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[cir] Zandfaart

Posted: Mon Jul 16, 2012 10:02 pm
by Darjo
What's up community, here's my new track. It's inspired by the historical version of Zandvoort, as some of you might have noticed. In fact the layout is kinda the same as the historical track, but the scenery is completely different.

Comments or suggestions are always appreciated! :D

Re: [cir] Zandfaart

Posted: Tue Jul 17, 2012 8:31 am
by cocney
Great track! Everything is perfect for me.

Re: [cir] Zandfaart

Posted: Wed Jul 18, 2012 9:51 pm
by Trigger Happy
I was very surprised by seeing this at previews and the tweaks on walls are well done, only I'd rather keep it in concrete everywhere. :-) At some places there are few more details to tweak (hmap under booths in top middle, wall on inside on last curve), but it's nothing, what could cover the funny track by shadow. :bsmile:

Hopefully just a warm-up for you! :bg:

Re: [cir] Zandfaart

Posted: Thu Jul 19, 2012 7:46 pm
by Darjo
Thanks cocney, I'm flattered :D

Well, yea, I guess this was kind of a warm up as you say... I have one more track coming out soon-ish and I have some inspiration for one or two tracks.

Any more comments/suggestions? :D

Re: [cir] Zandfaart

Posted: Fri Jul 20, 2012 8:03 am
by Von Mantov
for me this is a great work ... 5/5 Surely ...
the only thing who i can tell to you .... maybe there's a little too much water in the trees ...
I think it is not suitable trees for the swamp these...

it's very good work great trackmaker! :bg:

Re: [cir] Zandfaart

Posted: Sat Jul 21, 2012 3:32 pm
by AleksiNir
The hmap really surprised me in the first laps, it shamefully threw me to the hay bales in the top-left and bottom-right corners. :ouch: After that those corners turned out to be very challenging and fun to drive, as well as the part between them, where you can drive fast but also have to be careful. :hyper:
The scenery is good, but nothing special. It seems a bit unfinished in some places though, for example no pavement in the paddock looks odd, and there seems to be a cliff without a texture in the left edge of the track.