View unanswered posts | View active topics It is currently Thu Nov 23, 2017 3:36 am



Reply to topic  [ 12 posts ] • Topic rating: Ratings: 10, 4.90 on the average.Ratings: 10, 4.90 on the average.Ratings: 10, 4.90 on the average.Ratings: 10, 4.90 on the average.Ratings: 10, 4.90 on the average. 
 [stc] Silhouette City 
Author Message
User avatar

GeneRally Trackmaster

Joined: Sun Dec 27, 2009 3:04 pm
Posts: 2068
Post [stc] Silhouette City
Silhouette City is a short fast and tight street course with a low POV and night effect. It's been designed as full screen for 4:3 resolutions but I've also included a 16:9 POV which unfortunately doesn't preserve my full vision. Use Formula.

As usual, feel free to comment and criticize. :cool2:


Attachments:
silhouette.jpg
silhouette.jpg [ 83.25 KiB | Viewed 1295 times ]
silhouette.zip [55.06 KiB]
Downloaded 155 times

_________________
since 2002 // #232 teitou [stc] .. #231 arconym [roa] .. #230 tropik [roa]
my GR site .. all my tracks
Sat Feb 09, 2013 7:42 pm
Profile E-mail WWW
User avatar


Joined: Sun Dec 27, 2009 5:30 pm
Posts: 2023
Location: Ukraine, Kyiv
Post Re: [stc] Silhouette City
This is awesome. :bg: Very difficult track due to low PoV, but very interesting to race. And the night city... WOW! :bowdown: This is one of the best track of yours, IMO.

But I have also some things to criticize:
- I would prefer anticlockwise direction: it would be easier when racing with AIs.
- the 'building' in the third curve blocks the braking point. this track isn't easy itself as I mentioned above and I don't think you needed to make it harder
- and why so many mechanics in pits? for better looking?

Anyway, cons are miserable comparing to the brilliance of the track. Great job. :clap:

_________________
1000!
Боже великий, єдиний, нам Україну храни!
Vote for ToM!


Sat Feb 09, 2013 11:09 pm
Profile E-mail WWW
User avatar


Joined: Fri Sep 14, 2012 6:57 pm
Posts: 1545
Location: Czech Republic
Post Re: [stc] Silhouette City
Buka wrote:
This is awesome. :bg: Very difficult track due to low PoV, but very interesting to race. And the night city... WOW! :bowdown: This is one of the best track of yours, IMO.


I totally agree with Buka. How do you do it? I am a little bit disappointed, that we don't have this smile. :awesome:
5/5* and :tom: nominate.
Btw. Generally is NOT msPaint :D Are you artist?

_________________
(last edit: 15/07/2016)


Sat Feb 09, 2013 11:40 pm
Profile E-mail ICQ WWW
User avatar

GeneRally Trackmaster

Joined: Sun Jan 03, 2010 1:03 pm
Posts: 395
Location: Gosford, NSW, Australia
Post Re: [stc] Silhouette City
I had to think for a moment if you were using a night pallete or something. The background is very clever :)

Is it the best circuit to race? Probably not with that POV but I'm certain you get used to it later. I have to agree with Buka about that building on the corner or rather, both the buildings in the centre. I understand its for the city effect but they do get in the way. I can see though that you carefully placed them to be before the corner rather than on it.

:up: Great work as always.

_________________
Latest Circuits - [cir] Faerie | [cir] Casedure
Latest Cars - [lmp] Aola Proto1 | [tou] Aola Coupé1
View my archived circuits/cars here
Skype: crowella90


Sat Feb 09, 2013 11:56 pm
Profile E-mail
User avatar


Joined: Fri Nov 05, 2010 9:33 am
Posts: 432
Location: United Kingdom
Post Re: [stc] Silhouette City
This is quite possibly the best concept track I've ever seen. :up:


Sun Feb 10, 2013 3:21 am
Profile
User avatar


Joined: Wed Jun 29, 2011 1:54 pm
Posts: 1853
Location: Germany
Post Re: [stc] Silhouette City
The buildings look quite bizarre, and kind of artificial, but they give you an adequate and amazing feeling to the atmosphere. Besides, your track is imho more suitable for capturing eye-candy screenshots than proper racing, probably even an ideal one due to the scenery and PoV. :cool:

All in all, keep it up. :up:

_________________
One does not make somebody feel obliged to comment immediately in every topic.


Sun Feb 10, 2013 3:44 pm
Profile WWW
User avatar

GeneRally Trackmaster

Joined: Sun Dec 27, 2009 3:04 pm
Posts: 2068
Post Re: [stc] Silhouette City
Thanks a lot, mates. :goodvibes:
Buka wrote:
- I would prefer anticlockwise direction: it would be easier when racing with AIs.
- the 'building' in the third curve blocks the braking point. this track isn't easy itself as I mentioned above and I don't think you needed to make it harder

Hmm, I through about anticlockwise at some point but it was before I had settled with this layout. It's for artistic reasons mostly but you might be right. Then again, in that direction we would again have a building blocking the braking point for the third corner. :D
Buka wrote:
- and why so many mechanics in pits? for better looking?

Yes. I thought that just one pit crew looked dull with such a low POV.
Crowella wrote:
I had to think for a moment if you were using a night pallete or something. The background is very clever :)

That's nice to hear, tells me that I really succeeded with what I was trying to achieve. :)
Crowella wrote:
I have to agree with Buka about that building on the corner or rather, both the buildings in the centre. I understand its for the city effect but they do get in the way. I can see though that you carefully placed them to be before the corner rather than on it.

Yeah, I know they block a lot but as you said, I was careful with showing what I thought is enough. And the main idea was to have them blocking the way anyway. :D
ACM wrote:
This is quite possibly the best concept track I've ever seen. :up:

Wow, that makes me humble. :shy: Thank you very much!
DuklaLiberec wrote:
The buildings look quite bizarre, and kind of artificial, but they give you an adequate and amazing feeling to the atmosphere.

I was aiming for making them look like movie props in a certain artificial way so I guess I succeeded in that. :D

More opinions?

_________________
since 2002 // #232 teitou [stc] .. #231 arconym [roa] .. #230 tropik [roa]
my GR site .. all my tracks


Mon Feb 11, 2013 12:03 pm
Profile E-mail WWW
User avatar

GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
Posts: 7083
Location: CZE
Post Re: [stc] Silhouette City
TuomoH wrote:
Yes. I thought that just one pit crew looked dull with such a low POV.
I thought you did so to repel us from going wide off the track in exit of the hairpin. :D

Buka wrote:
- the 'building' in the third curve blocks the braking point. this track isn't easy itself as I mentioned above and I don't think you needed to make it harder
I like the approach, which Toumo used, not only visual scene, but also something to interact with gameplay itself. :bsmile: Also without these tiny traps the layout would be soon too boring IMHO. :yummy:

Overall: :bowdown: .

_________________

My GR Racing Stats; thanks to GWR!


Mon Feb 11, 2013 1:57 pm
Profile E-mail WWW
User avatar

GeneRally Trackmaster

Joined: Sun Dec 27, 2009 3:04 pm
Posts: 2068
Post Re: [stc] Silhouette City
Thanks a lot, Ivo. :)
Trigger Happy wrote:
TuomoH wrote:
Yes. I thought that just one pit crew looked dull with such a low POV.
I thought you did so to repel us from going wide off the track in exit of the hairpin. :D

Actually I originally had the pit crews closer to the track but moved them further to give a bit more space there. ;)

_________________
since 2002 // #232 teitou [stc] .. #231 arconym [roa] .. #230 tropik [roa]
my GR site .. all my tracks


Mon Feb 11, 2013 2:48 pm
Profile E-mail WWW
User avatar

GeneRally Trackmaster

Joined: Sat Mar 27, 2010 10:52 am
Posts: 101
Location: Brussels
Post Re: [stc] Silhouette City
Awesome concept! Difficult to drive but (like I just said in a response to a different track) I thought I'd seen it all ;)


Shame my zoom doesn't work (no idea why), so I unfortunately can't really experience it like it was intended.

_________________
// My old tracks (2003-2010) | My new tracks (2011-2012) //


Tue Feb 12, 2013 9:33 pm
Profile E-mail
User avatar

GeneRally Trackmaster

Joined: Sun Dec 27, 2009 3:04 pm
Posts: 2068
Post Re: [stc] Silhouette City
Thanks a lot, nielske. :) Wonder what's wrong with the zoom. :scratch:

Still something else?

_________________
since 2002 // #232 teitou [stc] .. #231 arconym [roa] .. #230 tropik [roa]
my GR site .. all my tracks


Sat Feb 16, 2013 10:43 am
Profile E-mail WWW
User avatar

GeneRally Trackmaster

Joined: Sat Jan 09, 2010 10:12 am
Posts: 177
Location: Magyarország(Hungary)
Post Re: [stc] Silhouette City
One of those "difficult to master" tracks! Racing againts Ai couses headache! :ill: Driving in the upper section is kinda frustrating, but when you show up at the end of the street and jumd a little because of the little bump... It feels so relaxing! Very original and it's fun to drive on! I would only change the landmap next to the road. But that's just nitpicking. Awesome work, TuomoH! :bg:
:star:5/5 :star:

_________________
Always sign your every work in GR! Or use .txt files to inform us about ownership!
*My tracks* Contact me on garbregr1.2@gmail.com
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§


Sat Feb 16, 2013 5:49 pm
Profile E-mail
Display posts from previous:  Sort by  
Reply to topic   [ 12 posts ] • Topic rating: Ratings: 10, 4.90 on the average.Ratings: 10, 4.90 on the average.Ratings: 10, 4.90 on the average.Ratings: 10, 4.90 on the average.Ratings: 10, 4.90 on the average. 

Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.