out of it. :o It's not bad, although it's also not the best Daytona track, but I find it ok, actually. ;)

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Sat May 19, 2012 4:57 pm
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GeneRally Carmaster

Joined: Sun Dec 27, 2009 10:59 am
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Post Re: [rwl] [ovl] Daytona
It's a typical collision-detection glitch with the people in GR - bigger cars have an even bigger issue (relative to their size)


Sat May 19, 2012 4:59 pm
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GeneRally Carmaster

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Post Re: [rwl] [ovl] Daytona
DuklaLiberec wrote:
I noticed that the AI is slightly grazing the barrier at the start/finish line, and some blood came out of it. :o It's not bad, although it's also not the best Daytona track, but I find it ok, actually. ;)

I wanted to post a joke about your safety standards, BBA, but then I think it wouldn't come out really well... :cool2:

Out of that, this is really a fine work from you, great job you've done with Daytona. :bg:

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Sat May 19, 2012 5:46 pm
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GeneRally Trackmaster

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Post Re: [rwl] [ovl] Daytona
It looks superb to me. Top job BBQ!

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Sun May 20, 2012 2:40 pm
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Post Re: [rwl] [ovl] Daytona
I don't think he's a device used for cooking food... :rofl:

But it does look very good indeed.


Sun May 20, 2012 2:44 pm
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GeneRally Trackmaster

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Post Re: [rwl] [ovl] Daytona
:D Lol! Sorry I wanted to type BBA, but possibly I was hungry at that point...

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Sun May 20, 2012 5:55 pm
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GeneRally Trackmaster

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Post Re: [rwl] [ovl] Daytona
That's really lovely Daytona speedway. :love: And finally drivable and funny road layouts too (I somehow never liked much those of MdP's version). :up:

One detail - I'd skip the yellow middle line of support roads in the infield, it's bit ugly and just points out, that they are disproportional by width (e.g. to lmap cars). I know, it's there in real, but this is not the thing, which makes Daytona to be Daytona. :)

BTW why the lmap grandstands? Just a challenge of own skills? :scratch:

Good work, BBA! :bg:

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Thu May 24, 2012 6:48 pm
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GeneRally Trackmaster

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Post Re: [rwl] [ovl] Daytona
Thanks Ivo, yeah you are right about the yellow lines, I knew I should have removed them. As for doing Lmap stands, party for the challenge yes. Initially it was grand stands, but I chose to draw the red fronted structure on the backstraight, as I felt I couldnt do it right with objects. Then I couldnt fit the booths in very well to make the black building by the pitlane, and finally I was unhappy with the stands, and the HMap under them to make them so large, especially when combined with the gates required to make the building behind them. So I figured it was going to produce a better result to draw them.

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Tue May 29, 2012 12:35 pm
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Post Re: [rwl] [ovl] Daytona
:wow: The monumental arch in the left bottom corner is just impressive! Good layouts too.
But why does the AI brake in the straight ???

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Tue Jun 12, 2012 2:12 pm
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