Happy than you like it, I don´t want kerbs to keep it clean and the keep the 2 main colors (blue and green), a thrid color (red, yellow or black) would have destroy the atmosphere.
Garbre wrote:They look really good! They only need their shadows
The Lmap is too small to make the car looking good. It´s was easy to do the cars:
1- choose simple cars (original cars, I tested with TH DTM cars, worked well also)
2- changing track file : place the Start positions in the parking (that´s why I did 6 cars) And export land bmp file
3- creat 6 human players with right colors : (easy way is to set everything red or yellow and to recolor in photoshop)
-White, green and brown are OK (white line, grass, mud)
-Yellow and red are perfect (yellow line and kerb)
-Black is difficult (oil, allready used for the tires
-Snow and ice will be used for the windows
4- Take a screenshot in start position with F12 (don´t use to high screen resolution, be as close as possible to 512*512)
5- Open the screenshot and the land file in GIMP or Photoshop
6- select the parking (in my case), copy the selection
7- past it in the land file
/!\ be carefull with the colors
8- match the screenshot to the land parking (resize, trapezoid transformation)
9- with the pen, redraw the parts than arent perfect
10- Save, inport in TE, replace start positions, test, and be disappointed... (my case)
the only good thing is : the perspective is perfect.
Garbre wrote:I agree. Plus some jumps.
Yes, but you can´t do a track flatter than this one (except pool and building adjustement).