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[rwl] [cir] [stc] [ovl] Caesar's Palace

Posted: Fri Feb 15, 2013 3:56 pm
by Marco
Here's my latest work Caesar's Palace circuit in Las Vegas, USA

Re: [rvl] [cir] [stc] [ovl] Caesar's Palace

Posted: Fri Feb 15, 2013 4:19 pm
by Lukeno94
Um, wasn't there considerably more carpark underneath the track?

Re: [rvl] [cir] [stc] [ovl] Caesar's Palace

Posted: Sat Feb 16, 2013 7:53 am
by Scorpion
tags need correcting!

should be [rwl] [cir] [ovl]
I wrote you about carpark in WiP thread, good question: Where is it?

For me it's a WiP track, no rating.

Re: [rvl] [cir] [stc] [ovl] Caesar's Palace

Posted: Sat Feb 16, 2013 9:00 am
by Bouncebackability
If marinator believes it is finished...

You've done a very good job marinator, the track is very cleanly made. While you could still add white lines of car parks to the none track areas, I think you've made the error in using a too large a world size from the start. This is particularly obvious on the oval being way too big.

Also a personal thing but unless there is a really good reason you shouldn't rotate the track view...

Re: [rvl] [cir] [stc] [ovl] Caesar's Palace

Posted: Sat Feb 16, 2013 10:00 am
by Trigger Happy
Scorpion wrote:tags need correcting!

should be [rwl] [cir] [ovl]
It's a huge parking in the city with few runoffs added (temporarily?) where appropriate, so why not stc. ;)

And BBA is right, if marinator think it's finished, it's finished.

Re: [rvl] [cir] [stc] [ovl] Caesar's Palace

Posted: Sat Feb 16, 2013 10:40 am
by FRUKIScze
Trigger Happy wrote:
Scorpion wrote:tags need correcting!

should be [rwl] [cir] [ovl]
It's a huge parking in the city with few runoffs added (temporarily?) where appropriate, so why not stc. ;)
:iagree: with street city tag, but scorpions second point was, that Real world tag is wrote wrong. Marinator wrote [rvl] but there must be [rwl].
Btw. Nice track. I will add it to my historic folder. :D But there should be more dithering on asphalt.
Anyway 3,8/5*

Re: [rvl] [cir] [stc] [ovl] Caesar's Palace

Posted: Sat Feb 16, 2013 12:00 pm
by Crowella
There really isn't too much you can do other than have a good guess at where the parking lot lines would go. I had a look for photos and videos and basically I could only assume there was some here and there. I admit, it would probably look better if you added parking lot lines but then again, you've made a circuit that never looked interesting from the air (or ground) to begin with.

The layout is right, the circuit drives like I expect so I can't really say much more other than that it could have done with a better POV for racing. I feel too far when I race on it.

That said, good job with it. :up: