[oth] Peach

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Glen
Posts: 554
Joined: Mon Apr 11, 2011 1:30 pm

[oth] Peach

Post by Glen »

I found a Abandoned track here.
The solution was to put 2 limiters and to low down a little bit the bottom left part.
The AI's will nearly always hit the walls, so I suggest to play without damages. I personnaly hit more ofen the wall than the AI's so it's quite fair.
Peach.png
Peach.zip
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Video of the Mario Kart DS track
Glen
Posts: 554
Joined: Mon Apr 11, 2011 1:30 pm

Re: [oth] Peach

Post by Glen »

More than a week. Someone think something about this?
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Lukeno94
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Re: [oth] Peach

Post by Lukeno94 »

The track looks good, although I think sand should've been used instead of white maybe?
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DuklaLiberec
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Re: [oth] Peach

Post by DuklaLiberec »

I would say that the actual surface looks fair enough and slightly better than sand imho. Overall, your track is fantastic, just like Bowser Castle. :cool:
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egamad
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Re: [oth] Peach

Post by egamad »

This is one of those tracks, that you can't fully appreciate, if you haven't played the original. Unfortunately, I haven't, so I can't say much about it, other that it looks very well replicated (according to the video). :up:

I haven't had a chance to test it yet, but that hedge obstacle part looks fun! You definitely have superb skills when it comes to crafting unusual tracks. That said, you have long ago secured a safe place along TuomoH and Masa in my books. :) :shhh:
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Glen
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Joined: Mon Apr 11, 2011 1:30 pm

Re: [oth] Peach

Post by Glen »

Lukeno94 wrote:I think sand should've been used instead of white maybe?
I used white lines for 3 reasons :
-no dust do to the car
-the white is the more appropriated color
-the same grip as Kerb.
DuklaLiberec wrote:the actual surface looks fair enough and slightly better than sand imho.:
:iagree:
egamad wrote:This is one of those tracks, that you can't fully appreciate, if you haven't played the original.
I totaly understand this.
egamad wrote:but that hedge obstacle part looks fun!
Yes... and no.. The AI should have multiple line to give sense to that part
egamad wrote:You definitely have superb skills when it comes to crafting unusual tracks.
Unusual, unusual and fun! That's what I want to do :) Thank you
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