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[stc] Silhouette City
Posted: Sat Feb 09, 2013 7:42 pm
by TuomoH
Silhouette City is a short fast and tight street course with a low POV and night effect. It's been designed as full screen for 4:3 resolutions but I've also included a 16:9 POV which unfortunately doesn't preserve my full vision. Use
Formula.
As usual, feel free to comment and criticize.
Re: [stc] Silhouette City
Posted: Sat Feb 09, 2013 11:09 pm
by Buka
This is awesome.
Very difficult track due to low PoV, but very interesting to race. And the night city... WOW!
This is one of the best track of yours, IMO.
But I have also some things to criticize:
- I would prefer anticlockwise direction: it would be easier when racing with AIs.
- the 'building' in the third curve blocks the braking point. this track isn't easy itself as I mentioned above and I don't think you needed to make it harder
- and why so many mechanics in pits? for better looking?
Anyway, cons are miserable comparing to the brilliance of the track. Great job.
Re: [stc] Silhouette City
Posted: Sat Feb 09, 2013 11:40 pm
by FRUKIScze
Buka wrote:This is awesome.
Very difficult track due to low PoV, but very interesting to race. And the night city... WOW!
This is one of the best track of yours, IMO.
I totally agree with Buka. How do you do it? I am a little bit disappointed, that we don't have this smile. :awesome:
5/5* and
nominate.
Btw. Generally is NOT msPaint
Are you artist?
Re: [stc] Silhouette City
Posted: Sat Feb 09, 2013 11:56 pm
by Crowella
I had to think for a moment if you were using a night pallete or something. The background is very clever
Is it the best circuit to race? Probably not with that POV but I'm certain you get used to it later. I have to agree with Buka about that building on the corner or rather, both the buildings in the centre. I understand its for the city effect but they do get in the way. I can see though that you carefully placed them to be before the corner rather than on it.
Great work as always.
Re: [stc] Silhouette City
Posted: Sun Feb 10, 2013 3:21 am
by ACM
This is quite possibly the best concept track I've ever seen.
Re: [stc] Silhouette City
Posted: Sun Feb 10, 2013 3:44 pm
by DuklaLiberec
The buildings look quite bizarre, and kind of artificial, but they give you an adequate and amazing feeling to the atmosphere. Besides, your track is imho more suitable for capturing eye-candy screenshots than proper racing, probably even an ideal one due to the scenery and PoV.
All in all, keep it up.
Re: [stc] Silhouette City
Posted: Mon Feb 11, 2013 12:03 pm
by TuomoH
Thanks a lot, mates.
Buka wrote:- I would prefer anticlockwise direction: it would be easier when racing with AIs.
- the 'building' in the third curve blocks the braking point. this track isn't easy itself as I mentioned above and I don't think you needed to make it harder
Hmm, I through about anticlockwise at some point but it was before I had settled with this layout. It's for artistic reasons mostly but you might be right. Then again, in that direction we would again have a building blocking the braking point for the third corner.
Buka wrote:- and why so many mechanics in pits? for better looking?
Yes. I thought that just one pit crew looked dull with such a low POV.
Crowella wrote:I had to think for a moment if you were using a night pallete or something. The background is very clever
That's nice to hear, tells me that I really succeeded with what I was trying to achieve.
Crowella wrote: I have to agree with Buka about that building on the corner or rather, both the buildings in the centre. I understand its for the city effect but they do get in the way. I can see though that you carefully placed them to be before the corner rather than on it.
Yeah, I know they block a lot but as you said, I was careful with showing what I thought is enough. And the main idea was to have them blocking the way anyway.
ACM wrote:This is quite possibly the best concept track I've ever seen.
Wow, that makes me humble.
Thank you very much!
DuklaLiberec wrote:The buildings look quite bizarre, and kind of artificial, but they give you an adequate and amazing feeling to the atmosphere.
I was aiming for making them look like movie props in a certain artificial way so I guess I succeeded in that.
More opinions?
Re: [stc] Silhouette City
Posted: Mon Feb 11, 2013 1:57 pm
by Trigger Happy
TuomoH wrote:Yes. I thought that just one pit crew looked dull with such a low POV.
I thought you did so to repel us from going wide off the track in exit of the hairpin.
Buka wrote:- the 'building' in the third curve blocks the braking point. this track isn't easy itself as I mentioned above and I don't think you needed to make it harder
I like the approach, which Toumo used, not only visual scene, but also something to interact with gameplay itself.
Also without these tiny traps the layout would be soon too boring IMHO.
Overall:
.
Re: [stc] Silhouette City
Posted: Mon Feb 11, 2013 2:48 pm
by TuomoH
Thanks a lot, Ivo.
Trigger Happy wrote:TuomoH wrote:Yes. I thought that just one pit crew looked dull with such a low POV.
I thought you did so to repel us from going wide off the track in exit of the hairpin.
Actually I originally had the pit crews closer to the track but moved them further to give a bit more space there.
Re: [stc] Silhouette City
Posted: Tue Feb 12, 2013 9:33 pm
by nielske
Awesome concept! Difficult to drive but (like I just said in a response to a different track) I thought I'd seen it all
Shame my zoom doesn't work (no idea why), so I unfortunately can't really experience it like it was intended.
Re: [stc] Silhouette City
Posted: Sat Feb 16, 2013 10:43 am
by TuomoH
Thanks a lot, nielske.
Wonder what's wrong with the zoom.
Still something else?
Re: [stc] Silhouette City
Posted: Sat Feb 16, 2013 5:49 pm
by Garbre