[stu] Cascade

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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nielske
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[stu] Cascade

Post by nielske »

Hey everyone

This is a track I made last year (May or June, I think). I updated it last week because I was finally able to complete it according to my plans. Before, the hedges were either grass or stacks of bushes. Because I went for a very minimalist, low-tech, plain-colored, (boring) design, the hedges ended up fitting a lot better.

It's fun to race on with three or four cars. I (unintentionally) did a 110 lap race earlier this week. I'd forgotten to set the lap counter to a more sane number, but I ended up doing the whole race anyway.

Tell me what you think. Hope you like the "trees" in the middle ;)

Happy racing! :cflag:
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// My old tracks (2003-2010) | My new tracks (2011-2012) //
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Trigger Happy
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Re: [stu] Cascade

Post by Trigger Happy »

This is a really bad way, how to use invisible walls imho.

Otherwise nice experiment like the other you've done lately. :bg: I wonder if it will lead to some more ambitious track later? :scratch:
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nielske
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Re: [stu] Cascade

Post by nielske »

Thanks for the comment :)

I put those walls there because you can sometimes get stuck on the wrong side of the "tree" if you get a push from the AI / give the AI a push. I've also never once hit any of them when racing, so I don't really see any downsides. What difficulties or problems did you experience?

As for future experiments; who knows. I've been trying different techniques (on and off) over the past year and a half (although I didn't even touch GR for a year until recently), so it'll probably come together in one big project at some point.

But then, I do prefer really small world sizes, so it may not :P
// My old tracks (2003-2010) | My new tracks (2011-2012) //
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Trigger Happy
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Re: [stu] Cascade

Post by Trigger Happy »

Well, after few laps I wanted to spice the layout a bit by doing few zig-zag drifts and loops between the trees :yummy: and guess, what happened, those were completely unexpected. :stretcher:

If invisible walls, then at least in combination with a visible barrier or lmap (like on Tuomo's Dogville) to tell ''do not drive here'' or just cones, please. :please:
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DuklaLiberec
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Re: [stu] Cascade

Post by DuklaLiberec »

Nice and very interesting experiment with the trees and the walls, plain tracks are usually not my cup of tea, but this one is not bad :yummy:
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CamrosX
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Re: [stu] Cascade

Post by CamrosX »

Gimmicky "track". It looks like a bizarre skatepark. Do not want.
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nielske
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Re: [stu] Cascade

Post by nielske »

Camros: "Bizarre skatepark" and "I don't like it" -- okay, fair enough. But "gimmicky"? That one hurt ;) But not entirely unfounded, I guess.

Ivo: Feel free to remove them, if you prefer

Dukla: Thanks! I'll make the next one more interesting looking.
// My old tracks (2003-2010) | My new tracks (2011-2012) //
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