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[rwl] [cir] Timaru International Motor Raceway

Posted: Thu May 24, 2012 3:33 pm
by Areen
Hello :wave: This is my new track Timaru. I hope you'll like it.
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Re: [rwl] [cir] Timaru International Motor Raceway

Posted: Thu May 24, 2012 3:46 pm
by Lukeno94
If I'd have been you, I'd have rotated the LMAP about 25 degrees or so to the right, then had a closer zoom, that said, that may not have worked. It looks very empty but then I guess the real track does as well.

Re: [rwl] [cir] Timaru International Motor Raceway

Posted: Thu May 24, 2012 3:50 pm
by Black Rebel
I am a [rwl] fan and I appreciate a lot when they are done in such a perspective, so to me it is perfect.

Re: [rwl] [cir] Timaru International Motor Raceway

Posted: Thu May 24, 2012 4:59 pm
by Trigger Happy
Why to see so tiny car in the middle of huge nothing? :) I'd be for a version with alt. PoV like Lukeno94 mentions. Even smaller WS would be cool for this track (180-200?), it's not a huge autodrome, who says, that rwl must equal to 255 in every case?

BTW the layout is pretty good, really funny combinations of bends! :bg:

4,8/5 :nod:

Re: [rwl] [cir] Timaru International Motor Raceway

Posted: Thu May 24, 2012 5:08 pm
by Areen
I've found a mistake in Short version. New pack with no bugs in first post.

Lukeno, I've worked on a PoV on very beginning, and for me this is the best. If you want to change the rotation do it for your own. ;) I'm not a fan of making track with nonstandard rotations. I prefer to use (+/-) 0, 90, 180 degrees of rotation.

Ivo, I'm actually thinking about it, so you can expect a little update with some bends, advetrisements and cars ;) I've set WS on 255 cause this track is quite fast and tight. Of course I can work on it, but it could be tricky to race with bots and overtake them on bigger WS.

Thanks for comments. :)

Re: [rwl] [cir] Timaru International Motor Raceway

Posted: Thu May 24, 2012 5:11 pm
by Lukeno94
I wasn't on about the POV in Track Editor, I was on about the actual LMAP from the very start. ;)

Re: [rwl] [cir] Timaru International Motor Raceway

Posted: Thu May 24, 2012 6:43 pm
by Bouncebackability
I would agree with Luke about the layout of the track on the Map, you should have utilised more by making the track go from corner to corner more, this would lend to a smaller WS making the track closer like Ivo has mentioned. Regardless of this, its still very good!

Re: [rwl] [cir] Timaru International Motor Raceway

Posted: Tue Jun 12, 2012 2:37 pm
by Nooklemaudit
Is this track located in China? (Cause of the terraced fields ) :scratch: Or maybe these are vineyard...
PS: The right bottom corner turn is a little bit too near of the corner, and in short track it's even out of the screen! Could you fix that? :heyea: