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 [stc] Ukudurri City 
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GeneRally Trackmaster

Joined: Sun Feb 14, 2010 3:09 pm
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Location: Finland
Post [stc] Ukudurri City
I've got a new track for you, a small street track being inspired by such a great trackmakers like future design, BBA, Dragon, mathee, Aleksinir... Surely one of the best tracks I have ever done, and it's better to be that after so many hours of work. I don't think there's a need to say much about the track, it surely speaks for itself. There is two versions in the zip archive, one for 4:3 screen ratio and one for 16:9 screen ratio. AI line has been designed for original Formula.

So, have fun and comment, please :)


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File comment: 4:3 version
Ukudurri City 4_3.png
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File comment: 16:9 version
Ukudurri City 16_9.png
Ukudurri City 16_9.png [ 86.95 KiB | Viewed 862 times ]

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Wed Aug 22, 2012 2:09 pm
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GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
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Location: CZE
Post Re: [stc] Ukudurri City
Sweet city! :bsmile:

Although I can imagine something more simple (or even just empty pavement) on place of the rounded ├╝berhaus. :)

4,9999/5 :mrgreen:

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Wed Aug 22, 2012 8:46 pm
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Joined: Tue Dec 29, 2009 6:37 pm
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Post Re: [stc] Ukudurri City
I also had a little bit of time to test the track. My impressions are mainly positives, but I still have something to mention:
- The white/green kerbs. the grass would be okay, but together with the white, I find it very hard to see the difference between the sunktyre and kerbs, especially in corners 7, 8 and 10.
- on the white surface in the infield, armco barriers may have looked better. Also the catchfencing in front of the stands is a bit too strong. It rather looks like there is an advertisment :rofl:
- three pits is not very much for this track, although it's okay.
- the infield area in the top left looks very empty, as if you started something there and abandoned it.
- the dithering is not my cup of tea.
But still, 4.5/5 :bg:

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Wed Aug 22, 2012 9:00 pm
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Location: Parallel World
Post Re: [stc] Ukudurri City
My sense says that the layout makes me think of a street circuit version of Mario Circuit 1 from Super Mario Kart. Gotta play this later on!

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Thu Aug 23, 2012 5:01 am
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GeneRally Trackmaster

Joined: Sun Feb 14, 2010 3:09 pm
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Location: Finland
Post Re: [stc] Ukudurri City
Thanks for your comments, Ivo, XYY and Rendy :)

Trigger Happy wrote:
Although I can imagine something more simple (or even just empty pavement) on place of the rounded ├╝berhaus. :)


I tried empty pavement there, but I didn't find it looking good enough. I also thought about having something simpler instead, but I wanted to keep this building here.

XYY wrote:
but together with the white, I find it very hard to see the difference between the sunktyre and kerbs, especially in corners 7, 8 and 10.


I thought about making an alternative of the track with different colored kerbs because of the reason you mentioned, but somehow I forgot it completely :hide:

XYY wrote:
- three pits is not very much for this track, although it's okay.


Yes, I would have liked to have at least four pits, but having this kind of special pit lane was more important for me, so I had to make a small sacrifice, that might make the track bit worse. But I haven't had any problems with pitting whilst racing with 6 AIs so far, so it seems not to be too bad thing :)

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Sat Aug 25, 2012 3:33 pm
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