[cir] Erabelle
[cir] Erabelle
Keywords: Circuit, Crowella, Erabelle, Road, Desert, Canyon
Been a year and a half since I've released something so this is long overdue. A fast paced, club styled circuit next to a canyon. Different scenario with a desert. Very difficult to make it look empty but not too plain at the same time, also had a few issues thinking how to fill up the paddock so just went for the part upgraded look that seems to be the case with most club styled circuits.
The AI is good enough. I wanted to make sure it was possible for them to lap around without causing chaos to everyone else so it's not the quickest but rather, the cleanest I could make them so it may appear to be a slightly different line but they'll keep you honest
Before anyone asks, I won't consider doing the abandoned section of the circuit as a track, just yet, maybe later on. I just wanted to get this track released so I can work on some new stuff.
This is also for the version 1.2b. The limiters are a nice touch, very helpful with the pit exit.
Been a year and a half since I've released something so this is long overdue. A fast paced, club styled circuit next to a canyon. Different scenario with a desert. Very difficult to make it look empty but not too plain at the same time, also had a few issues thinking how to fill up the paddock so just went for the part upgraded look that seems to be the case with most club styled circuits.
The AI is good enough. I wanted to make sure it was possible for them to lap around without causing chaos to everyone else so it's not the quickest but rather, the cleanest I could make them so it may appear to be a slightly different line but they'll keep you honest
Before anyone asks, I won't consider doing the abandoned section of the circuit as a track, just yet, maybe later on. I just wanted to get this track released so I can work on some new stuff.
This is also for the version 1.2b. The limiters are a nice touch, very helpful with the pit exit.
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- Erabelle.zip
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- Black Rebel
- Posts: 483
- Joined: Thu Apr 01, 2010 9:52 pm
- Location: No one knows.
Re: [cir] Erabelle
Thanks BR, glad to see appreciation. I was wondering if anyone had any critisism? Been a while between track making for me so I'm open to hear what others think.
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- PacmanOwnage
- Posts: 181
- Joined: Sat Feb 27, 2010 4:17 pm
- Location: England
Re: [cir] Erabelle
Really, I don't think there can be much criticism for this track, whilst it's not a masterpiece, there is nothing wrong with it at all.
It might just be bordering on the lines of "seen it before" but this has little touches, like the canyons, the dirt tracks and the layout works really well.
I enjoyed it alot, and genuinly don't think any changes are needed, it's very well done
It might just be bordering on the lines of "seen it before" but this has little touches, like the canyons, the dirt tracks and the layout works really well.
I enjoyed it alot, and genuinly don't think any changes are needed, it's very well done
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- Trigger Happy
- Posts: 7134
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Re: [cir] Erabelle
I thought you lost this wip in a hdd crash.
Amazing racing, the middle section is so fast, good lap rewards by great feeling, AI line is excellent. Btw the track made me thinking, how Levin circuit (made by Areen not long ago btw), would look now if kept alive and updated.
Visually the desert is so great, that those nice lmap cars almost disturb me. Maybe few empty slots in the bottom-right and some more spread more around (1-2 rescue trucks/pace car/ambulance? IIRC XYY did it nicely on a fic club track). Also the highway is maybe too big, modest dusty district road would fit bit more IMHO. But the pits are lovely.
Hopefully next will arrive after shorter waiting!
Amazing racing, the middle section is so fast, good lap rewards by great feeling, AI line is excellent. Btw the track made me thinking, how Levin circuit (made by Areen not long ago btw), would look now if kept alive and updated.
Visually the desert is so great, that those nice lmap cars almost disturb me. Maybe few empty slots in the bottom-right and some more spread more around (1-2 rescue trucks/pace car/ambulance? IIRC XYY did it nicely on a fic club track). Also the highway is maybe too big, modest dusty district road would fit bit more IMHO. But the pits are lovely.
Hopefully next will arrive after shorter waiting!
My GR Racing Stats; thanks to GWR!
Re: [cir] Erabelle
Understood the seen it before thing. Guess it's part of GR at times but I'll see what I can do next time. Thanks PacmanOwnage.PacmanOwnage wrote:It might just be bordering on the lines of "seen it before" but this has little touches, like the canyons, the dirt tracks and the layout works really well.
I enjoyed it alot, and genuinly don't think any changes are needed, it's very well done
Managed to repair the HDD and salvage it. Still using the same one now but I've backed up everything and reformatted. I think a new PC is on the cards shortly. Means there is a few WIP's I can finish.Trigger Happy wrote:I thought you lost this wip in a hdd crash.
Exactly what I was going for and is very hard to get circuits to have that on the edge feeling. I didn't expect this layout to work but I guess it hasTrigger Happy wrote:Amazing racing, the middle section is so fast, good lap rewards by great feeling, AI line is excellent. Btw the track made me thinking, how Levin circuit (made by Areen not long ago btw), would look now if kept alive and updated.
I wanted the feeling of overflowing cars for "that big race" with the car parks being full.Trigger Happy wrote:Visually the desert is so great, that those nice lmap cars almost disturb me. Maybe few empty slots in the bottom-right and some more spread more around (1-2 rescue trucks/pace car/ambulance? IIRC XYY did it nicely on a fic club track). Also the highway is maybe too big, modest dusty district road would fit bit more IMHO. But the pits are lovely.
I'm not a fan of really wanting to put in LMap cars but it was needed here. I must admit I totally forgot to put in some other LMap rescue vehicles. I was just frustrated by the AI line by this point and was too excited to put a track up for once. Again, I'll take notes like that for next time.
Perhaps a few weeks? Thanks Trigger HappyTrigger Happy wrote:Hopefully next will arrive after shorter waiting!
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Re: [cir] Erabelle
My very first thought when I saw this track was that I've seen it before. It reminds me of Aunnam in many ways. (similar layout and use of objects)
The track is quite nice to drive. The corner combination in the start of the track is neat, and the fast corner half-way through the track is awesome What bothers me in this track is that basically half of the objects are in the same angle. It looks strange and somewhat unnatural to me. Object placement in the desert area is well made, but isn't very fascinating.
So yeah, it's a great track as it is, but to be honest, I would've expected something more spectacular from you. There just isn't anything that makes it outstanding compared to other tracks out there
The track is quite nice to drive. The corner combination in the start of the track is neat, and the fast corner half-way through the track is awesome What bothers me in this track is that basically half of the objects are in the same angle. It looks strange and somewhat unnatural to me. Object placement in the desert area is well made, but isn't very fascinating.
So yeah, it's a great track as it is, but to be honest, I would've expected something more spectacular from you. There just isn't anything that makes it outstanding compared to other tracks out there
Mujisan // Zunzelina // Lönnby Idrottspark // More tracks
Re: [cir] Erabelle
Shh!AleksiNir wrote:My very first thought when I saw this track was that I've seen it before. It reminds me of Aunnam in many ways. (similar layout and use of objects)
I'm glad you like those corners. Main drawcard here.AleksiNir wrote:The track is quite nice to drive. The corner combination in the start of the track is neat, and the fast corner half-way through the track is awesome What bothers me in this track is that basically half of the objects are in the same angle. It looks strange and somewhat unnatural to me. Object placement in the desert area is well made, but isn't very fascinating.
I can't imagine a desert to be fascinating but the object thing I understand. Sadly it had to fit the layout rather than just be scattered. Originally the stands were facing the S/F line on an angle but it just looked so much more wrong than it does now. That or nothing and I was already sick of having nothing.
The kind of thing I want to hear. It's especially harder now that everyone is really at another level of track making. So I'll get back to work. Thanks AleksiAleksiNir wrote:So yeah, it's a great track as it is, but to be honest, I would've expected something more spectacular from you. There just isn't anything that makes it outstanding compared to other tracks out there
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Re: [cir] Erabelle
Well, all I got to say is well done!
Really, this track is just simply great. Both the scenery and the gameplay of this track are so well done I'm kind of annoyed by the fact that when I do a track without many objects it looks just empty, so I just keep adding objects until it gets so messy... In this track instead, even if the hmap is plain (well except for the canyon), and there's just some bushes and cacti, the lmap is very well done and the scenery doesn't look empty or plain at all
Really, this track is just simply great. Both the scenery and the gameplay of this track are so well done I'm kind of annoyed by the fact that when I do a track without many objects it looks just empty, so I just keep adding objects until it gets so messy... In this track instead, even if the hmap is plain (well except for the canyon), and there's just some bushes and cacti, the lmap is very well done and the scenery doesn't look empty or plain at all
Signatures are overrated