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[cir] [rwl] Guaporé

Posted: Thu Oct 25, 2012 12:57 pm
by MidnightRunner
Autódromo Internacional de Guaporé.
This tracks hosts mainly the Formula Truck and local drag races.


P.S.: O.Wilson did the water texture and fixed the lines at the Esse turn.

Re: [cir] [rwl] Guaporé

Posted: Thu Oct 25, 2012 7:19 pm
by happy412
Whoa, very nice one! The track is very good and - exspecially the last three corners - very hard to drive; a good layout. But I've got a little question: Is there only wood around the track? And is the infield just green? It maybe looks a bit, yeah, boring (no, that sounds to hard)...I don't know. I miss that special touch, You know? But I've to say, that I've never seen a picture of that track and so I don't know how it really looks like; therefore: 5/5, because of that fabulous layout! It make's fun to drive!

Re: [cir] [rwl] Guaporé

Posted: Fri Oct 26, 2012 12:14 am
by MidnightRunner
happy412 wrote:Whoa, very nice one! The track is very good and - exspecially the last three corners - very hard to drive; a good layout. But I've got a little question: Is there only wood around the track? And is the infield just green? It maybe looks a bit, yeah, boring (no, that sounds to hard)...I don't know. I miss that special touch, You know? But I've to say, that I've never seen a picture of that track and so I don't know how it really looks like; therefore: 5/5, because of that fabulous layout! It make's fun to drive!
Thanks for your comment. :D

I've added a pic to the first post, so people can see how the track looks in real life.

Re: [cir] [rwl] Guaporé

Posted: Fri Oct 26, 2012 12:56 am
by The Grimeloid
I downloaded this one, and it is really good.

Re: [cir] [rwl] Guaporé

Posted: Fri Oct 26, 2012 4:43 am
by Areen
Whoa! This track looks very positive in every aspect. Good job! :bg:

Re: [cir] [rwl] Guaporé

Posted: Fri Oct 26, 2012 5:18 am
by Elit3noob
:o this might be my new #1 favourite GR track! *might* because everything is perfect (especially the AI line!!! :bg: ) , except for the checkpoints. Some of them are a bit too small.

9.99999/10!!! :bowdown:

Re: [cir] [rwl] Guaporé

Posted: Fri Oct 26, 2012 10:23 pm
by Andrea Tibiletti
Great track... good fun.

I think that only n° 5 check is a bit (but not bit bit) small... and i like very much the tracks where racing the trucks... but i don't like the rotation of the screen (is usually a negative effect and do not need :bg: )

So, i put this track in my favorite.

Thanks and regards. Andrea.

Re: [cir] [rwl] Guaporé

Posted: Sat Oct 27, 2012 12:08 am
by Niko K
I gotta put this out there, although it's nothing new or personal, but for once I have to say that world size 255 along with checkpoints that are narrow as hell just doesn't work at all for me. The visual side is really great, as is the polished AI line, but at the end it's more of a painting that you'd put on a wall and forget, rather than a track you'd like to race all over again. :shrug:

I don't mean to be harsh but this is just how I feel about most of the real world tracks that are implemented into GeneRally and this just happens to be the first time that I actually spit it out, but they just don't really work out when it comes to actually racing on them. :roll:

In the end it's a great track but undriveable. :ouch:

Re: [cir] [rwl] Guaporé

Posted: Mon Oct 29, 2012 7:06 am
by Scorpion
Great track but red-white barriers doesn't look good

Re: [cir] [rwl] Guaporé

Posted: Mon Oct 29, 2012 4:03 pm
by Trigger Happy
I think the track is perfectly drivable (3-cars-wide is enough for these smooth bends), in real it's a track where a mistake hurts (not a silly tilkedrome), in GR it should be keeping same spirit. :-) Also checkpoints aren't different from what other rwl tracks have, only sunktyres aren't bothering us here.

Re: [cir] [rwl] Guaporé

Posted: Mon Oct 29, 2012 10:28 pm
by Niko K
@Trigger Happy
Looking back at my post I think I chose my words badly and the mood I wrote it in clearly shows through making it seem overly negative, so I'd like rephrase myself a bit more clearly. I have nothing against the track width, the problem I have is the world size which makes it really difficult to properly see the alignment of your car when driving it since everything is so small on the screen. I understand that the max WS is probably necessary to fit a real track into the GR sandbox with even remotely keeping the perspective of the track reasonable.

What I don't like about the narrow checkpoints is that failing to stay on the track, whether it's a mistake of your own or you're being pushed out by the AI, results in missing a lap. I'd prefer sunk tyres over having nothing on the infield but still having checkpoints as narrow as if they were there.

Maybe it's just real world tracks being a bit overwhelming for me unless they come as a mini version. :shrug:

Re: [cir] [rwl] Guaporé

Posted: Tue Oct 30, 2012 12:25 pm
by Black Rebel
Great circuit! WE WANT MORE SOUTH AMERICAN CIRCUITS! XD

Re: [cir] [rwl] Guaporé

Posted: Tue Nov 13, 2012 10:33 pm
by M1KA
Amazing & Funny!
15.51 after 40 laps with the F1 Chibi HP cars.
You have my vote :)