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 [stu] Crossing 
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Joined: Mon Apr 11, 2011 1:30 pm
Posts: 553
Post [stu] Crossing
Hey Guy's,

Back with a new track.
I like it :D just done a 100 lap race, to check the crash ability of this track!
Race begin to be serious when the last one get hit by the first one! (take 5-6 laps maximum)
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Crossing.jpg
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Crossing.zip [9.84 KiB]
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Dithering? yes of course, look narrower, I did the finish line with some "Tarmac 1"


Sat Sep 08, 2012 7:11 pm
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Joined: Thu Aug 09, 2012 8:02 am
Posts: 171
Location: France
Post Re: [stu] Crossing
Oh, the starting place is great, I never saw that before !

Great work with the HMap too !

But there are a lot of tracks in clover ... Anyway, I will download it because I love crashes ! :twisted:

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Sun Sep 09, 2012 6:59 am
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Joined: Wed Jun 29, 2011 1:54 pm
Posts: 1853
Location: Germany
Post Re: [stu] Crossing
Another great track of you :bg: Interesting to have a tiny exception concerning the dithering also :D

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Sun Sep 09, 2012 4:22 pm
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Joined: Mon Apr 11, 2011 1:30 pm
Posts: 553
Post Re: [stu] Crossing
DuklaLiberec wrote:
Another great track of you :bg: Interesting to have a tiny exception concerning the dithering also :D

A tiny one! Thank you for the comment.
Kikwik wrote:
But there are a lot of tracks in clover

I didn't found any track like this one, I searched all [stu] and [oth].


Anyway, race begin to be serious when you are like those guy's (I was the black one, and I nearly sh** in my pants)
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Nobody was hurt!!!


Sun Sep 09, 2012 4:38 pm
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GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
Posts: 7083
Location: CZE
Post Re: [stu] Crossing
I like the track itself, but I'm not very keen on the surroundings of only dense vegetation. The infield are quite nice (grid, arrow etc), but outside it's not very creative, there are many options what to do (e.g. the high banks can be with boarding and a crowd on top like ancient dangerous wooden ovals in USA or anything simplier), just something to break the uniformity, because I have lot of time to look around track while driving these big loops. :mrgreen: If you do some nice update (like of the duel track in past), I'll enjoy it much more. :-)

3,75/5

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Sun Sep 09, 2012 4:41 pm
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Joined: Mon Apr 11, 2011 1:30 pm
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Post Re: [stu] Crossing
I wanted to create a soft wall for cars, because the cars are enough maltreated during the race, and I wanted a high enough wall to prevent the car to jump over. So bushes were for me the best soluti... wait a minute!! Cactus!!

I will try with that object.


EDIT: Cactus are like concrete walls, they hurt!

And I like my track, you don't have to be in love with all my tracks, you can simply drive on it, crash some AI's and have fun! :bg:


Sun Sep 09, 2012 5:24 pm
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GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
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Post Re: [stu] Crossing
Basically I don't talk about the bushes, but rather about all the trees behind bushes. :-) It looks like you lacked patience and wanted to have it finished in 3 minutes. :shrug:

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Mon Sep 10, 2012 9:37 pm
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Joined: Mon Apr 11, 2011 1:30 pm
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Post Re: [stu] Crossing
Took me 4 hours to knew, how to make the pits, and what to put into the 2 other circles.


Mon Sep 10, 2012 10:29 pm
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GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
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Post Re: [stu] Crossing
No doubt about this, Glen. :up: I meant it about the patience in relation to the surrounding after placing bushes in the time, not whole track.

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Mon Sep 10, 2012 10:34 pm
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Post Re: [stu] Crossing
Seriously, what can I do with that?
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Mon Sep 10, 2012 10:40 pm
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GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
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Post Re: [stu] Crossing
Firstly I think this clean base with only grass outside is better than when drown in dense forest.

Secondly if you want few ideas, for example if wall should not be in front of bushes, then can be behind them - or fence or a wall, path and fence or a short alley of a tree type around one of loops, if the stuff will a bit differ around each other loop, it'll be better;
then e.g. some small tower, maybe instead one of booth in pits (or something more complex by booths) in the middle or on center of a track-edge and then when we'd see, how it looks like, we could play with smaller objects like lights, cones, people (e.g. a marshal post by telephone poles ''above'' the bushes like on oval tracks) or other details (more zoom maybe). Even the forest is good idea, if in just a part and not everywhere.

But why am I saying this about the track? Because you're capable of it better, just look on your older tracks. :)

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Last edited by Trigger Happy on Mon Sep 10, 2012 11:07 pm, edited 1 time in total.

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Mon Sep 10, 2012 11:01 pm
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