[cir] Nought
- RedlineM203
- Posts: 44
- Joined: Wed Feb 03, 2010 7:48 pm
[cir] Nought
2nd releasable track. A winding circuit.
Decided to go beyond the official Track Editor. Big improvements because of such but some factors.. maybe not. Let's see you decide about that, though.
Decided to go beyond the official Track Editor. Big improvements because of such but some factors.. maybe not. Let's see you decide about that, though.
- Attachments
-
- NoughtFix.zip
- Fixed version
- (61.24 KiB) Downloaded 293 times
Last edited by RedlineM203 on Thu Mar 04, 2010 5:24 pm, edited 1 time in total.
- The lost Ninja
- Posts: 442
- Joined: Sun Dec 27, 2009 2:18 pm
- Location: Geldern
Re: [cir] Nought
I like it, nice placing of the stands, the small lake is good, with the bushes ant trees around it.
I do have my difficulties with the last corner, because of the concrete wall in the middle of the road.
I do have my difficulties with the last corner, because of the concrete wall in the middle of the road.
- thegreatfalcon
- Posts: 1117
- Joined: Mon Dec 28, 2009 10:26 am
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Re: [cir] Nought
Checkpoints are crap! Have a hand at that...
- RedlineM203
- Posts: 44
- Joined: Wed Feb 03, 2010 7:48 pm
Re: [cir] Nought
Yup, I know the pit wall, atleast the opening is a little close to the track... I'll try think of some sort of fix.
Huh. I think I'll be looking over those checkpoints. I manually replaced the finish line as it didn't even cover the pitstop. SnakeDitor isn't as great as it seems, but then again, the auto-checkpoints were meant to keep to the road.. I'll work on that.
EDIT: ... What I didn't expect however was all of them to be jumbled. Major fix in the works.
Huh. I think I'll be looking over those checkpoints. I manually replaced the finish line as it didn't even cover the pitstop. SnakeDitor isn't as great as it seems, but then again, the auto-checkpoints were meant to keep to the road.. I'll work on that.
EDIT: ... What I didn't expect however was all of them to be jumbled. Major fix in the works.
- Bouncebackability
- Posts: 2320
- Joined: Mon Dec 28, 2009 12:09 pm
- Location: England
Re: [cir] Nought
i didnt know that snakeditor did checkpoints, although im still using an older version. but checkpoints take two minutes in trackeditor and they are exactly how you want them, so just do it that way, no excusesRedlineM203 wrote:Yup, I know the pit wall, atleast the opening is a little close to the track... I'll try think of some sort of fix.
Huh. I think I'll be looking over those checkpoints. I manually replaced the finish line as it didn't even cover the pitstop. SnakeDitor isn't as great as it seems, but then again, the auto-checkpoints were meant to keep to the road.. I'll work on that.
but otherwise, looks good though i havent tested, well done!
- RedlineM203
- Posts: 44
- Joined: Wed Feb 03, 2010 7:48 pm
Re: [cir] Nought
Guess it's reason then, heh. Oh well, you're right.Bouncebackability wrote:i didnt know that snakeditor did checkpoints, although im still using an older version. but checkpoints take two minutes in trackeditor and they are exactly how you want them, so just do it that way, no excusesRedlineM203 wrote:Yup, I know the pit wall, atleast the opening is a little close to the track... I'll try think of some sort of fix.
Huh. I think I'll be looking over those checkpoints. I manually replaced the finish line as it didn't even cover the pitstop. SnakeDitor isn't as great as it seems, but then again, the auto-checkpoints were meant to keep to the road.. I'll work on that.
but otherwise, looks good though i havent tested, well done!
Anyway, fixed version online, download from the first post. Checkpoints are done right and I removed part of the pit entrance wall.
Re: [cir] Nought
It's great for your 2nd track, but there's two major points that you could improve. First, use height map. Flat terrain is after all quite boring to drive, and even little hmap would make the track much more intresting to drive. Second, put more details to outside of the circuit. You don't need to have only the same parse forest everywhere. Roads and buildings for example can be there.
- RedlineM203
- Posts: 44
- Joined: Wed Feb 03, 2010 7:48 pm
Re: [cir] Nought
There actually is (a hmap), but supposedly it's far too faint to notice. I'll remember it in the future anyway.
Re: [cir] Nought
Oh okay, commented without testing ( ).. Little strange there's no kerb in the top hairpinRedlineM203 wrote:There actually is (a hmap), but supposedly it's far too faint to notice. I'll remember it in the future anyway.