[ral] [stu] Super Motocross Arena!

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SammieVL
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Joined: Sat Apr 03, 2010 5:16 am
Location: Roermond, the Netherlands

[ral] [stu] Super Motocross Arena!

Post by SammieVL »

This is a new track i made today. It's a motocross arena (or something like that).
I got the idea from looking at new posts in the Permissions topic, clicking the title and not the new post, finding deadVI1640 dead14vii1640 or something his permission and so his tracks too, and i got inspired.
I also got inspired by that motocross special JE track, can't remember it atm.
Super Motocross Arena!.JPG
It's a tricky track with lots of jumps and obstacles, so i tested the AI.
Between 50 and 100 will work fine!
The track mostly is meant for the General, but obviously other cars (like motocross bikes) will work fine.
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SMA!.zip
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CuteLego12
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Joined: Tue May 15, 2012 7:52 am
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Re: [ral] [stu] Super Motocross Arena!

Post by CuteLego12 »

WouterVL wrote: I also got inspired by that motocross special JE track, can't remember it atm.
It's Jubilee Coliseum. it is the 50th track of Joint Effort.

also, first to post here.
FEEL THE POWER OF GENERALLY

CuTeLeGo12

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SammieVL
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Re: [ral] [stu] Super Motocross Arena!

Post by SammieVL »

Yeah, that one. Some more comments please?
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DuklaLiberec
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Re: [ral] [stu] Super Motocross Arena!

Post by DuklaLiberec »

I find the AI behaviour weird and not really clever, although I selected the Generals for all of them and set the strength between 50 & 100. They're getting stuck at pylons or at the walls, but it's hilarious to eatch how the AI fails :lol:

BTW, your track is not ideal for widescreen monitors as the exterior left and right part (thus also the start line) is invisible. :rolleyes:
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SammieVL
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Re: [ral] [stu] Super Motocross Arena!

Post by SammieVL »

Meh, that testing didn't work well neither. Lololololololololo

I had an AI on 50 wich drove the course perfectly and won the race, and the rest just failed and crashed into everything.
And i'm using a widescreen monitor and it works fine for me.
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