[ral] Sidewinder
[ral] Sidewinder
I've been playing a lot of rally games recently. This one is inspired a bit by MotorStorm. Also I needed to brush up my rally making skills. This is sort of a gateway for a larger project I'm working on too, so get hyped. Enjoy the track!
- Attachments
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- Sidewinder.zip
- (42.06 KiB) Downloaded 275 times
"As you may have noticed, I've done this properly."
STOP SCROLLING!!DOWNLOAD ALL OF MY TRACKS: http://forum.gene-rally.com/viewtopic.php?f=21&t=408
STOP SCROLLING!!DOWNLOAD ALL OF MY TRACKS: http://forum.gene-rally.com/viewtopic.php?f=21&t=408
Re: [ral] Sidewinder
Wow, this track very impressive me! I like more "normal" tracks, but this is very very cool
Upcoming: Corse de Vivedo | Sandhill | Rockfield | Calton Park | Riviera | I.D | I.D | I.D
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Re: [ral] Sidewinder
This looks seriously impressive, good job!
Re: [ral] Sidewinder
What game is that?
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... Oh... Right...
(It's beautiful, and that actually WAS my reaction on the picture. More than great job)
...
...
... Oh... Right...
(It's beautiful, and that actually WAS my reaction on the picture. More than great job)
Never let GeneRally die!
- Black Rebel
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Re: [ral] Sidewinder
Looks good, but the banked-lmap-hmap thing is bad. The HMap on the edge of it is not very good and the black part there is on the cliff to the left of it. It's hard to explain, but it's basically that. There's also some problems with the down edge of the road - it's on the HMap of the cliff there. Besides the HMap errors, the track looks great and it's a lot of fun to play! But it might need a [stu] tag aswell, instead of just one [ral] tag.
Re: [ral] Sidewinder
Great work, I enjoy it very much. Only 2 things come to my mind: I could easily see this track in a bit bigger world size (+10 to 15) and the first jump could be a bit smoothed out. Other than that, no remarks.