This is a new track i made today. It's a motocross arena (or something like that).
I got the idea from looking at new posts in the Permissions topic, clicking the title and not the new post, finding deadVI1640 dead14vii1640 or something his permission and so his tracks too, and i got inspired.
I also got inspired by that motocross special JE track, can't remember it atm.
It's a tricky track with lots of jumps and obstacles, so i tested the AI.
Between 50 and 100 will work fine!
The track mostly is meant for the General, but obviously other cars (like motocross bikes) will work fine.
[ral] [stu] Super Motocross Arena!
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Re: [ral] [stu] Super Motocross Arena!
It's Jubilee Coliseum. it is the 50th track of Joint Effort.WouterVL wrote: I also got inspired by that motocross special JE track, can't remember it atm.
also, first to post here.
FEEL THE POWER OF GENERALLY
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- DuklaLiberec
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Re: [ral] [stu] Super Motocross Arena!
I find the AI behaviour weird and not really clever, although I selected the Generals for all of them and set the strength between 50 & 100. They're getting stuck at pylons or at the walls, but it's hilarious to eatch how the AI fails
BTW, your track is not ideal for widescreen monitors as the exterior left and right part (thus also the start line) is invisible.
BTW, your track is not ideal for widescreen monitors as the exterior left and right part (thus also the start line) is invisible.
Re: [ral] [stu] Super Motocross Arena!
Meh, that testing didn't work well neither. Lololololololololo
I had an AI on 50 wich drove the course perfectly and won the race, and the rest just failed and crashed into everything.
And i'm using a widescreen monitor and it works fine for me.
I had an AI on 50 wich drove the course perfectly and won the race, and the rest just failed and crashed into everything.
And i'm using a widescreen monitor and it works fine for me.