And another release for today. Country Ride is a hmappy narrow road course with houses close to the road so don't use too much damage. The AI line has been designed for the original Formula. Btw, even though I love this type of track, this is my first [roa] release in five years.
Comments and criticism welcome.
[roa] Country Ride
[roa] Country Ride
- Attachments
-
- countryride.zip
- (48.39 KiB) Downloaded 246 times
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
Re: [roa] Country Ride
Not that this is Deserter, but i couldn't comment on that due to it being so... weird-ish.
At least this is a little less weird. It looks normal (and good), except for your style of adding random squares and rectangles all over the track.
At least this is a little less weird. It looks normal (and good), except for your style of adding random squares and rectangles all over the track.
Re: [roa] Country Ride
I must agree with Wouter. I know, you're trying keep your track really different and artistic, but it looks really weird. And finally, this track is completly undrivable for me.
- Trigger Happy
- Posts: 7134
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
- Contact:
Re: [roa] Country Ride
I would merge the ponds, the road has no use anyway.
And yeah, it's not easy to drive, but it's road course anyway.
And yeah, it's not easy to drive, but it's road course anyway.
My GR Racing Stats; thanks to GWR!
Re: [roa] Country Ride
I love driving this track. It's at the same time frustrating and engaging The hmap is wonderful, and it doesn't look nearly as steep as it actually is. I kind of like the chaotic lmap too, but I would've preferred a lower view angle
Mujisan // Zunzelina // Lönnby Idrottspark // More tracks
Re: [roa] Country Ride
Thanks guys.
For this track I didn't do it to be artistic, it's just that my taste on what looks good when it comes to textures has led me to this - ordinary dithering looks boring to me when I try things myself.
Other comments?
WouterVL wrote:except for your style of adding random squares and rectangles all over the track.
Areen wrote:I must agree with Wouter. I know, you're trying keep your track really different and artistic, but it looks really weird.
For this track I didn't do it to be artistic, it's just that my taste on what looks good when it comes to textures has led me to this - ordinary dithering looks boring to me when I try things myself.
Areen wrote:And finally, this track is completly undrivable for me.
What Aleksi said is exactly what I was aiming at. When I'm designing tracks like these, I need the challenge to be able to enjoy it myself.AleksiNir wrote:It's at the same time frustrating and engaging
Other comments?
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
Re: [roa] Country Ride
The layout makes me think of the Sunrocks track by I'm not sure who.
April 2012 rookie of the month, winner CoM Nov/Dec 2013 (NASCAR CWTS 2013), Jan/Feb 2014 (NASCAR Sprint Cup 2014) and Sep/Oct 2014 (TUDOR USC GT Lemans), Winner 2013 Competition Organizer Rabina Award
Volcano Motorsports
Check out my stuff
Owner and promoter of NAGRCA
Volcano Motorsports
Check out my stuff
Owner and promoter of NAGRCA
Re: [roa] Country Ride
By DrAanik. I do see a bit of resemblance but it's on quite general level I'd say. It surely wasn't an inspiration since I made the layout and hmap back in 2006, I think.
Still something else?
Still something else?
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site