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[mic] [stu] [ral] Groon

Posted: Thu Aug 16, 2012 1:29 pm
by Emil Patanen
Hi, everyone :wave:
Here is my latest work. It is a small stunt track with the same theme as in a few of my earlier releases having an 8-shaped layout. It was started and got 95% ready pretty soon after release of Wlalace, but I had a break in track making, so it took this long to fully finish it.

AI line has been designed for General.

Hopefully you will find the track being fun, and hopefully you will post some comments :)

Re: [mic] [stu] [ral] Groon

Posted: Thu Aug 16, 2012 2:28 pm
by masto_pursi
sinulla ei ole rataa siellä kansiossa
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you do not have the track there for a folder

Re: [mic] [stu] [ral] Groon

Posted: Thu Aug 16, 2012 4:42 pm
by Emil Patanen
Oops :oops: I put a picture of the track instead of the track file in the .zip archive. I re-uploaded it and now there should be correct files in the archive.

Kiitos, masto_pursi, että huomautit virheestäni. / Thanks, masto_pursi, that you notified me about my mistake.

Also, thanks to egamad, who also notified about it via PM.

Re: [mic] [stu] [ral] Groon

Posted: Wed Aug 22, 2012 11:42 am
by Emil Patanen
Not a single comment about the track itself? :( It would be nice to hear at least something, no matter whether you like the track or not :)

Re: [mic] [stu] [ral] Groon

Posted: Wed Aug 22, 2012 1:00 pm
by Scholl
I guess the track is only made with TE?!
Considering this and the fact that it´s pretty fun to drive, It´s a good track

What kind of bugs me is that the objects seem to be randomly scattered on the map.
There are no roads that connect houses.
The fences or hedges go nowhere and don´t seem to make any sense.
As an example the telephone-pole-hedge-things standing inside the lake...

Re: [mic] [stu] [ral] Groon

Posted: Wed Aug 22, 2012 1:55 pm
by Emil Patanen
Thanks for commenting, Scholl :)
Scholl wrote:I guess the track is only made with TE?!
No, it isn't made only with TE, lmap was made with Gimp and hmap was with GRHMEdit.
Scholl wrote:What kind of bugs me is that the objects seem to be randomly scattered on the map.
There are no roads that connect houses.
The fences or hedges go nowhere and don´t seem to make any sense.
As an example the telephone-pole-hedge-things standing inside the lake...
Well, the track has been meant to look so, that you have to use some imagination to be able to see it as something more sensible. I'm not sure how I would explain it exactly, but I hope you got the idea of what I meant. About the fences, if you look carefully at them, you'll notice that they have been put in a certain form. I just haven't connected them together like usually is done. About hedges and telephone pole-hedge combinations, I imagine hedges as small bushes, and those telephone pole-hedges I imagine as some kind of trees. Either they are trees that have dropped their leaves or trees that have leaves growing at its bottom part, or if going wild they can be trees growing upside down. You just have to imagine things as something different, so you will see them being sensible :)

Re: [mic] [stu] [ral] Groon

Posted: Wed Aug 22, 2012 4:21 pm
by TuomoH
Emil Patanen wrote:I'm not sure how I would explain it exactly
Basically abstract trackmaking, like what I've been experimenting with the last two years or so. :)

Looks good, and as you know that I like unconventional tracks, I'm sure I'll like it. :cool2:

Re: [mic] [stu] [ral] Groon

Posted: Wed Aug 22, 2012 6:00 pm
by Emil Patanen
TuomoH wrote:Basically abstract trackmaking, like what I've been experimenting with the last two years or so. :)
Yes, I know I could have called it being an abstract track, but I tried to say it in a more concrete way instead of just using a term that never really has been explained (at least I don't remember it being described in any way) ;)

Thanks, for your comment Tuomo :) Not a surprise that you like the track.

Re: [mic] [stu] [ral] Groon

Posted: Wed Aug 22, 2012 8:43 pm
by Trigger Happy
On the other hand the lmap is maybe bit too repetitive in relation of your other tracks lately. :scratch:

Layout & hmap superb, very nice racing. :bg:

Re: [mic] [stu] [ral] Groon

Posted: Thu Aug 23, 2012 4:45 am
by TuomoH
Emil Patanen wrote:Yes, I know I could have called it being an abstract track, but I tried to say it in a more concrete way instead of just using a term that never really has been explained (at least I don't remember it being described in any way) ;)
Well, since abstract is the opposite of concrete, it hasn't really been explained in concrete words before you tried, I guess. :D