[cir] Helton

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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MattyG
Posts: 345
Joined: Tue Jul 13, 2010 5:19 pm
Location: England

[cir] Helton

Post by MattyG »

Hey all.

This is a track that has been sitting around on my hardrive for a while now. its been so long since i released anything for GR, but this is all I have for now.

Ai Tested with the original formula as usual.

Cheers.
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Last edited by MattyG on Sun Jan 24, 2021 12:12 pm, edited 1 time in total.
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cocney
Posts: 814
Joined: Thu Jul 07, 2011 1:14 pm
Location: Croatia

Re: [cir] Helton

Post by cocney »

Good to see you on forum with new track!
Pits can be better.
Stands and building could be connected with road.
I really don't like to see Snakeditor's starting positions but that is my problem.
You could make tarmac dithering.
This very good track for your comeback! Hope that I will see more tracks from you.
I am the master of my fate:
I am the captain of my soul.
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JWong
Posts: 232
Joined: Tue Jun 29, 2010 4:07 pm
Location: UK

Re: [cir] Helton

Post by JWong »

The curve of the AI line around the banked turn could have been a little more 'open' since they are helped to turn by a small centripetal force 'provided' by the bank.
Also not really too keen about the limiters used in the track instead of the pit lane... :2c:
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