[cir] Calxsis
- AeroWiewiur
- Posts: 230
- Joined: Wed Dec 07, 2011 7:11 pm
- Location: Poland
[cir] Calxsis
Hi Guys!
Calxsis is my second track. I hope it's better than first
Please Comment
Calxsis is my second track. I hope it's better than first
Please Comment
- Attachments
-
- Calxsis_v.1.1.rar
- version 1.1
- (46.94 KiB) Downloaded 229 times
-
- Calxsis.rar
- (46.37 KiB) Downloaded 170 times
Last edited by AeroWiewiur on Wed Feb 06, 2013 7:20 pm, edited 1 time in total.
Sorry for my English
Re: [cir] Calxsis
Very nice track! I like the dithering (yes...) and every single object is wonderfully placed!
Maybe a lack of wall, or something bigger than just moveable cones between the house and the stand.
It's your taste.
EDIT: Oh! I can't allready nominated it for TOM, nomination aren't open
Maybe a lack of wall, or something bigger than just moveable cones between the house and the stand.
It's your taste.
EDIT: Oh! I can't allready nominated it for TOM, nomination aren't open
- AeroWiewiur
- Posts: 230
- Joined: Wed Dec 07, 2011 7:11 pm
- Location: Poland
Re: [cir] Calxsis
Thanks! I can improve somethingGlen wrote:Very nice track! I like the dithering (yes...) and every single object is wonderfully placed!
Maybe a lack of wall, or something bigger than just moveable cones between the house and the stand.
It's your taste.
EDIT: Oh! I can't allready nominated it for TOM, nomination aren't open
Sorry for my English
Re: [cir] Calxsis
Very nice work as the second track! Keep going that way
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Re: [cir] Calxsis
Very good track but... I wanna see sth but I don't know what XD
Allan Simonsen, Sean Edwards, Andrea de Cesaris, Renzo Zorzi, Jules Bianchi... God please save my buddies... hope that more won't ever go away too fast
- AeroWiewiur
- Posts: 230
- Joined: Wed Dec 07, 2011 7:11 pm
- Location: Poland
Re: [cir] Calxsis
PERFECT, absolutely PERFECT!
My favorite track of this year!!! The year is not over...
Maybe it would be nice if you update your first post and post your new .trk file
My favorite track of this year!!! The year is not over...
Maybe it would be nice if you update your first post and post your new .trk file
Re: [cir] Calxsis
I really like your track, it features a solid layout (seemed better and better with every lap when I was competing against time), lmap is very neat, objects are very well placed.. I think you're onto something here.
I really like the grass dithering, it kind of creates that tropical mood for me, together with palm trees and beach side location. The second screenshot looks better, mostly because it adds more detail, more proof of human activity around the track, thus making the track look more alive, so to speak.
For your future trackmaking I suggest you look a bit more into hmap editing, as this raceway could use a bit of elevation changes here and there to add some excitement. Also you should pay attention to POV. I'll try to explain, what I mean.
Every track has it's own "epicentre", or focal point, which is the general area of each track. It's not always the track centre, as one would think, as it's influenced by things such as rotation, angle and zoom, so this focal point can get a bit shifted sometimes. That's what happened here with your POV. The track's epicentre shifted a bit downwards, as the area near the bottom is better visible and more "exposed" than the rest of the track. That makes the top part of the track feel a bit distant, and since your layout is more or less in the centre and top of the map, the track looks a bit distant too. So next time, if you want a low angle like here, make the centre of your map a bit closer to the bottom.
I think the same problem is with your first track (Rally Poland), that the epicentre (which more or less corresponds with the actual track centre) of the track is very empty and all the action is taking place around it. Just an example of what I'm talking about.
I hope what I said made any sense..
Sorry if I got carried away with this comment, just wanted to give you my input on this, as I think you have great potential!
I really like the grass dithering, it kind of creates that tropical mood for me, together with palm trees and beach side location. The second screenshot looks better, mostly because it adds more detail, more proof of human activity around the track, thus making the track look more alive, so to speak.
For your future trackmaking I suggest you look a bit more into hmap editing, as this raceway could use a bit of elevation changes here and there to add some excitement. Also you should pay attention to POV. I'll try to explain, what I mean.
Every track has it's own "epicentre", or focal point, which is the general area of each track. It's not always the track centre, as one would think, as it's influenced by things such as rotation, angle and zoom, so this focal point can get a bit shifted sometimes. That's what happened here with your POV. The track's epicentre shifted a bit downwards, as the area near the bottom is better visible and more "exposed" than the rest of the track. That makes the top part of the track feel a bit distant, and since your layout is more or less in the centre and top of the map, the track looks a bit distant too. So next time, if you want a low angle like here, make the centre of your map a bit closer to the bottom.
I think the same problem is with your first track (Rally Poland), that the epicentre (which more or less corresponds with the actual track centre) of the track is very empty and all the action is taking place around it. Just an example of what I'm talking about.
I hope what I said made any sense..
Sorry if I got carried away with this comment, just wanted to give you my input on this, as I think you have great potential!
- AeroWiewiur
- Posts: 230
- Joined: Wed Dec 07, 2011 7:11 pm
- Location: Poland
Re: [cir] Calxsis
egamed, thanks to you for advice!
I have already updated my track
I have already updated my track
Sorry for my English
Re: [cir] Calxsis
egamad has a point I totally agree with him.
You did improve since last track . Maybe you could've sprayed a little bit fo runoffs but maybe that'd ruin the scene . Anyway it is fun to drive and I like it .
You did improve since last track . Maybe you could've sprayed a little bit fo runoffs but maybe that'd ruin the scene . Anyway it is fun to drive and I like it .
Mad Dan // Storm Racing
Re: [cir] Calxsis
it would without any doubtMad Dan wrote: Maybe you could've sprayed a little bit fo runoffs but maybe that'd ruin the scene
- Trigger Happy
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Re: [cir] Calxsis
Basically run-off is area outside the curve, which is cleared of any bushes, trees, houses, crowd, poles etc, which may be crashed into, only safe empty grass remains. Putting there sand/tarmac is only later (arguably higher) level of runoff, but this track already has run-offs as is now, e.g. for the sharp 3rd turn.Mad Dan wrote:Maybe you could've sprayed a little bit fo runoffs
BTW like others told, very nice track!
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