[cir] [rwl] Guaporé
- MidnightRunner
- Posts: 283
- Joined: Tue Jan 05, 2010 8:33 pm
- Location: in a box
[cir] [rwl] Guaporé
Autódromo Internacional de Guaporé.
This tracks hosts mainly the Formula Truck and local drag races.
P.S.: O.Wilson did the water texture and fixed the lines at the Esse turn.
This tracks hosts mainly the Formula Truck and local drag races.
P.S.: O.Wilson did the water texture and fixed the lines at the Esse turn.
- Attachments
-
- Guaporé.zip
- (44.2 KiB) Downloaded 411 times
Last edited by MidnightRunner on Fri Oct 26, 2012 12:11 am, edited 1 time in total.
Re: [cir] [rwl] Guaporé
Whoa, very nice one! The track is very good and - exspecially the last three corners - very hard to drive; a good layout. But I've got a little question: Is there only wood around the track? And is the infield just green? It maybe looks a bit, yeah, boring (no, that sounds to hard)...I don't know. I miss that special touch, You know? But I've to say, that I've never seen a picture of that track and so I don't know how it really looks like; therefore: 5/5, because of that fabulous layout! It make's fun to drive!
- MidnightRunner
- Posts: 283
- Joined: Tue Jan 05, 2010 8:33 pm
- Location: in a box
Re: [cir] [rwl] Guaporé
Thanks for your comment.happy412 wrote:Whoa, very nice one! The track is very good and - exspecially the last three corners - very hard to drive; a good layout. But I've got a little question: Is there only wood around the track? And is the infield just green? It maybe looks a bit, yeah, boring (no, that sounds to hard)...I don't know. I miss that special touch, You know? But I've to say, that I've never seen a picture of that track and so I don't know how it really looks like; therefore: 5/5, because of that fabulous layout! It make's fun to drive!
I've added a pic to the first post, so people can see how the track looks in real life.
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- Posts: 360
- Joined: Thu Sep 27, 2012 1:46 pm
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Re: [cir] [rwl] Guaporé
I downloaded this one, and it is really good.
"He's FAT!" - Steiner, Scott
"YOU'VE GOT WILLY JAKES!" - Johnson, Ahmed
"Huuuuuuuuuuhhhhhh HUUUUUUUUUUUUUUUUUHHHHHHHHHH" - Penzer, Dave
"How do you come back from a performance like this? The answer is YOU DON'T!" - NFL Blitz 2001 commentator
"YOU'VE GOT WILLY JAKES!" - Johnson, Ahmed
"Huuuuuuuuuuhhhhhh HUUUUUUUUUUUUUUUUUHHHHHHHHHH" - Penzer, Dave
"How do you come back from a performance like this? The answer is YOU DON'T!" - NFL Blitz 2001 commentator
Re: [cir] [rwl] Guaporé
Whoa! This track looks very positive in every aspect. Good job!
Re: [cir] [rwl] Guaporé
this might be my new #1 favourite GR track! *might* because everything is perfect (especially the AI line!!! ) , except for the checkpoints. Some of them are a bit too small.
9.99999/10!!!
9.99999/10!!!
haha tricked you ;P
- Andrea Tibiletti
- Posts: 44
- Joined: Mon Oct 11, 2010 12:29 pm
- Location: Verese, Italy
Re: [cir] [rwl] Guaporé
Great track... good fun.
I think that only n° 5 check is a bit (but not bit bit) small... and i like very much the tracks where racing the trucks... but i don't like the rotation of the screen (is usually a negative effect and do not need )
So, i put this track in my favorite.
Thanks and regards. Andrea.
I think that only n° 5 check is a bit (but not bit bit) small... and i like very much the tracks where racing the trucks... but i don't like the rotation of the screen (is usually a negative effect and do not need )
So, i put this track in my favorite.
Thanks and regards. Andrea.
Latest release:
Autodromo Gianni De Luca
Autodromo Gianni De Luca
Re: [cir] [rwl] Guaporé
I gotta put this out there, although it's nothing new or personal, but for once I have to say that world size 255 along with checkpoints that are narrow as hell just doesn't work at all for me. The visual side is really great, as is the polished AI line, but at the end it's more of a painting that you'd put on a wall and forget, rather than a track you'd like to race all over again.
I don't mean to be harsh but this is just how I feel about most of the real world tracks that are implemented into GeneRally and this just happens to be the first time that I actually spit it out, but they just don't really work out when it comes to actually racing on them.
In the end it's a great track but undriveable.
I don't mean to be harsh but this is just how I feel about most of the real world tracks that are implemented into GeneRally and this just happens to be the first time that I actually spit it out, but they just don't really work out when it comes to actually racing on them.
In the end it's a great track but undriveable.
"I'd rather be hated for who I am, than loved for who I am not." - Kurt Cobain
Re: [cir] [rwl] Guaporé
Great track but red-white barriers doesn't look good
Allan Simonsen, Sean Edwards, Andrea de Cesaris, Renzo Zorzi, Jules Bianchi... God please save my buddies... hope that more won't ever go away too fast
- Trigger Happy
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Re: [cir] [rwl] Guaporé
I think the track is perfectly drivable (3-cars-wide is enough for these smooth bends), in real it's a track where a mistake hurts (not a silly tilkedrome), in GR it should be keeping same spirit. Also checkpoints aren't different from what other rwl tracks have, only sunktyres aren't bothering us here.
My GR Racing Stats; thanks to GWR!
Re: [cir] [rwl] Guaporé
@Trigger Happy
Looking back at my post I think I chose my words badly and the mood I wrote it in clearly shows through making it seem overly negative, so I'd like rephrase myself a bit more clearly. I have nothing against the track width, the problem I have is the world size which makes it really difficult to properly see the alignment of your car when driving it since everything is so small on the screen. I understand that the max WS is probably necessary to fit a real track into the GR sandbox with even remotely keeping the perspective of the track reasonable.
What I don't like about the narrow checkpoints is that failing to stay on the track, whether it's a mistake of your own or you're being pushed out by the AI, results in missing a lap. I'd prefer sunk tyres over having nothing on the infield but still having checkpoints as narrow as if they were there.
Maybe it's just real world tracks being a bit overwhelming for me unless they come as a mini version.
Looking back at my post I think I chose my words badly and the mood I wrote it in clearly shows through making it seem overly negative, so I'd like rephrase myself a bit more clearly. I have nothing against the track width, the problem I have is the world size which makes it really difficult to properly see the alignment of your car when driving it since everything is so small on the screen. I understand that the max WS is probably necessary to fit a real track into the GR sandbox with even remotely keeping the perspective of the track reasonable.
What I don't like about the narrow checkpoints is that failing to stay on the track, whether it's a mistake of your own or you're being pushed out by the AI, results in missing a lap. I'd prefer sunk tyres over having nothing on the infield but still having checkpoints as narrow as if they were there.
Maybe it's just real world tracks being a bit overwhelming for me unless they come as a mini version.
"I'd rather be hated for who I am, than loved for who I am not." - Kurt Cobain
- Black Rebel
- Posts: 483
- Joined: Thu Apr 01, 2010 9:52 pm
- Location: No one knows.
Re: [cir] [rwl] Guaporé
Great circuit! WE WANT MORE SOUTH AMERICAN CIRCUITS! XD
Re: [cir] [rwl] Guaporé
Amazing & Funny!
15.51 after 40 laps with the F1 Chibi HP cars.
You have my vote
15.51 after 40 laps with the F1 Chibi HP cars.
You have my vote
Easy English, please...
Hello, my name is Iñigo Montoya.
Hello, my name is Iñigo Montoya.