Hi guys,
Nothing to say particularly on this one, except that I have worked hard on the track layout to get the most interesting feelings we could have when driving it.
Environnement is more complete than the previous one to my mind.
Comments are always welcome.
Bye, have fun!!!
[cir] Wrongway
- McBidouille
- Posts: 73
- Joined: Mon Jul 02, 2012 12:29 pm
- Location: FRANCE
[cir] Wrongway
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Last edited by McBidouille on Tue Aug 14, 2012 9:29 pm, edited 2 times in total.
Pixels are stronger than polys!
Re: [cir] Wrongway
Red pits and black-yellow parts are stinging me in my eyes.
Start positions and finish line could be better made.
There is too much gravel. You can use sand and mud.
I really like hmap and it is fun to drive.
Start positions and finish line could be better made.
There is too much gravel. You can use sand and mud.
I really like hmap and it is fun to drive.
I am the master of my fate:
I am the captain of my soul.
I am the captain of my soul.
- Trigger Happy
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Re: [cir] Wrongway
On the other hand I like it.cocney wrote:Red pits and black-yellow parts are stinging me in my eyes.
Start positions and finish line could be better made.
But in the middle is too more stands, some free space or other objects would be nice. Also grandstand corner in last curve is pretty dangerous.
My GR Racing Stats; thanks to GWR!
- McBidouille
- Posts: 73
- Joined: Mon Jul 02, 2012 12:29 pm
- Location: FRANCE
Re: [cir] Wrongway
Hi guys,
Thanks for your replys.
Trigger Happy: I think that your advice concerning the middle of the track was really true so I decided to change that.
Thanks for it.
Here is the track with the correct update.
Thanks for your replys.
Trigger Happy: I think that your advice concerning the middle of the track was really true so I decided to change that.
Thanks for it.
Here is the track with the correct update.
Pixels are stronger than polys!